14 L Vold vs Degrasse (Axis) game 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 3 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                    Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                3 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                4 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
                Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 mech_infantrys moved from French Equatorial Africa to French Central Africa
                1 fighter moved from Belgian Congo to French Central Africa
                2 fighters moved from Romania to Germany
                2 bombers moved from Norway to Germany
                2 fighters moved from Southern France to Germany
                2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 41 Sea Zone from Italians
                      UK_Pacific take 39 Sea Zone from Germans

    Combat - British
                Air Battle in Germany
                    British attacks with 6 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 37 Sea Zone
                    British attack with 2 destroyers
                    Italians defend with 1 submarine
                    British win, taking 37 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in French Central Africa
                    British attack with 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour
                    British win, taking French Central Africa from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from French Central Africa to Belgian Congo
                1 infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to French Equatorial Africa
                3 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Germany to Norway
                4 fighters moved from Germany to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
                5 infantry moved from Eastern Persia to Persia
                2 armour moved from India to Eastern Persia
                2 fighters moved from Northwest Persia to Iraq
                1 bomber moved from Russia to Norway
                1 armour moved from Anhwe to Jehol

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry and 1 mech_infantry placed in United Kingdom
                British undo move 2.
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 destroyers and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine

  • '13

    Given your comments on intercepts I wagered you would not intercept the Moscow bombing.  If I was mistaken feel free to roll the intercept in forum and I’ll accept the results

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tunisia to Morocco
                      Italians take Algeria from British
                      Italians take Morocco from British
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 armour and 1 mech_infantry moved from Egypt to Ethiopia
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 submarine moved from 82 Sea Zone to 71 Sea Zone

    Combat - Italians
                Battle in Ethiopia
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 :  2/2 hits
                        British roll dice for 1 artillery in Ethiopia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 mech_infantry
                Battle in Kenya
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Kenya
                        Italians roll dice for 1 armour in Kenya, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Kenya, round 4 :  1/1 hits
                        British roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in French Equatorial Africa
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 :  1/2 hits
                        British roll dice for 1 artillery in French Equatorial Africa, round 2 :  0/1 hits
                        1 artillery owned by the British lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Italian Somaliland
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship in Italian Somaliland, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Italian Somaliland
                    Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 :  2/5 hits
                        Americans roll dice for 1 armour in Northern Italy, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,1,4,6,3,6,4
                Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Gold Coast : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Morocco : 1 flag, 1 airfield and 1 armour
        French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
        French Madagascar : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_minor and 2 infantry
        Italian Somaliland : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
        Ethiopia : 1 armour
        76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        71 Sea Zone : 1 submarine
        79 Sea Zone : 1 flag
        82 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 18 / 33
        Russians : 43 / 57
        Japanese : 23 / 23
        Americans : 78 / 107
        Chinese : 20 / 20
        British : 24 / 28
        UK_Pacific : 26 / 32
        Italians : 23 / 21
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 26 PUs;
                Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Northern Italy
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Poland to Eastern Poland
                4 fighters moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 fighters and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 :  4/5 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                4 fighters moved from Eastern Poland to Germany

    Place Units - Germans
                2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 22 PUs; end with 22 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Germans :

    Alexandria : 1 flag
        Egypt : 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 infantry
        Slovakia Hungary : 1 infantry
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 3 aaGuns, 7 artilleries, 1 factory_major, 4 fighters and 16 infantry
        Northern Italy : 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 22 / 27
        Russians : 39 / 57
        Japanese : 23 / 23
        Americans : 78 / 107
        Chinese : 20 / 20
        British : 24 / 28
        UK_Pacific : 26 / 32
        Italians : 23 / 21
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
            Average roll : 2.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Russians
                4 mech_infantrys moved from Urals to Yenisey
                2 bombers moved from Russia to Yenisey
                1 armour and 2 mech_infantrys moved from Baltic States to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                2 mech_infantrys moved from Western Ukraine to Romania
                2 armour and 4 mech_infantrys moved from Ukraine to Romania
                1 armour moved from Yugoslavia to Greater Southern Germany
                1 mech_infantry moved from Albania to Greater Southern Germany
                1 armour moved from Albania to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 bomber moved from Ukraine to Greater Southern Germany
                1 tactical_bomber moved from Ukraine to Slovakia Hungary
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 artilleries and 3 mech_infantrys moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yenisey
                    Russians attack with 2 bombers and 4 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Greater Southern Germany
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Greater Southern Germany from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 armour and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Romania
                    Russians attack with 2 armour and 6 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Greater Southern Germany to Yugoslavia
                1 armour and 1 mech_infantry moved from Greece to Yugoslavia
                2 bombers moved from Yenisey to Samara
                3 mech_infantrys moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Iraq
                2 bombers moved from Russia to Iraq

