Please use the second file, I messed up the first one. No scramble for 110.
14L G40 wheatbeer (Axis) vs Vold (Allies +10)
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To be serious though, the Allies really need the dice to give them a break somewhere.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
7 infantry moved from Norway to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 mech_infantrys moved from Western Germany to 113 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
5 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 6 artilleries, 16 infantry and 4 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries, 16 infantry and 4 mech_infantrys in United Kingdom, round 2 : 7/26 hits
British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/7 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 14 infantry and 4 mech_infantrys in United Kingdom, round 3 : 4/24 hits
British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/5 hits
2 infantry owned by the British, 2 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 6 artilleries, 12 infantry and 4 mech_infantrys in United Kingdom, round 4 : 7/22 hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from 96 Sea Zone to Southern Italy
2 infantry moved from Romania to Eastern Poland
3 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Holland Belgium to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
8 artilleries placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Germans collect 52 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 54 / 89
Russians : 36 / 38
Japanese : 43 / 46
Americans : 51 / 71
Chinese : 8 / 16
British : 21 / 0
UK_Pacific : 11 / 10
Italians : 10 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Western Ukraine to Bessarabia
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Baltic States
2 aaGuns, 4 artilleries and 12 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Yunnan
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 artilleries moved from Russia to Bryansk
1 bomber moved from Russia to AmurPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 bomber and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
Yea, dice are finicky little demons. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 43 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
2 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 bombers moved from Hunan to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Celebes from Dutch with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 1 cruiser and 2 destroyers; British defend with 1 battleship; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 2/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 42 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 4/5 hits
ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 4 : 1/4 hits
1 cruiser owned by the ANZAC, 1 battleship owned by the British, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 3 carriers and 1 submarine
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for British: 1 battleship
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 3 infantry
ANZAC defend with 2 fighters and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Java, round 2 : 5/8 hits
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits
2 infantry owned by the ANZAC, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fighters and 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters could not land in Java and were removed
2 fighters could not land in Sumatra and were removed
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 aaGun, 1 armour, 1 artillery and 9 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
3 tactical_bombers moved from Hunan to Manchuria
2 tactical_bombers moved from Hunan to Manchuria
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to KwangsiPlace Units - Japanese
3 artilleries placed in Manchuria
1 fighter and 4 infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 54 / 89
Russians : 36 / 36
Japanese : 56 / 61
Americans : 51 / 71
Chinese : 7 / 16
British : 21 / 0
UK_Pacific : 6 / 10
Italians : 10 / 15
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
3 fighters could not land in Java and were removed
2 fighters could not land in Sumatra and were removedIn case you were wondering, I had a mental slip and forgot I needed to my carriers to land.
That was really really stupid of me.
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Did not help that the dice in SZ42 chose that moment to slap me hard :lol:
The chances of that result or worse was < 0.4%
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Scratch that, I missed an Allied dd, so more like a 1% chance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to South Australia
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 3 destroyers and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
9 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowPlace Units - Chinese
4 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
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Sorry for the Italian post - I missed the UK post button. EDIT was for a UK walk-through I forgot during combat phase.
Bad luck on Japan. It seems that my games are all tied - if I get diced in one game, you get diced in this one and visa versa. I did a similar thing with my CV’s in another game. I just forgot that they were relevant!
Question: Isn’t W.India income supposed to go towards UK PAC?
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Question: Isn’t W.India income supposed to go towards UK PAC?
Yes, but FIC is the territory that wasn’t counted properly.
When you used EDIT to capture FIC you placed it under British control (aka UK Europe).
I’ll change control to UK Pacific and add 2 IPC to its bank at the end of Italy’s turn.
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Great, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
1 armour moved from Slovakia Hungary to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bulgaria
2 fighters moved from Southern Italy to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 7 to 9
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 54 / 89
Russians : 34 / 36
Japanese : 51 / 61
Americans : 53 / 73
Chinese : 9 / 15
British : 21 / 0
UK_Pacific : 9 / 9
Italians : 13 / 19
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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I’ll be in the woods for the weekend and have a sketchy week next week, so I’ll be playing off-pace for a week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 104 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter and 3 tactical_bombers moved from Eastern Poland to 114 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Romania to Bessarabia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
5 armour moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Bessarabia
1 armour and 8 infantry moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 fighter and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 fighter and 3 tactical_bombers in 114 Sea Zone, round 2 : 1/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 8 armour, 1 artillery and 6 infantry
Russians defend with 6 infantry
Germans roll dice for 8 armour, 1 artillery and 6 infantry in Bessarabia, round 2 : 5/15 hits
Russians roll dice for 6 infantry in Bessarabia, round 2 : 1/6 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 8 armour, 1 artillery and 5 infantry in Bessarabia, round 3 : 7/14 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Baltic States, round 2 : 4/12 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
2 infantry moved from Bulgaria to Romania
1 bomber moved from 81 Sea Zone to Libya
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Romania
1 aaGun and 8 artilleries moved from Germany to Poland
6 artilleries moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 114 Sea Zone
6 artilleries and 6 infantry moved from 114 Sea Zone to Poland
1 transport moved from 110 Sea Zone to 92 Sea Zone
4 mech_infantrys moved from United Kingdom to 110 Sea Zone
4 mech_infantrys and 5 transports moved from 110 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from 114 Sea Zone to PolandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 114 Sea Zone
5 armour and 2 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 55 / 61
Russians : 33 / 36
Japanese : 51 / 61
Americans : 53 / 73
Chinese : 9 / 15
British : 21 / 0
UK_Pacific : 9 / 9
Italians : 13 / 19
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’ll be in the woods for the weekend and have a sketchy week next week, so I’ll be playing off-pace for a week.
Not a problem. Enjoy :-)





