thanks for the game GL HF
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to 37 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters and 3 submarines
Moving scrambled unit from 37 Sea Zone back to originating territory: MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to JavaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 44 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Bryansk to RussiaCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 59 / 96
Russians : 28 / 27
Japanese : 43 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier
Germans roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 carrier in 109 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 carrierNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
4 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
1 artillery moved from Archangel to Belarus
1 artillery moved from Belarus to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Western Germany to Denmark
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 fighters
EDIT: Adding units owned by Germans to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode
1 fighter placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
3 artilleries and 1 infantry placed in Western Germany
3 armour and 1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Germany : 3 armour, 2 artilleries, 1 factory_major and 1 mech_infantry
Denmark : 1 infantry
Northern Italy : 3 infantry
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 aaGun, 1 armour, 1 artillery and 3 mech_infantrys
Western Ukraine : 1 flag, 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 60 / 70
Russians : 27 / 27
Japanese : 43 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 8 armour, 2 artilleries, 1 fighter and 4 infantry
Germans defend with 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Russians roll dice for 8 armour, 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 : 5/15 hits
Germans roll dice for 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 7/14 hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 7 armour and 1 fighter in Western Ukraine, round 3 : 6/8 hits
Germans roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 2/9 hits
2 armour owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 5 armour and 1 fighter in Western Ukraine, round 4 : 4/6 hits
Germans roll dice for 3 armour in Western Ukraine, round 4 : 2/3 hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Casualties for Russians: 5 armour, 2 artilleries and 4 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
2 artilleries and 2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 43 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
3 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
3 armour moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 bombers in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Korea to KiangsuPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Malaya
1 fighter and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,6,2,5,1,1,5,5
Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Hopei : 1 flag, 1 armour
Szechwan : 1 flag, 3 armour
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 48 / 39
Americans : 52 / 73
Chinese : 5 / 17
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Caucasus to Ukraine
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 6 Sea Zone to Korea -
Scramble order please!
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Scramble in Italy no scramble in Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Caucasus to Ukraine
3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 artilleries and 2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits
Americans roll dice for 4 artilleries and 4 infantry in Southern France, round 2 : 3/8 hits
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 4/5 hits
4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 4 artilleries in Southern France, round 3 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 4 artilleries in Southern France, round 4 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries in Southern France, round 5 : 1/3 hits
Italians roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Italians: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 2 submarines
Battle in Korea
Americans attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun and 4 infantry
Americans roll dice for 3 artilleries and 2 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 3/4 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries in Korea, round 3 : 1/2 hits
Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 3 : 1/4 hits
1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
Japanese roll dice for 4 infantry in Korea, round 4 : 2/4 hits
1 artillery owned by the Americans lost in Korea
Japanese win with 4 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 aaGun
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
6 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 artilleries moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 48 / 39
Americans : 55 / 76
Chinese : 5 / 17
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 9 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits
Japanese roll dice for 3 armour in Szechwan, round 2 : 0/3 hits
1 armour owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits
Japanese roll dice for 2 armour in Szechwan, round 3 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 47 / 39
Americans : 55 / 76
Chinese : 6 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 9 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
4 artilleries, 1 fighter and 9 infantry moved from Burma to Shan State
2 armour and 2 mech_infantrys moved from India to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Shan State
British attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys in Shan State, round 2 : 8/19 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to India
1 bomber moved from Shan State to IndiaPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 fighterProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 45 / 39
Americans : 55 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry and 1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
1 mech_infantry owned by the Italians retreated to Northern Italy
Americans win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 45 / 39
Americans : 55 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 54 Sea Zone
1 infantry moved from Caucasus to RostovCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 43 / 39
Americans : 57 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to VolgogradNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 56 / 70
Russians : 31 / 31
Japanese : 43 / 39
Americans : 57 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from United Kingdom to 104 Sea Zone
1 destroyer and 2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 infantry moved from Northern Italy to Southern France
3 bombers moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 mech_infantrys moved from Novgorod to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Smolensk
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Smolensk, round 2 : 1/4 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 0/3 hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 4 : 0/3 hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits
1 mech_infantry owned by the Germans lost in Smolensk
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 bombers, 1 fighter and 3 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 3 bombers, 1 fighter and 3 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 artilleries moved from Germany to Poland
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
3 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 destroyer placed in 109 Sea Zone
3 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
2 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
2 artilleries and 5 infantry placed in Germany
2 armour, 1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,3,1,2,4,6,4,3,2,5
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Poland : 2 artilleries
Germany : 5 artilleries, 1 factory_major and 5 infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 artillery and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 aaGun, 3 armour, 1 artillery and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 67
Russians : 30 / 31
Japanese : 43 / 39
Americans : 54 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 armour moved from Russia to Belarus
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 artilleries and 8 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 58 / 67
Russians : 32 / 32
Japanese : 43 / 39
Americans : 54 / 76
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 armour moved from Kweichow to Yunnan
1 armour moved from Hopei to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
Japanese take Kansu from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Shan State, round 2 : 7/17 hits
3 infantry owned by the British, 1 bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -44
Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 3 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to KweichowPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Malaya
3 armour placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,2,6,6,4,6,2,1,3,4,1
Japanese collect 33 PUs (15 lost to blockades); end with 33 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Korea : 4 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 58 / 67
Russians : 32 / 32
Japanese : 48 / 33
Americans : 54 / 76
Chinese : 2 / 8
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Egypt to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 mech_infantry moved from Ukraine to Romania
Americans take Romania from Germans -
Scramble in SZ95 please!
-
Scramble in SZ95 please!
In spite of your demand for me to scramble I think I’m not going to Scramble! :P





