@crockett36 no worries do what you need
Whackamatt (Axis) vs. Helmutpower (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Sicily to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 aaGun moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to YugoslaviaTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Java to PhilippinesCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Solomon Islands, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Solomon Islands
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Solomon Islands, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 36 / 56
Russians : 34 / 39
Japanese : 55 / 74
Americans : 68 / 98
Chinese : 7 / 7
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Syria from RussiansCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
French collect 17 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 32 / 56
Russians : 33 / 39
Japanese : 55 / 74
Americans : 63 / 98
Chinese : 7 / 7
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 14 / 23
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 113 Sea Zone to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 3 artilleries and 3 infantry
French defend with 1 infantry; British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 2 aaGuns, 1 artillery and 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Bulgaria to Romania
4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Poland
1 infantry moved from Kansu to ShensiPlace Units - Germans
3 infantry placed in Romania
2 armour, 3 artilleries, 4 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,5,6,3
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Germans
3 armour, 20 artilleries and 45 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 armour and 2 mech_infantrys moved from Belarus to Slovakia Hungary
1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Romania
2 fighters moved from Ukraine to Slovakia HungaryCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits
Germans roll dice for 1 aaGun and 2 armour in Novgorod, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 3 : 0/7 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 2/6 hits
Germans roll dice for 2 armour in Novgorod, round 4 : 0/2 hits
2 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 4 infantry
Russians roll dice for 3 armour, 1 fighter and 1 infantry in Romania, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour and 1 fighter in Romania, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Slovakia Hungary
Russians attack with 5 armour, 20 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys
Germans defend with 4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry; Italians defend with 1 aaGun
AA fire in Slovakia Hungary : 0/2 hits
Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 45 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 27/74 hits
Germans roll dice for 5 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 18/49 hits
18 infantry owned by the Russians , 1 aaGun owned by the Italians , 22 infantry owned by the Germans and 4 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 27 infantry and 2 mech_infantrys in Slovakia Hungary, round 3 : 15/56 hits
Germans roll dice for 1 armour, 24 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 11/27 hits
11 infantry owned by the Russians , 1 infantry owned by the Germans , 13 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 5 armour, 20 artilleries, 2 fighters, 16 infantry and 2 mech_infantrys in Slovakia Hungary, round 4 : 19/45 hits
Germans roll dice for 1 armour and 11 artilleries in Slovakia Hungary, round 4 : 8/12 hits
8 infantry owned by the Russians , 1 armour owned by the Germans and 11 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 5 armour, 20 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 89
Casualties for Germans: 4 aaGuns, 1 armour, 24 artilleries, 23 infantry and 1 mech_infantry
Casualties for Russians: 37 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
4 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Volgograd to Kazakhstan
3 armour moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 29 / 47
Russians : 42 / 53
Japanese : 55 / 74
Americans : 61 / 98
Chinese : 8 / 7
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 14 / 23
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 3 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Chahar to Kiangsi
2 armour, 3 fighters, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
2 armour and 3 infantry moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 armour moved from French Madagascar to 72 Sea Zone
1 armour, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 3 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone
2 armour and 3 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from Japan to Kiangsi
1 armour moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 armour moved from Sikang to YunnanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Trans-Jordan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Japanese win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour
French defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 9 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries and 11 infantry
retreated to Kiangsi
Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -64
Casualties for Japanese: 2 armour, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Battle in Yunnan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in EthiopiaNon Combat Move - Japanese
1 battleship, 3 carriers and 5 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
4 fighters moved from Kiangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 armour moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 infantry placed in Kwangtung
3 artilleries placed in Manchuria
1 destroyer and 1 submarine placed in 37 Sea Zone
3 armour placed in Iraq
3 infantry placed in Persia
1 aaGun and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,5,3,4,4,1
Japanese collect 52 PUs (8 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
I think that 11 out of 14 2’s your Chinese boys rolled was the final straw. :| YOUCH!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 armour moved from Normandy Bordeaux to Western Germany
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern France to Western Germany
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters moved from 35 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans captures 12PUs while taking Italians capital
Battle in Northern Italy
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Northern Italy, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Southern Italy from Italians, taking Northern Italy from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 6 armour, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 2 : 5/11 hits
Germans roll dice for 3 artilleries and 1 infantry in Western Germany, round 2 : 0/4 hits
1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 1 infantry
Battle in Kwangtung
Americans attack with 2 artilleries, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Kwangtung, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 2 artilleries, 3 fighters and 1 infantry in Kwangtung, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in NorwayNon Combat Move - Americans
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 35 Sea Zone to 20 Sea Zone
6 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
4 fighters moved from Western Germany to France
1 tactical_bomber moved from Western Germany to FrancePlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 91 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUsProduction/PUs Summary :
Germans : 21 / 47
Russians : 42 / 53
Japanese : 57 / 58
Americans : 79 / 116
Chinese : 6 / 7
British : 26 / 34
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 14 / 23
French : 16 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Germans
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from Kiangsi to HunanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 20 / 47
Russians : 42 / 53
Japanese : 49 / 58
Americans : 79 / 116
Chinese : 15 / 16
British : 26 / 34
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 14 / 23
French : 16 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Normandy Bordeaux to Denmark
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Denmark
British attack with 1 artillery, 1 bomber and 6 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 bomber and 6 infantry in Denmark, round 2 : 1/8 hits
Germans roll dice for 1 armour and 1 artillery in Denmark, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Denmark
British roll dice for 1 artillery, 1 bomber and 6 infantry in Denmark, round 3 : 3/8 hits
Germans roll dice for 1 armour in Denmark, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Denmark to Southern ItalyPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 18 / 47
Russians : 42 / 53
Japanese : 49 / 58
Americans : 79 / 116
Chinese : 15 / 16
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 14 / 23
French : 16 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think that 11 out of 14 2’s your Chinese boys rolled was the final straw.  :| YOUCH!
WOW! I’m not that lucky normaly!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to BulgariaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from Philippines to QueenslandNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 18 / 47
Russians : 42 / 53
Japanese : 49 / 58
Americans : 79 / 116
Chinese : 15 / 16
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 14 / 20
French : 16 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
5 infantry moved from France to Western GermanyNon Combat Move - French
Place Units - French
2 artilleries and 1 infantry placed in France
2 infantry placed in Normandy BordeauxTurn Complete - French
French collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 18 / 47
Russians : 42 / 53
Japanese : 49 / 58
Americans : 79 / 116
Chinese : 15 / 16
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 4 / 0
ANZAC : 14 / 20
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will concede, though it would have been fun to take Egypt as Japan, I think their situation is untenable with the US having 116 and no where to go but Japan.
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Thank you for the game!
You want a revenge?Same bid, switch side?
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I am up for a rematch with switched sides, I would make one slight change though, the UK inf goes to Alexandria and not Egypt.
[email protected]. Post when it’s up and you need scramble orders. :wink:
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I’m gonna start the game tonight or tomorrow!
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http://www.axisandallies.org/forums/index.php?topic=33837.0
Here for the new game! I need tour scramble order everywhere! ;)





