@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 wheatbeer (Axis) vs Amon-Sul (Allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Syria to Iraq
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
Ethiopia : 1 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 24 / 28
Japanese : 36 / 50
Americans : 60 / 82
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
9 armour, 19 artilleries, 23 infantry and 15 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Baltic States to Bryansk
1 bomber moved from Novgorod to Bryansk
2 bombers moved from Western Germany to Bryansk
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
3 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 aaGun moved from Northern Italy to Yugoslavia
2 tactical_bombers moved from Novgorod to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 artilleries placed in United Kingdom
2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 43 PUs (8 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 51 / 54
Russians : 24 / 28
Japanese : 36 / 50
Americans : 60 / 82
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Japanese to Russians
EDIT: Changing ownership of Dzavhan from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Tsagaan Olom to Dzavhan
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Samara to Vologda
4 aaGuns, 9 armour, 22 artilleries, 2 fighters, 19 infantry and 4 mech_infantrys moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Urals
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to VologdaPlace Units - Russians
1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Soviet Far East : 1 harbour
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Rostov : 1 infantry
Urals : 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Tambov : 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 4 aaGuns, 11 armour, 23 artilleries, 3 fighters, 19 infantry, 5 mech_infantrys and 1 tactical_bomber
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Caucasus : 1 infantry
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 54
Russians : 26 / 29
Japanese : 35 / 50
Americans : 60 / 82
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Urals
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Urals
3 bombers moved from Western Ukraine to Romania
1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Sakha
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Timguska to Novosibirsk
3 fighters and 4 tactical_bombers moved from Evenkiyskiy to UralsCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Urals
Japanese attack with 5 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters, 1 infantry and 6 tactical_bombers in Urals, round 2 : 6/12 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Romania
Japanese attack with 3 bombers
Americans defend with 1 armour
Japanese roll dice for 3 bombers in Romania, round 2 : 2/3 hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Romania
Japanese win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour
Battle in Sakha
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Sakha, round 2 : 3/5 hits
Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Novosibirsk
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/9 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Timguska to Novosibirsk
5 fighters and 6 tactical_bombers moved from Urals to Ukraine
2 bombers moved from Romania to Ukraine
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 carriers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to MidwayPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,2,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 50 / 54
Russians : 23 / 29
Japanese : 38 / 40
Americans : 60 / 82
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Brazil to Venezuela
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to Venezuela
1 armour, 4 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 94 Sea Zone to Spain
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone -
suicide attack ?
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send 3 kamikazes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Brazil to Venezuela
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from British Guiana to Venezuela
1 armour, 4 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 94 Sea Zone to Spain
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4,6
Battle in Spain
Americans attack with 1 armour, 6 artilleries, 3 fighters, 13 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 6 artilleries, 3 fighters, 13 infantry and 2 mech_infantrys in Spain, round 2 : 8/25 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking 125 Sea Zone from Germans, taking Spain from Neutral_True with 1 armour, 6 artilleries, 3 fighters, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Venezuela
Americans attack with 1 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Venezuela, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 3 : 1/4 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 35 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Bulgaria to Romania
4 aaGuns moved from Gibraltar to Spain
1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 infantry moved from Siberia to Amur
2 carriers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 4 transports moved from 94 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
3 submarines placed in 97 Sea Zone
2 destroyers and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Amur : 1 infantry
44 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
10 Sea Zone : 1 cruiser, 2 destroyers, 8 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 harbour
Romania : 1 flag, 1 infantry
Albania : 1 flag
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 6 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Venezuela : 1 flag, 1 armour, 1 artillery and 2 infantry
Spain : 1 flag, 4 aaGuns, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 11 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 37 / 40
Americans : 64 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hunan
3 artilleries, 1 fighter and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in Shensi
4 infantry placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Jehol : 1 infantry
Manchuria : 9 artilleries and 9 infantry
Shensi : 5 artilleries, 1 fighter and 5 infantry
Yunnan : 1 infantry
Hunan : 1 artillery and 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 5 infantry
Burma : 1 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 37 / 40
Americans : 64 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 14 / 19
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Manchuria to Korea
UK_Pacific take Korea from JapaneseCombat - British
British creates battle in territory 41 Sea ZoneNon Combat Move - British
1 mech_infantry moved from Sikang to Samara
1 mech_infantry moved from Szechwan to Kazakhstan
1 aaGun and 4 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Anhwe
7 mech_infantrys moved from Sikang to Suiyuyan
1 aaGun, 2 artilleries and 3 infantry moved from Shan State to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
3 infantry moved from India to West India
3 artilleries moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Gibraltar to Spain
2 fighters and 1 tactical_bomber moved from India to Chahar
1 aaGun moved from Manchuria to KoreaPlace Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 aaGun placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to Shan State: 2 artilleries and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,6,2
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun
Some Units in 39 Sea Zone change ownership: 2 transportsTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Korea : 1 flag, 1 aaGun and 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Manchuria : 2 aaGuns, 1 artillery and 1 bomber
Shensi : 1 aaGun and 4 infantry
Yunnan : 1 aaGun and 1 infantry
Suiyuyan : 7 mech_infantrys
Chahar : 2 fighters and 1 tactical_bomber
Anhwe : 1 mech_infantry
Shan State : 2 artilleries and 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Kazakhstan : 1 mech_infantry
42 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
39 Sea Zone : 2 transports
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 3 artilleries
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Samara : 1 mech_infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Spain : 1 artillery and 1 infantry
91 Sea Zone : 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 34 / 40
Americans : 64 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 17 / 16
Italians : 15 / 15
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
the game is still open :)
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weird scenario … Axis are feeling the pressure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 artillery moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 armour owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,4,3,1,5,3,4,5,6
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 34 / 40
Americans : 62 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 17 / 16
Italians : 17 / 14
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
weird scenario … Axis are feeling the pressure
I think we saw some very interesting moves in this game, on both sides :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Shan State to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 1/6 hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 aaGuns moved from South Australia to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 2 aaGuns and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 carrier, 2 fighters and 2 transports
41 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 34 / 40
Americans : 62 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 17 / 16
Italians : 17 / 14
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Anglo Egyptian Sudan : 1 infantry
Iraq : 3 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 50 / 54
Russians : 24 / 29
Japanese : 34 / 40
Americans : 62 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 17 / 16
Italians : 17 / 14
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
the dice server appears to be down today :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 bomber moved from Bryansk to Romania
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
19 artilleries and 20 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Belarus -
will roll when dice server is up again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
1 bomber moved from Bryansk to Romania
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Rostov
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Belarus
19 artilleries and 20 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 19 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 19 artilleries and 20 infantry in Smolensk, round 2 : 13/39 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 19 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 12 armour and 19 mech_infantrys moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from Rostov to Novgorod
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Belarus to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Romania to Novgorod
1 tactical_bomber moved from Belarus to Western Germany
1 tactical_bomber moved from Belarus to Novgorod
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 mech_infantrys moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in United Kingdom
3 infantry and 4 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (11 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 64 / 97
Russians : 16 / 0
Japanese : 34 / 40
Americans : 59 / 84
Chinese : 23 / 29
British : 22 / 0
UK_Pacific : 17 / 16
Italians : 17 / 14
ANZAC : 10 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0





