@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
14L souL (Axis) v ArtofWar1947 (Allies +13)
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Ew. I was ready to end that stalemate and come back in with Germany next turn. I never thought to survive, just trade at a good clip.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 3 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
3 armour and 4 mech_infantrys moved from Hopei to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Tsagaan Olom
1 tactical_bomber moved from Yenisey to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter and 2 tactical_bombers moved from Yunnan to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from New Guinea to PhilippinesPlace Units - Japanese
1 battleship, 1 carrier and 3 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in India
2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 tactical_bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 armour and 2 mech_infantrys
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 4 armour and 6 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 9 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
20 Sea Zone : 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 3 battleships, 5 carriers, 1 cruiser, 7 destroyers, 8 fighters, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun, 1 artillery and 1 mech_infantry
54 Sea Zone : 1 flag
Urals : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 20 / 31
Japanese : 77 / 87
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 15 / 11
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour and 1 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to France
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 1 tactical_bomber moved from Poland to Yugoslavia -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to Southern France
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to France
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 1 tactical_bomber moved from Poland to Yugoslavia -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Siberia
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Soviet Far East to 10 Sea Zone
1 bomber moved from Soviet Far East to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 75 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 33 PUs;
British buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 33 PUs;
British buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West IndiaPlace Units - British
1 bomber, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,6,4
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 21 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 artillery
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 bomber, 1 fighter and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 59
Russians : 20 / 31
Japanese : 76 / 87
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 16 / 14
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to West IndiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 artillery and 3 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
2 bombers moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to SmolenskCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Vologda, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
2 bombers moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
3 transports moved from 115 Sea Zone to 112 Sea Zone
3 aaGuns, 5 artilleries and 23 infantry moved from Bessarabia to Ukraine
5 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Poland to Novgorod
2 infantry moved from Novgorod to Archangel
2 armour moved from Archangel to Novgorod
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from France to Normandy Bordeaux
4 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 carrier, 2 destroyers and 2 fighters placed in 112 Sea Zone
1 infantry and 1 mech_infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,1,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Northern Italy : 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 12 infantry
Ukraine : 1 flag, 3 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 1 fighter, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 3 bombers, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 3 carriers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag, 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 74
Russians : 12 / 31
Japanese : 72 / 87
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 16 / 14
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
2 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
2 armour and 4 mech_infantrys moved from Novosibirsk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
2 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
2 armour and 4 mech_infantrys moved from Novosibirsk to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 4 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 4 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
4 aaGuns and 2 artilleries moved from Novosibirsk to Samara
1 fighter moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-JordanPlace Units - Russians
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUsTerritory Summary for Russians :
Trans-Jordan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 infantry
Rostov : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 12 infantry and 3 mech_infantrys
Novosibirsk : 1 infantry
Vologda : 1 artillery
Volgograd : 3 armour, 1 factory_minor and 6 mech_infantrys
Smolensk : 2 infantry
Samara : 4 aaGuns and 2 artilleries
Iraq : 1 flagProduction/PUs Summary :
Germans : 52 / 74
Russians : 19 / 28
Japanese : 72 / 87
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 15 / 14
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.805
Median : 3.000
Variance : 1.575
Standard Deviation : 1.255
Total rolls : 41Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.069
Median : 4.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 29Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 harbour, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Shensi to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
4 armour and 6 mech_infantrys moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsagaan Olom to NovosibirskCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Siberia, round 2 : 3/6 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Siberia, round 2 : 1/3 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Vologda
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Vologda
retreated to Vologda
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 4 armour and 6 mech_infantrys in Kazakhstan, round 2 : 2/10 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Vologda to Urals
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 aaGun and 1 artillery moved from Tsagaan Olom to Kansu
1 armour and 2 mech_infantrys moved from Hopei to Kansu
2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from 45 Sea Zone to India
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Korea to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to Korea
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
2 destroyers and 1 submarine placed in 36 Sea Zone
1 carrier and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 12 infantry and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery and 1 infantry
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Kazakhstan : 1 flag, 4 armour and 6 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 submarine
Dzavhan : 1 flag
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 4 carriers, 3 destroyers, 4 fighters, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag
Urals : 1 flag, 1 tactical_bomber
Novosibirsk : 1 flag, 1 armour, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 74
Russians : 16 / 28
Japanese : 75 / 77
Americans : 56 / 76
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 15 / 14
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
7 bombers moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo





