@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseAeV (Axis) vs Yoshi (Allies) R2 No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 4 mech_infantrys moved from Romania to Ukraine
2 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
2 bombers moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Karelia to Baltic States
1 fighter moved from Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 8 armour, 2 bombers and 4 mech_infantrys
Russians defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 4 mech_infantrys
Germans win, taking Ukraine from Russians with 5 armour and 2 bombers remaining. Battle score for attacker is 33
Casualties for Germans: 3 armour and 4 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Karelia
1 tactical_bomber moved from Baltic States to Karelia
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Ukraine to Romania
1 fighter moved from Eastern Poland to Romania
1 armour moved from Southern France to Greater Southern Germany
1 infantry moved from France to Southern France
1 artillery moved from France to Southern FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Slovakia Hungary
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,6,3,3,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Karelia
2 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 bomber moved from Egypt to UkraineCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
retreated to Karelia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 5 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Ukraine to Russia
4 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Russia
2 mech_infantrys moved from Iraq to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
This battle in Karelia would have succeded, I think it was game over ;)
you’re still in trouble nevertheless…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour, 2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 armour moved from Siam to Yunnan
3 tactical_bombers moved from Siam to Yunnan
6 fighters moved from Siam to Yunnan
1 bomber moved from Siam to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Sikang
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in Alaska
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers
ANZAC defend with 2 fighters and 2 infantry; British defend with 1 aaGun, 1 artillery and 7 infantry; Chinese defend with 11 infantry
Japanese win, taking Guam from Americans, taking Alaska from Americans, taking Yunnan from Chinese with 3 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 2 fighters and 2 infantry
Casualties for British: 1 aaGun, 1 artillery and 7 infantry
Casualties for Chinese: 11 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour moved from Jehol to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 aaGun and 1 infantry moved from 1 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 6 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 infantry moved from Siam to French Indo China
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZonePlace Units - Japanese
2 bombers and 1 infantry placed in Japan
2 armour placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 transport placed in 19 Sea Zone
1 armour placed in Kiangsu
1 armour placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,1
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
3 carriers, 2 cruisers and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from Shan State to Siam
3 fighters moved from Shan State to French Indo China
1 submarine moved from 37 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 2 transports
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Alaska
Americans attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 carriers, 2 cruisers and 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siam
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 fighters moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from Siam to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 1 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Alaska to Western United States
1 armour moved from South Australia to QueenslandPlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Looks like I did not click on the “Post turn” button…
I assumed no scramble from Italy, but if you want to loose the fighter that’s fine by me, we can reroll the battle here and I’ll adapt my NCM accordingly.
Cheers,
Yoshi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to BessarabiaCombat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Bessarabia
3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,1,4,4,4,2,2,1,3
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Queensland
1 transport moved from 71 Sea Zone to 68 Sea Zone
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Shan State to YunnanPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Novgorod
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers and 1 fighter moved from Romania to Ukraine
1 armour moved from Slovakia Hungary to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry
Russians defend with 2 armour, 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour and 1 artilleryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 armour moved from Germany to Baltic States
2 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Baltic States
1 fighter moved from Karelia to Baltic States
1 tactical_bomber moved from Karelia to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 armour moved from Greater Southern Germany to RomaniaPlace Units - Germans
2 armour and 1 mech_infantry placed in Slovakia Hungary
1 cruiser and 1 destroyer placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,5,3,5,2,2,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Ok,
Ukraine cleared, not taken, 1fgt, 1tac survived for Russia (2inf) dead
Belarus taken, no losses (2inf, 1bmb survived)
W. Ukraine attacked with 2inf, 6mech, 2tnk ; first round, 3 hits… losses ?(other attack were Tobruk and Ethiopia, mt)
file joined if needed
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 armour and 6 mech_infantrys moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 2 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 armour and 6 mech_infantrys moved from Russia to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 2 infantry and 6 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
2 armour owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Bryansk
Italians win with 1 fighter remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun, 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry and 3 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Belarus to Russia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Japan to 16 Sea Zone
1 bomber, 8 fighters and 6 tactical_bombers moved from Hunan to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 8 fighters and 6 tactical_bombers
British defend with 2 infantry; Americans defend with 4 fighters and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser; Americans defend with 1 artillery, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports -
Hey Yoshi how are you?
1st round three hits, your ool please?
sz 16 -
one hit on cv, anzac CA and a fgt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 2 fighters moved from Japan to 16 Sea Zone
1 bomber, 8 fighters and 6 tactical_bombers moved from Hunan to Burma
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 8 fighters and 6 tactical_bombers
British defend with 2 infantry; Americans defend with 4 fighters and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 2 infantry
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
ANZAC defend with 1 cruiser; Americans defend with 1 artillery, 3 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
Units damaged: 1 carrier owned by the Americans
retreated to 16 Sea Zone
Americans win with 3 carriers, 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber, 1 destroyer and 1 fighter
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 bomber, 7 fighters and 4 tactical_bombers moved from Burma to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total -
Build : 2CV, 2fgt, 1BB
CM : 1inf, 1art, 1fgt vs 1inf in Korea ; 2inf, 1bmb vs 1art in Morocco ; 2CV (not damaged), 4fgt, 1tac, 1SS (and 1tp going to Korea) in z6. Kamikaze something on the CV ?
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1 kami for each cv please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 bomber, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 carriers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 2 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 1 submarine and 1 tactical_bomber
Battle in Korea
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Korea to Amur
1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 battleship, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Southeast Mexico to 64 Sea Zone
1 aaGun and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Morocco to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs