• If I go heavy Atlantic with the US I’ll go to Gib first (91) and on that same turn send two transports with one art to Brazil.
    On the following turn I’ll move the US fleet from 91 to 92 (there’s usually a blocker there you have to take out) and bring the Brazil units and any I purchased for the Eus to 91.
    This gives me several options for the next turn…I can throw everything at Italy,attack Normandy, Norway,Greece or even move to Egypt if it is under Italian control.
    If the US is fortunate to have control over Morroco I’ll also build an airbase there to protect both seazones.
    This does take more time for the US to get into the actual fighting, but it also causes the axis to plan defense for several areas.

  • Customizer

    Hmmm. Some good ideas. One more question: What do you do about protection for your US transports?
    1 - Move the Pacific fleet over to the Atlantic
    2 - Build a new fleet in the Atlantic (which would mean less transports, men, tanks, artillery, etc.)
    3 - Go light and hope the Luftwaffe is busy in Russia
    4 - Go light and depend on England to supply warships

    If you pick one of the above, please tell me why. Or is there another option I am not thinking of?

    I have gone light and paid for it. Sitting in SZ 91 with just a cruiser and destroyer and stack of transports. Then along come a couple of German Bombers to paste everything and all my guys are stuck on Gibraltar or Morocco.
    I have built a new fleet and that worked well for protection. Problem then was not having enough transports with men and material to be able to hit someplace and stay there. While most single spots could be taken, Germany (and in some cases Italy) seems to always have enough stuff around to counter attack and wipe me out. Then I have a bunch of empty ships far from home.
    I am afraid to move the pacific fleet over for fear of Japan getting too big. Indian and ANZAC navies are certainly no match for them.
    Usually, England has a hard time rebuilding a fleet, but I imagine that could be changed in certain circumstances.


  • Airbases in Gib and Morroco tend to discourage Luftwaffe attacks, although some axis players will not take Morrocco to prevent a US build there.
    I’ll usually have a loaded carrier in 91 and 92 so I’ll be able to have eight fighters for defense in either seazone. The UK has to help with that so I don’t usually scramble in 110 on G1….plus any fleet they have in 106 can be added to the mix.
    Germany would have to send a big stack of bombers just to clear one of the seazones…they’re not going to get both of them. Plus, attacking even one of them will cost them some bombers.
    You do have to block any naval units in 112 from getting to 91, so be prepared to lose some destroyers.


  • Captain walker, I’m not trashing this strategy, but wouldn’t an extra carrier for each power be more helpful, and give you more mobility for roughly the same cost?  Although an English AB on Gib, and an American AB on Morocco sounds intriguing giving you a really good air def for your transport navies(s) it sounds very costly. I’m not sure how that helps you when you move to Norway or deeper into the Med though because you would be leaving the cover of those bases, and the Luftwaffe could hit you then.

    I could see it helping though if you build your fleet(s) then next turn move to Gib and drop AB(s) on the same turn so you could get immediate air cover. You wouldn’t have to wait for a carrier built that turn to catch up, but you would still need to bulk-up the navy before you move towards your objectives so I’m not seeing a major benefit for spending 30 IPCs on AB(s). Sounds like you may be going light on your navy builds for protection of your transports, and are compensating with the AB’s but the cost of the ABs is what is causing the weaker navy builds to start with.

    I guess it would help to shuck-shuck through Gib though needing fewer naval units to protect your ships off Gib. I can see this would hold off the Luftwaffe for some time as well so there are some pro"s and con’s to say the least.

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