Oh you’re right. Delete the mech in Egypt.
14L G40 wheatbeer (Axis) vs Cow (Allies +15)
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This game I swear. Like every round you never know what the hell is happening
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Battle in Hawaiian Islands
Battle in New Zealand
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Hawaiian Islands from Americans, taking New Zealand from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 aaGun, 4 artilleries and 12 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Manchuria to Korea
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Kwangsi to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
5 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to HunanPlace Units - Japanese
1 destroyer and 4 transports placed in 6 Sea Zone
1 harbour placed in Java
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 60 / 70
Americans : 51 / 72
Chinese : 7 / 15
British : 28 / 20
UK_Pacific : 6 / 3
Italians : 15 / 18
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Burma to French Indo China
1 artillery, 1 fighter and 1 infantry moved from Burma to Shan State
2 fighters moved from Egypt to British SomalilandCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in British Somaliland
British attack with 2 fighters
Italians defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
3 aaGuns, 1 artillery, 11 infantry and 2 mech_infantrys moved from Burma to India
1 fighter moved from Shan State to India
1 armour moved from Alexandria to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 8 infantry moved from Alexandria to Egypt
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from British Somaliland to 76 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to 96 Sea Zone
2 fighters moved from Morocco to Tobruk
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - British
2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Sumatra to New GuineaPlace Units - Italians
1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,6,2
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 49 / 61
Russians : 34 / 37
Japanese : 58 / 70
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 14 / 7
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 fighter moved from Malta to Rostov
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
French take 97 Sea Zone from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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According to the calculator I have a 100% chance of losing this game…. However that was only out of 5000 battles. I NEED A ONE A MILLION TO WIN THIS GAME COME ON BABY.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Western Germany
4 armour and 3 mech_infantrys moved from Baltic States to Belarus
3 artilleries and 4 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,3,6,4
Germans collect 47 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 52 / 58
Russians : 31 / 37
Japanese : 58 / 70
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 14 / 7
ANZAC : 8 / 8
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Playing the allies is like playing the lotto. You get a 1% chance to defend France a series of prayers 5-10% prayers and then it ends with less than 1% odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
1 artillery moved from Ukraine to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
I’ve only ever played the Allies a dozen times, so I can’t make a fully qualified judgement.
I think with a larger bid the Allies would certainly be workable. But I haven’t dialed in what I need yet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
4 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 62 Sea Zone
4 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 42 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in New South Wales
Japanese attack with 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
AA fire in New South Wales : 0/2 hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits
Japanese roll dice for 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in New South Wales, round 2 : 7/21 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry in New South Wales, round 2 : 6/15 hits
8 infantry owned by the ANZAC, 6 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 8 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New South Wales, round 3 : 10/15 hits
ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 3 : 4/7 hits
3 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 artilleries owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 10 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry
Battle in QueenslandNon Combat Move - Japanese
1 destroyer moved from 63 Sea Zone to 28 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
7 fighters and 4 tactical_bombers moved from Philippines to Caroline Islands
2 aaGuns, 5 artilleries and 18 infantry moved from Hunan to Kwangsi
2 aaGuns and 3 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Korea to 6 Sea Zone
2 aaGuns, 3 infantry, 2 mech_infantrys and 4 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Korea to JeholPlace Units - Japanese
7 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 52 / 58
Russians : 32 / 38
Japanese : 62 / 85
Americans : 52 / 67
Chinese : 8 / 14
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 13 / 7
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not as suspenseful rolls there as Moscow.
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Yeah you hold the vcs for a round, I do not get an attack. GG
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I would need one more round.
Maybe I went overboard sending everything to the atlantic lol.
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well played wheat
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Yeah I do not think anyone should play the allies against me you or zhukov with anything less than 18.
In hindsight I should have done a balanced buy with usa from the get go. I just thought things would go better in Europe… then gibraltar happen… and the french attack sucked and yeah… lol.
Sad thing is you would get Russia eventually anyway.
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18 bid is 1 inf new guinea, 1 inf egypt (lose that lose the game pretty much), what to do with 12… sub 98 and sub 91? I guess I could do that, but all that does is smooth over UK1 attacks.
Fighter scotland would throw lots of players into a hissy fit on G1 with a dd on 110… so good.
Bomber amur attack japan cruiser is amazing when it works out, because you land safely in kweichow after and it is so good.
Could do infantry yunnan, fighter Russia, get a nice 8 man defense for yunnan round 1. Turn J1 into a crap shoot.
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I guess I got to just accept Russia is going to fall every game… I need to have the pacific situation handled by then and enough dudes on Egypt to thwart a possible japan crazy thing. That is generally how everyone else does it and they always lose… sad thing is that is the best the allies can do :\ Maybe get a foothold in Korea then fly fighters with usa to Russia.
Eh oh well. Things to think about.
I am like you, I do not lose with the axis so it is hard to figure out what the allies can do about it LOL.
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Fighter scotland is smart, just wish it left room for more than 1 or 2 further units.
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I think I will have to do with that. I do like scrambling against germany because trading air units with germany reduces the triple threat 1 german air unit has.