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14L G40 wheatbeer (Axis) vs Cow (Allies +15)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Malta to Rostov
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                      French take 97 Sea Zone from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    According to the calculator I have a 100% chance of losing this game…. However that was only out of 5000 battles. I NEED A ONE A MILLION TO WIN THIS GAME COME ON BABY.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 fighters moved from Western Germany to Western Ukraine
                2 mech_infantrys moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 3 mech_infantrys in Western Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Ukraine to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 carrier moved from 125 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                4 armour and 3 mech_infantrys moved from Baltic States to Belarus
                3 artilleries and 4 infantry moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,3,6,4
                Germans collect 47 PUs (5 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 31 / 37
        Japanese : 58 / 70
        Americans : 52 / 67
        Chinese : 8 / 14
        British : 28 / 28
        UK_Pacific : 7 / 7
        Italians : 14 / 7
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Playing the allies is like playing the lotto.  You get a 1% chance to defend France a series of prayers 5-10% prayers and then it ends with less than 1% odds.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour and 2 mech_infantrys moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Ukraine to Rostov

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • 17

    I’ve only ever played the Allies a dozen times, so I can’t make a fully qualified judgement.

    I think with a larger bid the Allies would certainly be workable. But I haven’t dialed in what I need yet.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 7 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
                4 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 62 Sea Zone
                4 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
                1 battleship and 1 cruiser moved from 42 Sea Zone to 62 Sea Zone
                1 battleship moved from 63 Sea Zone to 62 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
                        AA fire in New South Wales :  0/2 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  3/3 hits
                        Japanese roll dice for 8 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in New South Wales, round 2 :  7/21 hits
                        ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry in New South Wales, round 2 :  6/15 hits
                        8 infantry owned by the ANZAC, 6 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 8 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in New South Wales, round 3 :  10/15 hits
                        ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 3 :  4/7 hits
                        3 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 artilleries owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 8 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Japanese: 10 infantry
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 11 infantry
                Battle in Queensland

    Non Combat Move - Japanese
                1 destroyer moved from 63 Sea Zone to 28 Sea Zone
                1 destroyer moved from 26 Sea Zone to 11 Sea Zone
                1 carrier moved from 46 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                7 fighters and 4 tactical_bombers moved from Philippines to Caroline Islands
                2 aaGuns, 5 artilleries and 18 infantry moved from Hunan to Kwangsi
                2 aaGuns and 3 infantry moved from Japan to 6 Sea Zone
                2 mech_infantrys moved from Korea to 6 Sea Zone
                2 aaGuns, 3 infantry, 2 mech_infantrys and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                2 aaGuns, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Korea to Jehol

    Place Units - Japanese
                7 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 52 / 58
        Russians : 32 / 38
        Japanese : 62 / 85
        Americans : 52 / 67
        Chinese : 8 / 14
        British : 28 / 28
        UK_Pacific : 7 / 7
        Italians : 13 / 7
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Not as suspenseful rolls there as Moscow.

  • TripleA

    Yeah you hold the vcs for a round, I do not get an attack. GG

  • TripleA

    I would need one more round.

    Maybe I went overboard sending everything to the atlantic lol.

  • 12

    well played wheat

  • TripleA

    Yeah I do not think anyone should play the allies against me you or zhukov with anything less than 18.

    In hindsight I should have done a balanced buy with usa from the get go. I just thought things would go better in Europe… then gibraltar happen… and the french attack sucked and yeah… lol.

    Sad thing is you would get Russia eventually anyway.

  • TripleA

    18 bid is 1 inf new guinea, 1 inf egypt (lose that lose the game pretty much), what to do with 12… sub 98 and sub 91? I guess I could do that, but all that does is smooth over UK1 attacks.

    Fighter scotland would throw lots of players into a hissy fit on G1 with a dd on 110… so good.

    Bomber amur attack japan cruiser is amazing when it works out, because you land safely in kweichow after and it is so good.

    Could do infantry yunnan, fighter Russia, get a nice 8 man defense for yunnan round 1. Turn J1 into a crap shoot.

  • TripleA

    I guess I got to just accept Russia is going to fall every game… I need to have the pacific situation handled by then and enough dudes on Egypt to thwart a possible japan crazy thing. That is generally how everyone else does it and they always lose… sad thing is that is the best the allies can do :\  Maybe get a foothold in Korea then fly fighters with usa to Russia.

    Eh oh well. Things to think about.

    I am like you, I do not lose with the axis so it is hard to figure out what the allies can do about it LOL.

  • 17

    Fighter scotland is smart, just wish it left room for more than 1 or 2 further units.

  • TripleA

    I think I will have to do with that. I do like scrambling against germany because trading air units with germany reduces the triple threat 1 german air unit has.

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