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Whackamatt (Axis) vs. Helmutpower (Allies +12)

  • 20 18 17 15

    Use the second I forgot a NCM with my tanks to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                2 artilleries and 6 infantry moved from Bryansk to Ukraine
                1 artillery and 6 infantry moved from Bryansk to Rostov
                10 artilleries and 15 infantry moved from Bryansk to Ukraine
                3 artilleries and 10 infantry moved from Bryansk to Ukraine
                4 artilleries and 7 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  2/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 6 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 20 artilleries and 38 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 20 artilleries and 38 infantry in Ukraine, round 2 :  14/58 hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 20 artilleries and 38 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Yakut S.S.R., round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Yakut S.S.R., round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                4 aaGuns moved from Bryansk to Ukraine
                8 infantry moved from Russia to Bryansk
                2 fighters moved from Belarus to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 50 / 67
        Russians : 33 / 38
        Japanese : 51 / 65
        Americans : 53 / 71
        Chinese : 11 / 17
        British : 31 / 36
        UK_Pacific : 6 / 3
        Italians : 10 / 19
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Suiyuyan
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                3 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
                2 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
                4 fighters and 2 tactical_bombers moved from French Indo China to India
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from New Zealand to Caroline Islands

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 fighters and 4 infantry
                    Casualties for British: 3 aaGuns and 10 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                3 armour placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,2,5,2,6,3,4,6,5,6,1,4,3,1,4,6,6
                Japanese collect 54 PUs (1 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 3 fighters, 2 infantry and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                5 transports moved from 110 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island
                Battle in Hawaiian Islands
                Battle in Holland Belgium
                    Americans attack with 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 3 artilleries and 10 infantry
                        AA fire in Holland Belgium :  0/2 hits
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 4 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/13 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 10 infantry in Holland Belgium, round 2 :  7/13 hits
                        4 infantry owned by the Germans , 1 aaGun owned by the Germans and 7 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 :  3/6 hits
                        Germans roll dice for 3 artilleries and 6 infantry in Holland Belgium, round 3 :  2/9 hits
                        2 artilleries owned by the Americans and 3 infantry owned by the Germans lost in Holland Belgium
                    2 artilleries retreated to Normandy Bordeaux
                    Germans win, taking Wake Island from Japanese, taking Hawaiian Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun and 7 infantry
                    Casualties for Americans: 2 artilleries and 7 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from 25 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Place Units - Americans
                1 fighter and 2 infantry placed in Normandy Bordeaux
                2 fighters placed in Western United States
                1 artillery placed in Eastern United States
                4 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 33 / 38
        Japanese : 54 / 73
        Americans : 57 / 78
        Chinese : 10 / 17
        British : 31 / 36
        UK_Pacific : 3 / 0
        Italians : 10 / 19
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Shensi
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 33 / 38
        Japanese : 54 / 73
        Americans : 57 / 78
        Chinese : 10 / 12
        British : 31 / 36
        UK_Pacific : 3 / 0
        Italians : 10 / 19
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Holland Belgium
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 7 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour and 1 mech_infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 11 infantry
                    Germans defend with 3 artilleries and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 11 infantry in Holland Belgium, round 2 :  4/16 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 :  1/6 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry in Holland Belgium, round 3 :  3/15 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from Eastern Persia to Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
                EDIT: Adding units owned by British to Holland Belgium: 1 aaGun and 1 infantry
                EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 destroyers placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 33 / 38
        Japanese : 53 / 73
        Americans : 57 / 78
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 4 / 0
        Italians : 9 / 19
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 6 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Bulgaria

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,2,1
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 4 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 4 fighters in 42 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 bomber and 3 fighters moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 17 PUs total

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 33 / 38
        Japanese : 53 / 73
        Americans : 54 / 78
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 4 / 0
        Italians : 12 / 7
        ANZAC : 12 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 67
        Russians : 33 / 38
        Japanese : 53 / 73
        Americans : 54 / 78
        Chinese : 10 / 12
        British : 35 / 40
        UK_Pacific : 4 / 0
        Italians : 12 / 7
        ANZAC : 12 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll be out till tuesday night!

    Have a good weekend

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 1 cruiser and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                1 artillery and 1 infantry moved from Bulgaria to Albania
                1 armour moved from Romania to Albania
                3 mech_infantrys moved from Northern Italy to Southern France
                5 destroyers and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Germans take Suiyuyan from Chinese

    Combat - Germans
                Battle in Albania
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Albania from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 6 artilleries, 13 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                7 armour moved from Romania to Eastern Poland
                3 aaGuns, 7 artilleries and 7 infantry moved from Baltic States to Eastern Poland

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                1 cruiser placed in 113 Sea Zone
                1 armour and 3 artilleries placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
                EDIT: Removing units owned by Germans from Eastern Poland: 14 armour
                EDIT: Adding units owned by Germans to Germany: 14 armour
                EDIT: Removing units owned by Germans from Germany: 3 artilleries
                EDIT: Adding units owned by Germans to Romania: 3 artilleries
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 4 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,3,6
                Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 20 18 17 15

    Appologies for all of the NCM/placement edits.  Just changed my mind where I wanted some stuff to go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                5 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                20 artilleries and 38 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                7 infantry moved from Bryansk to Western Ukraine
                1 artillery and 5 infantry moved from Rostov to Bryansk
                1 infantry moved from Yakut S.S.R. to Yenisey

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 :  0/6 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 2 fighters and 4 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 :  0/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 2 fighters and 4 infantry in Vologda, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 2 fighters and 3 infantry in Vologda, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Ukraine
                1 fighter moved from Smolensk to Ukraine
                4 aaGuns moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 armour placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 36 / 39
        Japanese : 53 / 73
        Americans : 54 / 78
        Chinese : 9 / 12
        British : 32 / 40
        UK_Pacific : 4 / 0
        Italians : 13 / 7
        ANZAC : 12 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 armour, 4 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour and 2 artilleries moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                3 armour moved from Malaya to Shan State
                1 tactical_bomber moved from 39 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Persia
                2 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 80 Sea Zone
                3 fighters moved from Manchuria to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to Kwangtung
                1 armour moved from Hopei to Shensi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
                    British defend with 3 infantry
                    Japanese win, taking Persia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 3 infantry
                Battle in Iraq
                Battle in Tanganyika Territory
                Battle in Shan State
                    Japanese attack with 3 armour and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Iraq from Russians, taking Tanganyika Territory from British, taking Shan State from UK_Pacific with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shan State to India
                2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                2 fighters moved from 16 Sea Zone to Manchuria

    Place Units - Japanese
                1 armour placed in India
                3 armour placed in Kwangtung
                3 artilleries placed in Manchuria
                1 artillery and 1 infantry placed in Malaya
                1 destroyer and 2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 4 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 artilleries moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                7 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                2 fighters moved from Midway to 33 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France


  • Hi

    I need your scramble order in SZ 37 (Carolines Islands) and OOL in SZ and land
    I need your scramble order in SZ112 (West Germany) and OOL if you do!

    Thanks!

  • 20 18 17 15

    No scramble for either.  Max defense for Carolines.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 4 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 artilleries moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                7 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                2 fighters moved from Midway to 33 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 4 artilleries and 6 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
                        Americans roll dice for 4 artilleries and 6 infantry in Caroline Islands, round 2 :  5/10 hits
                        Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Caroline Islands, round 2 :  3/5 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese , 3 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 4 artilleries and 3 infantry in Caroline Islands, round 3 :  1/7 hits
                        Japanese roll dice for 1 fighter in Caroline Islands, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 aaGun, 3 fighters and 2 infantry
                    Casualties for Americans: 3 infantry
                Battle in Southern France
                    Americans attack with 3 artilleries, 2 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Southern France, round 2 :  3/7 hits
                        Italians roll dice for 5 infantry in Southern France, round 2 :  0/5 hits
                        3 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Southern France, round 3 :  4/7 hits
                        Italians roll dice for 2 infantry in Southern France, round 3 :  0/2 hits
                        2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 5 infantry
                Battle in Norway
                Battle in Denmark

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern France to Normandy Bordeaux
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Americans
                1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
                3 artilleries and 5 infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 39 / 59
        Russians : 32 / 39
        Japanese : 62 / 69
        Americans : 62 / 83
        Chinese : 8 / 12
        British : 31 / 40
        UK_Pacific : 1 / 0
        Italians : 10 / 7
        ANZAC : 12 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries, 1 fighter and 12 infantry moved from Kwangsi to Hunan

    Place Units - Chinese
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 39 / 59
        Russians : 32 / 39
        Japanese : 60 / 69
        Americans : 62 / 83
        Chinese : 10 / 10
        British : 31 / 40
        UK_Pacific : 1 / 0
        Italians : 10 / 7
        ANZAC : 12 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tobruk to Egypt
                1 armour, 1 artillery and 11 infantry moved from Holland Belgium to Western Germany
                1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
                3 fighters moved from United Kingdom to Western Germany
                7 infantry moved from United Kingdom to 110 Sea Zone
                7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                5 destroyers moved from 110 Sea Zone to 112 Sea Zone
                7 infantry moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                1 destroyer moved from 98 Sea Zone to 76 Sea Zone

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