0% for April

14L souL (Axis) v ArtofWar1947 (Allies +13)

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Novgorod to Belarus
                5 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 6 infantry moved from Buryatia to Sakha

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Russia
                1 fighter placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 battleship, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
                1 artillery moved from Burma to India
                6 fighters and 6 tactical_bombers moved from Yunnan to India
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hunan to Shan State
                      Japanese take Shan State from UK_Pacific
                2 artilleries and 4 infantry moved from Hunan to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 35 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 :  0/5 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Java, round 3 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in India
                    Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in India, round 2 :  11/14 hits
                        UK_Pacific roll dice for 1 artillery, 6 infantry and 1 mech_infantry in India, round 2 :  4/8 hits
                        6 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in India
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 :  2/9 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                4 fighters and 5 tactical_bombers moved from India to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from Jehol to Manchuria
                1 aaGun, 1 artillery and 7 infantry moved from Chahar to Suiyuyan
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                1 battleship moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone

    Place Units - Japanese
                1 battleship, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 2 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 4 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 4 fighters, 1 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 7 infantry
        Kweichow : 1 flag, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 submarine and 1 transport
        6 Sea Zone : 2 battleships, 1 cruiser, 1 submarine and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 63 / 86
        Americans : 50 / 70
        Chinese : 2 / 8
        British : 28 / 34
        UK_Pacific : 5 / 0
        Italians : 18 / 33
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Kenya to 72 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from 80 Sea Zone to Iraq

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Kenya to 72 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 2 cruisers in Egypt, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 2 infantry in Egypt, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Egypt, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Egypt
                        British roll dice for 1 fighter and 1 infantry in Egypt, round 4 :  0/2 hits
                        Italians roll dice for 1 armour in Egypt, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                    1 fighter owned by the British retreated
                Battle in Iraq
                    British attack with 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship in Iraq, round 2 :  1/1 hits
                        British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    1 infantry retreated to Northwest Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to 80 Sea Zone
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 destroyer and 2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 destroyer and 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag
        81 Sea Zone : 2 cruisers and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        91 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 62 / 86
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 28 / 28
        UK_Pacific : 5 / 0
        Italians : 18 / 33
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.760
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 25

    Neutral_Axis Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.071
            Median : 4.500
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 battleship and 2 cruisers moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 :  1/3 hits
                        Italians roll dice for 1 armour and 2 infantry in Malta, round 2 :  1/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                2 aaGuns and 7 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                1 carrier and 2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour and 1 harbour
        Malta : 1 flag, 1 armour and 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 2 aaGuns, 7 infantry and 1 mech_infantry
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 infantry
        96 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports
        95 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        93 Sea Zone : 1 flag
        Yugoslavia : 1 artillery

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 62 / 86
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 28 / 28
        UK_Pacific : 5 / 0
        Italians : 19 / 35
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                5 armour, 2 artilleries, 11 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                3 artilleries and 13 infantry moved from Poland to Eastern Poland
                2 infantry moved from Bulgaria to Greece
                2 armour moved from Romania to Greece
                2 infantry moved from Bulgaria to Romania
                1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Germany to 113 Sea Zone
                1 mech_infantry moved from Norway to Finland
                1 mech_infantry moved from 113 Sea Zone to Norway
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
                1 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 fighter placed in France
                Germans undo move 2.
                1 fighter placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                2 armour, 1 artillery and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Romania : 2 infantry
        Germany : 2 aaGuns, 2 armour, 1 artillery, 1 factory_major and 3 mech_infantrys
        Norway : 1 mech_infantry
        Tobruk : 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Southern Italy : 1 bomber
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 2 aaGuns, 8 armour, 5 artilleries, 1 fighter, 24 infantry, 11 mech_infantrys and 3 tactical_bombers
        Bessarabia : 1 flag
        112 Sea Zone : 2 submarines
        113 Sea Zone : 1 transport
        96 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
        Bulgaria : 1 flag
        Greece : 1 flag, 2 armour and 2 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 5 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 45 / 47
        Russians : 34 / 37
        Japanese : 62 / 86
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 28 / 28
        UK_Pacific : 5 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Novgorod to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Baltic States
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Novgorod to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Baltic States
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 :  3/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Kansu
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Karelia to Bryansk
                4 artilleries and 14 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 aaGuns and 3 artilleries moved from Novgorod to Archangel
                1 fighter moved from Baltic States to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Kansu to Timguska
                1 aaGun and 6 infantry moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 infantry placed in Novgorod
                1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kansu : 2 infantry
        Timguska : 1 aaGun, 10 infantry and 1 tactical_bomber
        Buryatia : 1 aaGun and 6 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Bryansk : 2 aaGuns, 2 armour, 8 artilleries, 2 fighters, 38 infantry and 3 mech_infantrys
        Archangel : 2 aaGuns and 3 artilleries
        Russia : 1 airfield, 1 armour, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        Northwest Persia : 1 fighter and 2 infantry
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 61 / 86
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 28 / 28
        UK_Pacific : 5 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.586
            Standard Deviation : 1.259
            Total rolls : 30

    Neutral_Axis Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 3.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 22

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    Did not scramble German fighters to defend the transport in SZ 113 against the attack of the Soviet sub, because they could not fire on the sub without a German DD. I was surprised that triplea even asked about a scramble in this situation (unless I do not understand the rules).


  • You were correct.  TripleA is a flawed program.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                1 artillery and 7 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Java to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 2 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 4 tactical_bombers moved from Yunnan to Malaya

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Shensi, round 2 :  3/8 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 artillery and 7 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Kansu, round 2 :  2/8 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Malaya, round 2 :  2/11 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Malaya, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from 55 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                2 fighters and 4 tactical_bombers moved from Malaya to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Suiyuyan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 bomber placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 4 infantry
        Shensi : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 6 infantry
        Hopei : 1 flag, 1 armour and 2 mech_infantrys
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        36 Sea Zone : 1 battleship and 1 transport
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        West India : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 69 / 80
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

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