@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 variance vs helmutpower (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Kwangtung
1 artillery and 3 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to KwangsiPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from Brazil to SurinameCombat - British
Non Combat Move - British
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Scotland to United KingdomPlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 artilleries moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
1 infantry moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from RussiansCombat - Italians
Battle in Tanganyika Territory
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians win, taking Tanganyika Territory from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 fighters
Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour and 2 artilleries
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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couldn’t post for some reason so I just saved and attached.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Rostov
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Baltic States
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 tactical_bomber
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Baltic States to RussiaPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
I never receive your dices for germany round 5…
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It must be because I had it playing a “local game” before I opened the file for France’s turn. You will see the dice rolls are in the game history.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 1 infantry moved from India to 39 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 72 Sea Zone
3 carriers moved from 80 Sea Zone to 72 Sea Zone
3 fighters and 3 tactical_bombers moved from 80 Sea Zone to 72 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
3 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Greece
1 submarine moved from 41 Sea Zone to 44 Sea Zone
4 bombers moved from Japan to 44 Sea ZoneCombat - Japanese
Battle in Greece
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 4 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 4 infantry
Battle in 44 Sea Zone
Japanese attack with 4 bombers and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 4 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - Japanese
4 bombers moved from 44 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from Greece to Bulgaria
1 bomber moved from Greece to BulgariaPlace Units - Japanese
3 bombers placed in Japan
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 battleships and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 2 infantry moved from Korea to Amur
2 fighters moved from Korea to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 battleships and 1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 artilleries and 2 infantry moved from Korea to Amur
2 fighters moved from Korea to AmurCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 6 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Amur to Korea
1 carrier, 4 destroyers, 2 submarines and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 bomber moved from Southern France to Morocco
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Hopei to Anhwe
1 artillery and 5 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
3 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 bomber moved from Southern Italy to Belgian Congo
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Albania to Greece
Italians take Greece from BritishCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,6,4,4,2,3,5
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Western Australia
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
france?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Western Ukraine to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 mech_infantry moved from Baltic States to Belarus
8 armour, 11 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
7 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries and 11 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 2 artilleries and 9 infantry
2 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Western Germany
British win with 1 artillery remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 9 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
8 infantry moved from Western Germany to Northern Italy
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Holland Belgium to GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Archangel
3 infantry moved from Volgograd to Tambov
1 artillery moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 fighters and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
having some technical difficulties……





