G40 w/tech captain walker vs dawgoneit


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - British
                3 armour and 11 mech_infantrys moved from India to Eastern Persia
                      British take Eastern Persia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
                British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 11 mech_infantrys moved from India to Eastern Persia
                      British take Eastern Persia from Germans

    Combat - British

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                3 armour placed in Egypt
                1 tactical_bomber placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                British collect 27 PUs (4 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys


  • real fun game. one of my favorites!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Syria
                      Italians take Syria from British
                1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber moved from Greece to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                6 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Caucasus to Persia
                1 armour moved from Ukraine to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Syria : 1 flag, 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 armour and 1 mech_infantry
        Caucasus : 1 armour
        Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Persia : 1 armour and 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah , this game’s been pretty good!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 5 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                7 armour moved from India to Eastern Persia
                7 armour moved from Burma to West India
                1 artillery and 5 infantry moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from Shan State to Eastern Persia
                1 fighter moved from Tsinghai to Eastern Persia
                3 armour moved from French Indo China to Burma
                5 destroyers moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Korea to Amur
                3 armour moved from Japan to 6 Sea Zone
                3 armour and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 armour moved from 19 Sea Zone to Jehol
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Queensland to Shan State
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 tactical_bomber placed in Queensland
                3 armour placed in French Indo China
                2 armour and 1 mech_infantry placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 35 PUs; end with 35 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 infantry
        Japan : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Jehol : 3 armour
        Okinawa : 1 flag
        Marianas : 1 flag
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour
        Shan State : 1 fighter and 1 infantry
        Burma : 3 armour, 1 artillery and 5 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Amur : 1 artillery and 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        46 Sea Zone : 1 artillery and 1 transport
        37 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        54 Sea Zone : 2 transports
        West India : 7 armour
        Egypt : 1 infantry
        Eastern Persia : 7 armour, 3 fighters and 2 tactical_bombers
        79 Sea Zone : 5 destroyers

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 75 / 108
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 30 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 12 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 bombers moved from Caucasus to 95 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to 95 Sea Zone
                15 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
                5 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Caucasus to Egypt

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 6 bombers and 2 fighters
                    Americans defend with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 6 bombers and 2 fighters in 95 Sea Zone, round 2 :  4/8 hits
                        Americans roll dice for 1 carrier, 2 cruisers and 2 destroyers in 95 Sea Zone, round 2 :  1/5 hits
                        2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                        Germans roll dice for 6 bombers and 1 fighter in 95 Sea Zone, round 3 :  7/7 hits
                        Americans roll dice for 2 cruisers in 95 Sea Zone, round 3 :  1/2 hits
                        2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
                    Germans win with 6 bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 fighters
                    Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyers
                Battle in Egypt
                    Germans attack with 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 aaGun, 8 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry; Americans defend with 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
                        AA fire in Egypt :  0/3 hits
                        Germans roll dice for 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers in Egypt, round 2 :  16/37 hits
                        British roll dice for 1 aaGun, 10 armour, 5 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  18/28 hits
                        1 armour owned by the British, 5 artilleries owned by the Americans, 1 infantry owned by the ANZAC, 8 armour owned by the Germans, 1 mech_infantry owned by the British, 2 armour owned by the Americans, 5 infantry owned by the Americans, 10 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Egypt
                        Germans roll dice for 12 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 3 :  10/19 hits
                        British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 :  7/13 hits
                        1 fighter owned by the Americans, 7 armour owned by the British, 4 armour owned by the Germans, 1 fighter owned by the British, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Germans lost in Egypt
                        Germans roll dice for 8 armour, 1 bomber and 3 tactical_bombers in Egypt, round 4 :  10/12 hits
                        British roll dice for 3 fighters in Egypt, round 4 :  2/3 hits
                        3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in Egypt
                    Germans win, taking Egypt from British with 8 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 12 armour, 3 fighters, 10 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 1 aaGun, 8 armour, 1 fighter and 1 mech_infantry
                    Casualties for Americans: 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                2 infantry moved from Archangel to Vologda
                2 infantry moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from Volgograd to Caucasus
                1 armour and 4 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia
                3 mech_infantrys moved from Bryansk to Caucasus
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Bryansk to Tambov
                2 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Eastern Poland to Ukraine
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                6 bombers moved from 95 Sea Zone to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                1 submarine placed in 93 Sea Zone
                3 infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                2 armour and 1 infantry placed in Volgograd
                3 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                Germans collect 76 PUs (1 lost to blockades); end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 8 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 6 bombers, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
        Germany : 1 factory_major and 1 mech_infantry
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 1 factory_minor, 3 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 1 flag, 3 armour, 2 infantry and 6 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery and 2 infantry
        112 Sea Zone : 1 destroyer and 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 transports
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Northwest Persia : 1 flag
        Persia : 1 flag, 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…this is it. The allies need to take back one vc or surrender to Germany!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    43 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 77 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 28 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 12
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
                4 armour, 3 artilleries, 3 cruisers, 1 destroyer, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                4 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Germans
                2 artilleries and 2 infantry moved from Timguska to Novosibirsk
                11 fighters moved from Tsinghai to Persia
                2 fighters moved from Tsinghai to Persia
                2 fighters moved from West India to Persia
                3 armour moved from Jehol to Suiyuyan
                1 armour moved from Korea to Buryatia
                1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Novosibirsk
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Novosibirsk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern Italy
                    Americans attack with 4 armour, 3 artilleries and 7 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win with 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
                    Casualties for Americans: 4 armour, 3 artilleries and 7 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Persia
                    Americans attack with 15 fighters
                    Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Americans win with 6 fighters remaining. Battle score for attacker is -15
                    Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 9 fighters

    Non Combat Move - Americans
                6 fighters moved from Persia to Eastern Persia
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                7 bombers and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Germans
                1 armour and 4 mech_infantrys moved from India to Eastern Persia

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 armour placed in Union of South Africa
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • yes you win.

    on the flip side of that. we haven’t been playing that way
    (not saying you didn’t win fare and square). I just wasn’t paying attention to that.
    it is my great loss.
    awesome game man

  • '23 '21 '20 '19 '17 '16 '15 '13

    we can keep playing for world domination if you want…I’ve never played a game like that before.


  • IT IS!!! anybodys game at this point also. but you all ready won.
    BUT!!! I would love to see how this turns out


  • only thing is I all ready kamied my forces.
    I would do things different on my last go with America I kamied in to Italian shores.

  • '23 '21 '20 '19 '17 '16 '15 '13

    let’s go  ahead and try for world domination!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Caucasus to Iraq
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Syria : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Caucasus : 1 armour and 1 mech_infantry
        Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
        Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 73 / 112
        Russians : 6 / 0
        Japanese : 0 / 0
        Americans : 64 / 89
        Chinese : 23 / 29
        British : 30 / 28
        UK_Pacific : 17 / 24
        Italians : 13 / 18
        ANZAC : 35 / 45
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    you  forgot to unload your transports in 91…you can do that on anzac’s turn

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