@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
Whackamatt (Axis) vs. Helmutpower (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 4 fighters in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 bomber and 3 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs totalProduction/PUs Summary :
Germans : 44 / 67
Russians : 33 / 38
Japanese : 53 / 73
Americans : 54 / 78
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 4 / 0
Italians : 12 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 67
Russians : 33 / 38
Japanese : 53 / 73
Americans : 54 / 78
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 4 / 0
Italians : 12 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out till tuesday night!
Have a good weekend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 1 cruiser and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 artillery and 1 infantry moved from Bulgaria to Albania
1 armour moved from Romania to Albania
3 mech_infantrys moved from Northern Italy to Southern France
5 destroyers and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Chahar to Suiyuyan
Germans take Suiyuyan from ChineseCombat - Germans
Battle in Albania
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Albania from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun, 6 artilleries, 13 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
7 armour moved from Romania to Eastern Poland
3 aaGuns, 7 artilleries and 7 infantry moved from Baltic States to Eastern PolandPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 cruiser placed in 113 Sea Zone
1 armour and 3 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 14 armour
EDIT: Adding units owned by Germans to Germany: 14 armour
EDIT: Removing units owned by Germans from Germany: 3 artilleries
EDIT: Adding units owned by Germans to Romania: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,3,6
Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Appologies for all of the NCM/placement edits. Just changed my mind where I wanted some stuff to go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
20 artilleries and 38 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
7 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Rostov to Bryansk
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 0/6 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Vologda
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 2 fighters and 4 infantry in Vologda, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Ukraine
1 fighter moved from Smolensk to Ukraine
4 aaGuns moved from Ukraine to Western UkrainePlace Units - Russians
3 armour placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 36 / 39
Japanese : 53 / 73
Americans : 54 / 78
Chinese : 9 / 12
British : 32 / 40
UK_Pacific : 4 / 0
Italians : 13 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 4 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
2 carriers moved from 39 Sea Zone to 80 Sea Zone
3 armour moved from Malaya to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Persia
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Manchuria to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 armour moved from Hopei to ShensiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Persia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for British: 3 infantry
Battle in Iraq
Battle in Tanganyika Territory
Battle in Shan State
Japanese attack with 3 armour and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Iraq from Russians, taking Tanganyika Territory from British, taking Shan State from UK_Pacific with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to India
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
2 fighters moved from 16 Sea Zone to ManchuriaPlace Units - Japanese
1 armour placed in India
3 armour placed in Kwangtung
3 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Malaya
1 destroyer and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
7 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France -
Hi
I need your scramble order in SZ 37 (Carolines Islands) and OOL in SZ and land
I need your scramble order in SZ112 (West Germany) and OOL if you do!Thanks!
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No scramble for either. Max defense for Carolines.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
7 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 4 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 4 artilleries and 6 infantry in Caroline Islands, round 2 : 5/10 hits
Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/5 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese , 3 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Caroline Islands
Americans roll dice for 4 artilleries and 3 infantry in Caroline Islands, round 3 : 1/7 hits
Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 1 aaGun, 3 fighters and 2 infantry
Casualties for Americans: 3 infantry
Battle in Southern France
Americans attack with 3 artilleries, 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Southern France, round 2 : 3/7 hits
Italians roll dice for 5 infantry in Southern France, round 2 : 0/5 hits
3 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Southern France, round 3 : 4/7 hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 5 infantry
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 5 infantry placed in Eastern United States
1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 39 / 59
Russians : 32 / 39
Japanese : 62 / 69
Americans : 62 / 83
Chinese : 8 / 12
British : 31 / 40
UK_Pacific : 1 / 0
Italians : 10 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 12 infantry moved from Kwangsi to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 39 / 59
Russians : 32 / 39
Japanese : 60 / 69
Americans : 62 / 83
Chinese : 10 / 10
British : 31 / 40
UK_Pacific : 1 / 0
Italians : 10 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery and 11 infantry moved from Holland Belgium to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from United Kingdom to Western Germany
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 76 Sea Zone -
Hi,
I need again scramble order in SZ112 (West Germany) and OOL in Western Germany too!
Thanks!
-
No scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery and 11 infantry moved from Holland Belgium to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from United Kingdom to Western Germany
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 76 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_major and 1 infantry
British roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 7 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 8 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 9 : 1/1 hits
Italians roll dice for 1 artillery in Northern Italy, round 9 : 0/1 hits
1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 18 infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Western Germany : 2/3 hits
2 fighters owned by the British lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 18 infantry in Western Germany, round 2 : 8/23 hits
Germans roll dice for 1 aaGun, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 5/16 hits
5 infantry owned by the British , 5 infantry owned by the Germans , 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 13 infantry in Western Germany, round 3 : 6/18 hits
Germans roll dice for 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 3 : 7/9 hits
7 infantry owned by the British , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Western Germany, round 4 : 5/11 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Western Germany, round 4 : 1/3 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 5 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 fighters and 13 infantryNon Combat Move - British
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 34 / 59
Russians : 32 / 39
Japanese : 60 / 69
Americans : 62 / 83
Chinese : 10 / 10
British : 40 / 40
UK_Pacific : 1 / 0
Italians : 6 / 7
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 93 Sea Zone
8 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 8 infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to SicilyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 2 aaGuns
EDIT: Adding units owned by Italians to Romania: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,6,2,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Java to 72 Sea ZoneCombat - ANZAC
Battle in New Zealand
Battle in 72 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
ANZAC win, taking New Zealand from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 72 Sea Zone to French MadagascarPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 34 / 59
Russians : 32 / 39
Japanese : 58 / 69
Americans : 62 / 83
Chinese : 10 / 10
British : 36 / 40
UK_Pacific : 1 / 0
Italians : 10 / 2
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Production/PUs Summary :
Germans : 34 / 59
Russians : 32 / 39
Japanese : 58 / 69
Americans : 62 / 83
Chinese : 10 / 10
British : 36 / 40
UK_Pacific : 1 / 0
Italians : 10 / 2
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 7 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Bulgaria to Romania
1 armour moved from Albania to Romania
1 artillery moved from Albania to Bulgaria
1 infantry moved from Greece to Bulgaria
2 armour moved from Germany to 113 Sea Zone
2 armour moved from 113 Sea Zone to Norway
2 armour moved from Germany to 113 Sea Zone
2 armour moved from 113 Sea Zone to Denmark
11 armour moved from Germany to Western Germany
1 infantry moved from Suiyuyan to Kansu
Germans take Kansu from ChineseCombat - Germans
Battle in Norway
Germans attack with 2 armour
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 2 armour
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Western Germany
Germans attack with 11 armour
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Western Germany from British with 7 armour remaining. Battle score for attacker is 1
Casualties for Germans: 4 armour
Casualties for British: 1 armour, 1 artillery and 5 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns, 16 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern Poland to RomaniaPlace Units - Germans
1 aaGun and 2 armour placed in Novgorod
3 artilleries placed in Romania
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,5,3,3
Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs





