@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 variance vs helmutpower (allies +10)
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Your dice are: 1,2,6,2,6,3,5,2,1
Why your casuaties was only 3 units?
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First time I forgot to drop my land units so I rerolled it. If those are your original dice you should have lost 5 units so I will take off 2 more planes. Sorry about that.
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I’ll be ok if you lost 3 or 4 planes cause my original dices make 5 hits the first round compare to 2 hits when you restart the game. We all know if you lost 3 more units, your 2nd round could’n be that good!
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sigh.
Alright, so I bombarded with 2 cruisers, 2 battleships and got 1 hit. Then I landed with 1 inf, 3 armour, 3 fighters, 3 tacticals, which rolled 2 5 5 5 6 6 6 4 3 1 and got 4 hits. So you lost 5 infantry on the first round and you have 1 inf, 3 art left.
On that first round your 6 inf, 3 art rolled 1 2 6 2 6 3 5 2 1 and got 5 hits. I lose 1 inf, 2 armor, 1 fig, 1 tac
Here is the second round…
attacking with 1 armour, 2 fig, 2 tac
Rolls: 3@3, 2@4; Total Hits: 13@3,: (6, 4, 5)2@4: (5, 2)you defend with 1 inf, 3 art
Rolls: 4@2; Total Hits: 14@2: (1, 6, 4, 6) -
round 3
attacking with 1 armour, 1 fig, 2 tac
Rolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (1, 6)you defend with 3 art
Rolls: 3@2; Total Hits: 23@2: (1, 2, 5) -
round 4
attacking with 1 armour, 1 tac
Rolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)you defend with 1 art
Rolls: 1@2; Total Hits: 11@2: (1) -
ridiculous.
attacking with 1 armour
Rolls: 1@3; Total Hits: 11@3: (3)you defend with 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 cruisers and 3 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Western United States to Central United States
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 destroyers moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 cruiser moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Morocco to United KingdomCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 94 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 fighter moved from Burma to KwangtungNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
3 infantry placed in Sikang
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaNon Combat Move - British
4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from French Central Africa to Nigeria
1 infantry moved from Tunisia to LibyaPlace Units - British
4 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalProduction/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 30 / 38
ANZAC : 14 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK I am getting an error that says “missing refresh header after login” error when I try to post, and no dice emails. The dice rolls are in the history. Nothing major was done on Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
4 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Western Australia to Northern Territory
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Germany to Germany -
intercept?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Novgorod
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun and 3 armour moved from Ukraine to Bryansk
1 aaGun and 3 armour moved from Western Ukraine to Bryansk
2 fighters moved from Western Germany to Germany
7 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 2.
Germans undo move 1.
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
4 infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Karelia
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
retreated to Novgorod
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Novgorod to Vologda
7 infantry moved from Amur to Buryatia
2 aaGuns moved from Korea to AmurPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 41 / 59
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 31 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