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 factory_minor placed in Yugoslavia
                1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 54 PUs; end with 59 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 80 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 artilleries and 2 infantry moved from Manchuria to Amur
                1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 :  4/7 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Manchuria : 1 flag
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 3 artilleries and 2 infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 9 / 27
        Russians : 54 / 80
        Japanese : 22 / 21
        Americans : 78 / 107
        Chinese : 20 / 20
        British : 25 / 28
        UK_Pacific : 26 / 32
        Italians : 21 / 21
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
                Americans buy 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 armour, 1 fighter and 2 mech_infantrys moved from Southern France to Northern Italy
                1 armour, 1 bomber and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 armour and 1 mech_infantry moved from Holland Belgium to Northern Italy
                2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
                2 fighters moved from 97 Sea Zone to Northern Italy
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in Northern Italy
                    Americans attack with 5 armour, 1 bomber, 3 fighters and 7 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
                    Americans win, taking 17 Sea Zone from Japanese, taking Northern Italy from Italians with 5 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 3 mech_infantrys
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Northern Italy to 97 Sea Zone
                1 fighter moved from Northern Italy to Western Germany
                1 bomber moved from Northern Italy to Norway
                2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Norway to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 armour and 1 mech_infantry moved from Baltic States to Poland

    Place Units - Americans
                1 factory_minor placed in Holland Belgium
                1 harbour placed in Norway
                1 armour and 2 mech_infantrys placed in Norway
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Southern France
                3 artilleries placed in Western Germany
                1 armour and 2 mech_infantrys placed in Denmark
                Americans undo move 5.
                2 armour and 1 mech_infantry placed in Southern France
                1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 82 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 fighters and 7 mech_infantrys moved from Iraq to Egypt
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from Norway to Southern Italy
                4 fighters moved from Western Germany to Southern Italy
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Belgian Congo to Kenya
                1 mech_infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 armour moved from Jehol to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                Air Battle in Southern Italy
                    British attacks with 7 units heading to Southern Italy
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 7,5,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour
                    Italians defend with 1 mech_infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Kenya
                    British attack with 2 armour
                    Italians defend with 1 armour
                    British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Morocco
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 airfield and 1 armour
                    British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    British attack with 1 armour, 2 fighters and 7 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 infantry
                    Casualties for British: 6 mech_infantrys
                    Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - British
                2 fighters moved from Egypt to Trans-Jordan
                3 bombers and 4 fighters moved from Southern Italy to Western Germany
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from Shan State to Burma
                2 armour moved from Eastern Persia to India
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Suiyuyan to Dzavhan

    Place Units - British
                3 infantry placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                British undo move 2.
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
                British collect 29 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                4 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,6,4,3,3,5,2,3,1,2,5
                UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in 39 Sea Zone change ownership: 4 destroyers

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                4 artilleries, 3 fighters and 15 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in French Central Africa
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in French Central Africa, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in French Central Africa
                    Italians win, taking French Central Africa from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Northern Italy
                    Italians attack with 4 artilleries, 3 fighters and 15 infantry
                    British defend with 2 infantry; Americans defend with 5 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
                        Italians roll dice for 4 artilleries, 3 fighters and 15 infantry in Northern Italy, round 2 :  6/22 hits
                        Americans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 :  4/13 hits
                        2 infantry owned by the British , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 4 artilleries, 3 fighters and 11 infantry in Northern Italy, round 3 :  6/18 hits
                        Americans roll dice for 5 armour and 2 mech_infantrys in Northern Italy, round 3 :  2/7 hits
                        2 mech_infantrys owned by the Americans , 4 armour owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                    4 artilleries owned by the Italians and 9 infantry owned by the Italians retreated to Southern Italy
                    Americans win with 1 armour remaining. Battle score for attacker is 34
                    Casualties for British: 2 infantry
                    Casualties for Italians: 6 infantry
                    Casualties for Americans: 4 armour, 2 infantry and 4 mech_infantrys
                Battle in Union of South Africa
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Italians roll dice for 1 battleship in Union of South Africa, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 :  2/2 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 2 :  2/3 hits
                        1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
                    British win with no units remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,1,1,3,3,3
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Gold Coast : 1 flag
        Nigeria : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag, 1 armour
        French Madagascar : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        76 Sea Zone : 1 armour
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 flag
        71 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        79 Sea Zone : 1 flag
        82 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 9 / 27
        Russians : 54 / 80
        Japanese : 16 / 21
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 29 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 12 times
                3 was rolled 22 times
                4 was rolled 9 times
                5 was rolled 13 times
                6 was rolled 32 times
            Average roll : 3.706
            Median : 3.000
            Variance : 3.361
            Standard Deviation : 1.833
            Total rolls : 109

