so keep an inf
Suprise Attack vs Degrasse (Axis) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 3 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United KingdomCombat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 3 artilleries in Yunnan, round 3 : 1/3 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 4 infantry moved from India to Burma
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tunisia to Algeria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Slovakia Hungary to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Eastern Poland
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Morocco from French, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 mech_infantry moved from Tobruk to Tunisia
2 fighters moved from 98 Sea Zone to TobrukPlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Morocco : 1 flag, 2 infantry
Tunisia : 1 flag, 1 mech_infantry
Romania : 2 infantry
Germany : 1 bomber
Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag, 1 armour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
83 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 35 / 47
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 17 / 23
Italians : 17 / 22
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.241
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to AlgeriaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
6 artilleries and 6 infantry moved from Finland to 127 Sea Zone
6 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
9 armour and 3 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany -
Scramble orders from Novgorod to 125?
-
No scramble, Stalin says “Let them stay on the ground and drink Vodka”
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 9 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
6 artilleries and 6 infantry moved from Finland to 127 Sea Zone
6 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
9 armour and 3 mech_infantrys moved from Poland to Novgorod
3 infantry moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from Germany to Western GermanyCombat - Germans
Germans creates battle in territory 89 Sea Zone
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Karelia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 89 Sea Zone
Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 89 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Novgorod
Germans attack with 9 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Novgorod : 0/2 hits
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 9 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/26 hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 10/26 hits
7 infantry owned by the Russians , 6 infantry owned by the Germans , 4 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 9 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 9/16 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 5/19 hits
9 infantry owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 4/11 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 4 : 8/10 hits
8 armour owned by the Germans , 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
1 armour retreated to Baltic States
Russians win with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Germans: 8 armour, 6 artilleries, 6 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 16 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
3 aaGuns moved from Slovakia Hungary to Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 armour, 4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 3 artilleries and 3 infantry
Germany : 6 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag, 1 armour and 1 infantry
Eastern Poland : 2 artilleries and 9 infantry
Bessarabia : 2 artilleries and 9 infantry
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
127 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
98 Sea Zone : 1 submarine
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 48
Russians : 30 / 36
Japanese : 35 / 47
Americans : 52 / 77
Chinese : 7 / 7
British : 33 / 38
UK_Pacific : 17 / 23
Italians : 17 / 22
ANZAC : 18 / 30
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 29 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 24 times
Average roll : 3.625
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 136Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.691
Median : 4.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 68Russians Combat
1 was rolled 13 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.475
Median : 4.000
Variance : 1.052
Standard Deviation : 1.026
Total rolls : 59Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 armour moved from Yenisey to Buryatia
1 artillery and 3 infantry moved from Belarus to Baltic States
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 armour moved from Yenisey to Buryatia
1 artillery and 3 infantry moved from Belarus to Baltic States
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Karelia, round 3 : 5/6 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 11 infantry
Germans defend with 2 artilleries and 9 infantry; Italians defend with 1 armour and 2 infantry
Russians roll dice for 3 artilleries and 11 infantry in Bessarabia, round 2 : 4/14 hits
Italians roll dice for 1 armour, 2 artilleries and 11 infantry in Bessarabia, round 2 : 6/14 hits
6 infantry owned by the Russians , 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 3 : 1/8 hits
Italians roll dice for 1 armour, 2 artilleries and 7 infantry in Bessarabia, round 3 : 2/10 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 4 : 2/6 hits
Italians roll dice for 1 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 4/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
2 artilleries owned by the Russians retreated to Ukraine
Italians win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 11 infantry
Casualties for Italians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 armour owned by the Russians lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.565
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 92Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.640
Median : 4.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 50Italians Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.303
Median : 3.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to Manchuria
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo ChinaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 armour and 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 1/4 hits
2 infantry owned by the British , 2 armour owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from 45 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 7 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 fighters and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Kwangtung : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 tactical_bombers and 4 transports
7 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 48
Russians : 30 / 37
Japanese : 47 / 47
Americans : 50 / 77
Chinese : 4 / 7
British : 33 / 38
UK_Pacific : 14 / 23
Italians : 17 / 22
ANZAC : 18 / 30
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.554
Median : 3.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 56Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.487
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 25 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 25 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Morocco, round 2 : 2/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to Midway
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.108
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18