Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Eastern Poland to Syria
                1 armour moved from Novgorod to Vyborg
                1 mech_infantry moved from Novgorod to Vyborg
                1 armour moved from Novgorod to Karelia
                1 mech_infantry moved from Novgorod to Karelia
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 armour moved from Novgorod to Nenetsia
                2 bombers moved from Eastern Poland to Russia
                1 infantry moved from Western Ukraine to Ukraine
                12 artilleries and 25 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 armour moved from Eastern Poland to Ukraine
                5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Belarus to Bryansk
                6 armour and 4 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 10 damage total.
                    Turning on Edit Mode
                    EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
                    EDIT: Turning off Edit Mode
                Battle in Ukraine
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Vyborg
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                4 armour moved from Novgorod to Bryansk
                3 aaGuns moved from Western Ukraine to Bryansk
                2 bombers moved from Russia to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • @Shin:

    Heh.  Is that actually not allowed or just ill-advised?

    I’m so impatient.   :mrgreen:

    It is against the rules to do so. Usually players don’t mind, but it is better if you learn to do it properly.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 39 PUs;
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Nenetsia
                2 fighters and 1 tactical_bomber moved from Russia to Nenetsia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 39 PUs;
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Russia to Nenetsia
                2 fighters and 1 tactical_bomber moved from Russia to Nenetsia

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Nenetsia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
                6 infantry moved from Samara to Russia
                2 infantry moved from Tambov to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Russia
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara
                1 infantry moved from Norway to Finland

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Russians collect 32 PUs (1 lost to blockades); end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 38 to 43
                EDIT: Turning off Edit Mode


  • @Nozdormu:

    @Shin:

    Heh.  Is that actually not allowed or just ill-advised?

    I’m so impatient.   :mrgreen:

    It is against the rules to do so. Usually players don’t mind, but it is better if you learn to do it properly.

    Besides it is in your own interest to wait with ncms. If something doesn’t go according to plan, you can alter it accordingly  :-)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries and 1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 aaGun, 1 artillery and 11 infantry moved from Anhwe to Hunan

    Place Units - Japanese
                3 armour placed in French Indo China
                1 armour and 2 mech_infantrys placed in Malaya
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                1 bomber moved from India to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone


  • @Shin:

    Alright - that was actually G5.

    But you are 100% right about this game flying by.  You are the best opponent I’ve ever played against in terms of being around.  I’m loving this!  In only 36 hours we’ve done 4 complete turns and change.

    Sweet!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 41 Sea Zone to India
                1 bomber moved from 41 Sea Zone to Iraq
                1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from India to Iraq
                2 fighters moved from India to 39 Sea Zone
                1 fighter moved from India to Iraq
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Scotland to United Kingdom
                4 fighters moved from Egypt to Iraq
                3 infantry moved from New South Wales to South Australia

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 15 to 10
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 26 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Victoria : 1 flag
        New Britain : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 3 infantry
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        Belgian Congo : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 infantry
        Rhodesia : 3 infantry
        Ethiopia : 1 flag
        Sierra Leone : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 33 / 43
        Japanese : 56 / 61
        Americans : 52 / 78
        Chinese : 9 / 11
        British : 33 / 33
        UK_Pacific : 15 / 10
        Italians : 18 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,750
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

  • '15

    Man, I completely forgot about that Dst.  Poor little guy.


  • It waved as the planes flew by.  :mrgreen:


  • Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from 99 Sea Zone to Egypt

  • '15

    Interceptors in Egypt?

    Oh, and I think the rule is a good one - and since it only benefits me, we might as well enact it.


  • @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). �When the 2nd is captured, of course the conqueror gets all IPC’s on hand. �If Calcutta is conquered, Sydney cannot collect income from mainland Asia. �If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Not sure we changed any rules. I think the new rule would be beneficiary to the allies. As such it is up the Axis player whether he agrees or not. Also given the board state he is a little behind.

    I am not sure whether the changes are good or bad. It depends on why the changes were made. Disabling France and making the remaining units UK is definitely a good idea. Whoever came up with that deserves a medal. Other then that it is 50/50. For example if you wanted the uk to have a harder time in the pacific, then you succeeded. Japan can basically steamroll to India.


  • @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.


  • And no intercept.

  • '15

    @Nozdormu:

    @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.

    Hrm.  Good point.  Maybe table it for now?


  • @Shin:

    @Nozdormu:

    @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.

    Hrm.  Good point.  Maybe table it for now?

    Means not implement it for now. That would have been my initial guess as well. Since this change benefits me more anyways.  :lol:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from 99 Sea Zone to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
                EDIT: Turning off Edit Mode
                2 fighters moved from Egypt to 99 Sea Zone
                1 bomber moved from Egypt to Tobruk
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to Syria
                1 armour moved from Novgorod to Archangel

    Place Units - Italians
                2 armour, 2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

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