    Null / Other
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.967
            Median : 4.500
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.657
            Total rolls : 45

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3.967
            Median : 4.500
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    why did you pull up short on N. Italy?

  • '21 '19 '18 '17 '16

    I wasn’t going to get the income from the territory due to convoy raiding and keeping the Italian forces together seemed safer.  Seems a little funny but I think Rome will outlast Berlin by a turn or two.  My new theory is that I can play Italy and Japan, something about Germany just keeps escaping me.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                2 fighters moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                2 fighters moved from Germany to Greater Southern Germany
                2 artilleries and 4 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 fighters and 1 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Slovakia Hungary, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Poland
                    Germans attack with 3 artilleries and 5 infantry
                    Russians defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 5 infantry in Poland, round 2 :  6/8 hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Poland, round 2 :  1/4 hits
                        1 mech_infantry owned by the Americans , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 armour owned by the Americans lost in Poland
                    Germans win, taking Poland from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Greater Southern Germany, round 2 :  3/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from Slovakia Hungary to Germany
                2 fighters moved from Greater Southern Germany to Germany

    Place Units - Germans
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
                EDIT: Removing units owned by Italians from 76 Sea Zone: 1 armour
                EDIT: Adding units owned by Italians to 71 Sea Zone: 1 armour
                EDIT: Adding units owned by Germans to 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 15 PUs; end with 15 PUs total

    Territory Summary for Germans :

    Alexandria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 artillery
        Poland : 3 artilleries and 4 infantry
        Germany : 3 aaGuns, 3 artilleries, 1 factory_major, 4 fighters and 18 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 15 / 15
        Russians : 48 / 80
        Japanese : 16 / 21
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 29 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.727
            Median : 2.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.357
            Standard Deviation : 1.535
            Total rolls : 15

    Russians Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 4 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Romania to Greater Southern Germany
                1 mech_infantry moved from Yugoslavia to Greater Southern Germany
                1 bomber and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
                1 armour moved from Yugoslavia to Poland
                2 armour and 4 mech_infantrys moved from Romania to Poland
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 bomber moved from Russia to Poland
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
                      British take Alexandria from Germans
                2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Greater Southern Germany from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Poland
                    Russians attack with 5 armour, 1 bomber and 8 mech_infantrys
                    Germans defend with 3 artilleries and 4 infantry
                    Russians win, taking Poland from Germans with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 artilleries and 4 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Poland to Yugoslavia
                1 bomber and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
                1 armour and 5 mech_infantrys moved from Ukraine to Romania
                2 bombers moved from Samara to Yugoslavia
                2 bombers and 1 tactical_bomber moved from Iraq to Yugoslavia
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Novgorod
                Russians undo move 1.
                3 armour placed in Yugoslavia
                3 mech_infantrys placed in Ukraine
                3 bombers placed in Russia

    Turn Complete - Russians
                Russians collect 55 PUs; end with 55 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 81 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 6 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 artilleries and 6 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 armour in Korea, round 2 :  0/1 hits
                        1 armour owned by the British lost in Korea
                    Japanese win, taking Korea from UK_Pacific with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Japanese collect 17 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for Japanese :

    Korea : 2 artilleries and 6 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 artilleries and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 9 / 15
        Russians : 55 / 81
        Japanese : 18 / 17
        Americans : 82 / 107
        Chinese : 23 / 29
        British : 30 / 34
        UK_Pacific : 26 / 31
        Italians : 12 / 9
        ANZAC : 10 / 21
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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