@SuperbattleshipYamato russia-turn-1-complete-global-1940-game-37.tsvg
G40 w/tech captain walker vs dawgoneit
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
3 armour and 11 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
British buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from India to Eastern Persia
British take Eastern Persia from GermansCombat - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to EgyptPlace Units - British
3 armour placed in Egypt
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
real fun game. one of my favorites!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Syria
Italians take Syria from British
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
6 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 mech_infantry moved from Iraq to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Syria : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 armour and 1 mech_infantry
Caucasus : 1 armour
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Persia : 1 armour and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah , this game’s been pretty good!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 5 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
7 armour moved from India to Eastern Persia
7 armour moved from Burma to West India
1 artillery and 5 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Eastern Persia
1 fighter moved from Tsinghai to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
3 armour moved from Japan to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from 19 Sea Zone to Jehol
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Shan State
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in Queensland
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in JapanTurn Complete - ANZAC
ANZAC collect 35 PUs; end with 35 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Japan : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Jehol : 3 armour
Okinawa : 1 flag
Marianas : 1 flag
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Shan State : 1 fighter and 1 infantry
Burma : 3 armour, 1 artillery and 5 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Amur : 1 artillery and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 artillery and 1 transport
37 Sea Zone : 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 3 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 2 transports
West India : 7 armour
Egypt : 1 infantry
Eastern Persia : 7 armour, 3 fighters and 2 tactical_bombers
79 Sea Zone : 5 destroyersProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 75 / 108
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 30 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 12 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Caucasus to 95 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 95 Sea Zone
15 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
5 armour, 3 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Caucasus to EgyptCombat - Germans
Battle in 95 Sea Zone
Germans attack with 6 bombers and 2 fighters
Americans defend with 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 6 bombers and 2 fighters in 95 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 carrier, 2 cruisers and 2 destroyers in 95 Sea Zone, round 2 : 1/5 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans roll dice for 6 bombers and 1 fighter in 95 Sea Zone, round 3 : 7/7 hits
Americans roll dice for 2 cruisers in 95 Sea Zone, round 3 : 1/2 hits
2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier, 2 cruisers and 2 destroyers
Battle in Egypt
Germans attack with 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun, 8 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry; Americans defend with 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
AA fire in Egypt : 0/3 hits
Germans roll dice for 20 armour, 1 bomber, 3 fighters, 10 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 16/37 hits
British roll dice for 1 aaGun, 10 armour, 5 artilleries, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 18/28 hits
1 armour owned by the British, 5 artilleries owned by the Americans, 1 infantry owned by the ANZAC, 8 armour owned by the Germans, 1 mech_infantry owned by the British, 2 armour owned by the Americans, 5 infantry owned by the Americans, 10 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Egypt
Germans roll dice for 12 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Egypt, round 3 : 10/19 hits
British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 7/13 hits
1 fighter owned by the Americans, 7 armour owned by the British, 4 armour owned by the Germans, 1 fighter owned by the British, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Germans lost in Egypt
Germans roll dice for 8 armour, 1 bomber and 3 tactical_bombers in Egypt, round 4 : 10/12 hits
British roll dice for 3 fighters in Egypt, round 4 : 2/3 hits
3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 8 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Germans: 12 armour, 3 fighters, 10 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 aaGun, 8 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 2 armour, 5 artilleries, 4 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Archangel to Vologda
2 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
3 mech_infantrys moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Bryansk to Tambov
2 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
2 transports moved from 115 Sea Zone to 113 Sea Zone
6 bombers moved from 95 Sea Zone to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
3 infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Germans collect 76 PUs (1 lost to blockades); end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Egypt : 1 flag, 8 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 6 bombers, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Germany : 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 5 infantry and 2 mech_infantrys
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag, 3 armour, 2 infantry and 6 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 artillery and 2 infantry
112 Sea Zone : 1 destroyer and 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 2 transports
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flag
Persia : 1 flag, 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 77 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 28 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok…this is it. The allies need to take back one vc or surrender to Germany!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 77 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 28 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
4 armour, 3 artilleries, 3 cruisers, 1 destroyer, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
11 fighters moved from Tsinghai to Persia
2 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
3 armour moved from Jehol to Suiyuyan
1 armour moved from Korea to Buryatia
1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Novosibirsk
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 4 armour, 3 artilleries and 7 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win with 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 4 armour, 3 artilleries and 7 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 9 fightersNon Combat Move - Americans
6 fighters moved from Persia to Eastern Persia
1 tactical_bomber moved from 109 Sea Zone to United KingdomPlace Units - Americans
7 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
yes you win.
on the flip side of that. we haven’t been playing that way
(not saying you didn’t win fare and square). I just wasn’t paying attention to that.
it is my great loss.
awesome game man -
we can keep playing for world domination if you want…I’ve never played a game like that before.
-
IT IS!!! anybodys game at this point also. but you all ready won.
BUT!!! I would love to see how this turns out -
only thing is I all ready kamied my forces.
I would do things different on my last go with America I kamied in to Italian shores. -
let’s go ahead and try for world domination!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 73 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 24
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you forgot to unload your transports in 91…you can do that on anzac’s turn