14L G40 wheatbeer (Axis) vs Vold (Allies +10)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Malaya to Yunnan
                3 aaGuns and 7 infantry moved from Burma to Yunnan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from India to Burma
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Malta to 98 Sea Zone
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 mech_infantry moved from Ethiopia to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Place Units - British
                1 fighter placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 fighter placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,2,3,5,6,3,2,3,5
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Slovakia Hungary

    Combat - Italians

    Non Combat Move - Italians
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Tobruk to Libya
                2 fighters moved from Holland Belgium to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Bulgaria to Romania
                1 artillery moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Romania
                1 armour moved from Holland Belgium to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 38
        Japanese : 43 / 46
        Americans : 51 / 71
        Chinese : 8 / 16
        British : 27 / 27
        UK_Pacific : 11 / 10
        Italians : 10 / 15
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Java
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

  • 13

    I’ve had this odd sensation of being the frog in the boiling pot since…oh…G1  :roll:

  • 17

    You weren’t supposed to notice until it was too late  :lol:

  • 17

    To be serious though, the Allies really need the dice to give them a break somewhere.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                7 infantry moved from Norway to 113 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                3 mech_infantrys moved from Western Germany to 113 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                5 infantry moved from Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                3 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 16 infantry and 4 mech_infantrys
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
                        Germans roll dice for 6 artilleries, 16 infantry and 4 mech_infantrys in United Kingdom, round 2 :  7/26 hits
                        British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 2 :  2/7 hits
                        2 infantry owned by the British, 2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 14 infantry and 4 mech_infantrys in United Kingdom, round 3 :  4/24 hits
                        British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/5 hits
                        2 infantry owned by the British, 2 infantry owned by the French and 2 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 6 artilleries, 12 infantry and 4 mech_infantrys in United Kingdom, round 4 :  7/22 hits
                        British roll dice for 1 mech_infantry in United Kingdom, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                    Casualties for Germans: 4 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from 96 Sea Zone to Southern Italy
                2 infantry moved from Romania to Eastern Poland
                3 aaGuns, 2 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
                6 armour moved from Germany to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Holland Belgium to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                8 artilleries placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                Germans collect 52 PUs (2 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 54 / 89
        Russians : 36 / 38
        Japanese : 43 / 46
        Americans : 51 / 71
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 11 / 10
        Italians : 10 / 15
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Western Ukraine to Bessarabia
                1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Baltic States
                2 aaGuns, 4 artilleries and 12 infantry moved from Belarus to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Rostov to Caucasus
                1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Szechwan to Yunnan
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                3 artilleries moved from Russia to Bryansk
                1 bomber moved from Russia to Amur

    Place Units - Russians
                2 artilleries and 1 infantry placed in Volgograd
                1 bomber and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

  • 13

    Yea, dice are finicky little demons.  :evil:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 43 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to Java
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Hunan to Kweichow
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Hunan to 6 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sumatra
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking Celebes from Dutch with 2 bombers and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
                    ANZAC defend with 1 cruiser and 2 destroyers; British defend with 1 battleship; Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the British
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 3 :  2/5 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 1 battleship, 1 cruiser and 3 destroyers in 42 Sea Zone, round 3 :  3/5 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 4 :  4/5 hits
                        ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 4 :  1/4 hits
                        1 cruiser owned by the ANZAC, 1 battleship owned by the British, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 3 carriers and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 2 destroyers
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 4 fighters and 3 infantry
                    ANZAC defend with 2 fighters and 2 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Java, round 2 :  5/8 hits
                        ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 :  1/4 hits
                        2 infantry owned by the ANZAC, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 fighters and 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters could not land in Java and were removed
                2 fighters could not land in Sumatra and were removed
                3 artilleries and 6 infantry moved from Hunan to Kwangsi
                1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 aaGun, 1 armour, 1 artillery and 9 infantry moved from Jehol to Manchuria
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 bombers and 2 fighters moved from 6 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                3 tactical_bombers moved from Hunan to Manchuria
                2 tactical_bombers moved from Hunan to Manchuria
                2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 fighter and 4 infantry placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 54 / 89
        Russians : 36 / 36
        Japanese : 56 / 61
        Americans : 51 / 71
        Chinese : 7 / 16
        British : 21 / 0
        UK_Pacific : 6 / 10
        Italians : 10 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    @wheatbeer:

    3 fighters could not land in Java and were removed
                2 fighters could not land in Sumatra and were removed

    In case you were wondering, I had a mental slip and forgot I needed to my carriers to land.

    That was really really stupid of me.

  • 17

    Did not help that the dice in SZ42 chose that moment to slap me hard  :lol:

    The chances of that result or worse was < 0.4%

  • 17

    Scratch that, I missed an Allied dd, so more like a 1% chance.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Iwo Jima to 17 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to South Australia
                1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 3 destroyers and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                9 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow

    Place Units - Chinese
                4 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians

  • 13

    Sorry for the Italian post - I missed the UK post button.  EDIT was for a UK walk-through I forgot during combat phase.

    Bad luck on Japan.  It seems that my games are all tied - if I get diced in one game, you get diced in this one and visa versa.  I did a similar thing with my CV’s in another game.  I just forgot that they were relevant!

    Question: Isn’t W.India income supposed to go towards UK PAC?

  • 17

    @Vold:

    Question: Isn’t W.India income supposed to go towards UK PAC?

    Yes, but FIC is the territory that wasn’t counted properly.

    When you used EDIT to capture FIC you placed it under British control (aka UK Europe).

    I’ll change control to UK Pacific and add 2 IPC to its bank at the end of Italy’s turn.

  • 13

    Great, thanks.

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