TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
6 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Archangel to Smolensk
1 artillery and 8 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs