complete
14L G40 wheatbeer (Axis) vs captain walker (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Persia to 71 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from Persia to Union of South Africa
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 114 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour, 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 aaGun and 1 airfield
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Normandy Bordeaux : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
114 Sea Zone : 1 destroyer
71 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 7 infantry
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 38 / 71
Russians : 21 / 25
Japanese : 58 / 64
Americans : 74 / 94
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 4 / 0
Italians : 12 / 12
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Americans defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 93 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-JordanPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 38 / 71
Russians : 21 / 25
Japanese : 58 / 64
Americans : 71 / 94
Chinese : 3 / 4
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
South Australia : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 38 / 71
Russians : 21 / 25
Japanese : 58 / 64
Americans : 71 / 94
Chinese : 3 / 4
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 2 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 71
Russians : 21 / 25
Japanese : 58 / 64
Americans : 71 / 94
Chinese : 3 / 4
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
?
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I did this turn yesterday … but evidently it did not post :|
I will try to figure out what happened based on the dice emails
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
1 fighter moved from Ukraine to Archangel
2 artilleries and 2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Germany to Western Germany
1 bomber moved from Belarus to Western Germany
13 armour, 18 artilleries, 11 infantry and 31 mech_infantrys moved from Rostov to Bryansk
7 armour, 2 artilleries, 2 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Finland to Norway
1 fighter moved from Germany to Norway
2 fighters moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Germany, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 20 armour, 23 artilleries, 13 infantry and 39 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 23 artilleries, 13 infantry and 39 mech_infantrys in Bryansk, round 2 : 35/95 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 23 artilleries, 13 infantry and 39 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Germans
1 bomber and 1 fighter moved from Archangel to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from Southern Italy to Ukraine
1 carrier and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to France
1 fighter moved from Norway to GermanyPlace Units - Germans
3 armour placed in Ukraine
1 infantry and 2 tactical_bombers placed in Novgorod
3 mech_infantrys placed in France
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 19 / 25
Japanese : 58 / 64
Americans : 60 / 94
Chinese : 3 / 4
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Soviets hit in Archangel so that was originally cleared but not captured
Normandy was originally captured without any German casualties
Western Germany was originally captured without any German casualties
Normany and SZ112 worked out the sameGermany suffered 1 less convoy damage compared to the original
So the turn I just rolled had 3 more German casualties than the original but has Germany collect 2 extra IPC. I can edit the map to the original results if you want or you can take the new version. Doesn’t make any difference to me.
I apologize for the delay. I don’t know why it didn’t post the first time.
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I am attaching a map with the original results recreated via edit
You can use either map … sorry again for the hassle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 artillery moved from Volgograd to Kazakhstan
10 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 7 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits
Japanese roll dice for 3 artilleries and 7 infantry in Kazakhstan, round 2 : 5/10 hits
5 infantry owned by the Russians and 7 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits
Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 0/3 hits
3 artilleries owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun, 2 armour, 12 artilleries and 32 infantry moved from Smolensk to Russia
1 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Volgograd to Kazakhstan
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 artillery, 1 fighter and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Hopei : 1 infantry
Yakut S.S.R. : 2 infantry
Kazakhstan : 1 aaGun, 1 armour, 1 artillery and 5 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Rostov : 3 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major and 62 infantry
Tambov : 2 infantry
Volgograd : 1 artillery, 1 factory_minor, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Samara : 1 aaGun
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 23 / 31
Japanese : 56 / 64
Americans : 60 / 94
Chinese : 4 / 4
British : 29 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ve always considered the first dice rolled to be the ones that count…so thanks for taking the time to edit the original results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour and 6 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Szechwan to Kazakhstan
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
2 fighters and 2 tactical_bombers moved from Sikang to Persia
2 fighters and 2 tactical_bombers moved from Sikang to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
4 bombers moved from Ukraine to Persia
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 fighter moved from Chahar to Yakut S.S.R.
1 armour moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Suiyuyan
1 artillery and 1 infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/5 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 1 artillery and 5 infantry
AA fire in Kazakhstan : 2/3 hits
2 fighters owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 1/11 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery and 5 infantry in Kazakhstan, round 2 : 5/7 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 2 tactical_bombers in Kazakhstan, round 3 : 5/6 hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Kazakhstan, round 3 : 2/7 hits
5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Kazakhstan, round 4 : 4/4 hits
Russians roll dice for 1 armour and 1 artillery in Kazakhstan, round 4 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 5 infantry
Battle in Persia
Japanese attack with 3 armour, 4 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 7 infantry
Japanese roll dice for 3 armour, 4 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 8/17 hits
British roll dice for 1 armour, 3 artilleries, 2 fighters and 7 infantry in Persia, round 2 : 6/13 hits
7 infantry owned by the British , 1 artillery owned by the British and 6 mech_infantrys owned by the Japanese lost in Persia
Japanese roll dice for 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 9/11 hits
British roll dice for 1 armour, 2 artilleries and 2 fighters in Persia, round 3 : 2/5 hits
1 armour owned by the British , 2 armour owned by the Japanese , 2 artilleries owned by the British and 2 fighters owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 armour and 6 mech_infantrys
Casualties for British: 1 armour, 3 artilleries, 2 fighters and 7 infantryNon Combat Move - Japanese
6 artilleries moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
4 bombers moved from Persia to Eastern Persia
1 fighter moved from Shan State to Eastern Persia
2 tactical_bombers moved from Kazakhstan to Eastern Persia
1 bomber moved from Kazakhstan to Eastern Persia
1 aaGun moved from Tsinghai to Kazakhstan
1 fighter moved from Yakut S.S.R. to Buryatia
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to India
1 artillery and 3 infantry moved from Shan State to Yunnan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 48 / 57
Russians : 20 / 31
Japanese : 62 / 68
Americans : 60 / 94
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 4 / 0
Italians : 16 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 4 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Denmark to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Southern FranceCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 4/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 infantry in Western Germany, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 bombers moved from 55 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,6,4,2,6,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 infantry
Queensland : 1 artillery, 2 bombers, 2 fighters and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
6 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Gibraltar : 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
United Kingdom : 4 bombers
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 43 / 57
Russians : 20 / 31
Japanese : 62 / 68
Americans : 68 / 85
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 4 / 0
Italians : 13 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 43 / 57
Russians : 20 / 31
Japanese : 60 / 68
Americans : 68 / 85
Chinese : 5 / 6
British : 27 / 30
UK_Pacific : 4 / 0
Italians : 13 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Kenya to Egypt
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Union of South Africa to 71 Sea Zone
1 bomber moved from Union of South Africa to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 71 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters and 3 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries, 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/8 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 bomber, 8 infantry and 5 mech_infantrys
Germans defend with 1 aaGun and 1 armour; Italians defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 18 infantry and 2 mech_infantrys
AA fire in Egypt : 1/1 hits
1 bomber owned by the British lost in Egypt
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
British roll dice for 2 armour, 2 artilleries, 8 infantry and 5 mech_infantrys in Egypt, round 2 : 6/17 hits
Italians roll dice for 2 aaGuns, 2 armour, 18 infantry and 2 mech_infantrys in Egypt, round 2 : 5/22 hits
5 infantry owned by the British , 1 aaGun owned by the Italians , 1 aaGun owned by the Germans and 5 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Egypt, round 3 : 1/12 hits
Italians roll dice for 2 armour, 13 infantry and 2 mech_infantrys in Egypt, round 3 : 6/17 hits
3 infantry owned by the British , 3 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Egypt
2 armour, 2 artilleries and 2 mech_infantrys retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Germans: 1 aaGun
Casualties for British: 1 bomber, 8 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun and 6 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 aaGun, 2 fighters and 3 infantry
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 40 / 57
Russians : 20 / 31
Japanese : 60 / 68
Americans : 68 / 85
Chinese : 5 / 6
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 9 / 21
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Are you interesting in redoing Britain’s turn?
The odds of success in Egypt were about 2% (much lower than I would have guessed if I hadn’t just checked a sim).
-
No…I had checked with the TripleA calc and it calculated the chances much higher than 2%.
The allies have to do some desperate moves…once Russia’s gone it’s game over. Well…it was game over several rounds ago, but I’m still happy to last ten rounds against a very skilled player. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
3 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Italians attack with 3 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 3 infantry in Northern Italy, round 4 : 2/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,2
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 40 / 57
Russians : 18 / 31
Japanese : 60 / 68
Americans : 68 / 85
Chinese : 5 / 6
British : 30 / 34
UK_Pacific : 4 / 0
Italians : 16 / 11
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
South Australia : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 40 / 57
Russians : 18 / 31
Japanese : 60 / 68
Americans : 68 / 85
Chinese : 5 / 6
British : 30 / 34
UK_Pacific : 4 / 0
Italians : 16 / 11
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Southern France : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 57
Russians : 18 / 31
Japanese : 60 / 68
Americans : 68 / 85
Chinese : 5 / 6
British : 30 / 34
UK_Pacific : 4 / 0
Italians : 16 / 11
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





