Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G40 Vold (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from South Australia to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Samara
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Samara
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGunsNon Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to 96 Sea Zone
3 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 mech_infantrys placed in Ukraine
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,3,6
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 cruisers moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
4 carriers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Timguska to Kansu
1 artillery moved from Shensi to Szechwan
2 mech_infantrys moved from Shensi to Szechwan
7 mech_infantrys moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Central Mongolia to Chahar
1 infantry moved from Central Mongolia to Chahar
3 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yenisey to Olgiy
3 mech_infantrys moved from Kiangsu to Hunan
4 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Kwangsi to Hunan
2 artilleries moved from Kwangtung to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Celebes from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Celebes to 44 Sea Zone
3 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in NorwayNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 2 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in Alexandria
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 artilleries moved from India to Burma
1 mech_infantry moved from Persia to Northwest Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
5 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 transports placed in 109 Sea Zone
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking Morocco from Americans, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries moved from Northern Italy to Southern France
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Russia
9 armour, 37 artilleries, 2 fighters, 23 infantry and 40 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 9 armour, 37 artilleries, 5 bombers, 2 fighters, 26 infantry and 43 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 16 artilleries, 1 bomber, 1 factory_major, 74 infantry and 2 mech_infantrys
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 17 artilleries, 5 bombers, 2 fighters and 26 mech_infantrys remaining. Battle score for attacker is 100
Casualties for Germans: 20 artilleries, 26 infantry and 17 mech_infantrys
Casualties for Russians: 4 aaGuns, 16 artilleries, 1 bomber, 74 infantry and 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Samara to Volgograd
1 aaGun moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
5 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Eastern Poland
3 artilleries moved from Belarus to Novgorod
1 aaGun moved from Smolensk to Belarus
6 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Yugoslavia to Northern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
5 infantry placed in Germany
2 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 79 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 armour moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - Russians
Non Combat Move - Russians
1 armour moved from Alexandria to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Java
3 tactical_bombers moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
2 battleships, 4 carriers, 1 destroyer, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Olgiy to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Olgiy to Kansu
1 artillery moved from Dzavhan to Tsagaan Olom
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
4 mech_infantrys moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 artillery moved from Szechwan to Yunnan
8 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Kwangsi to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
4 mech_infantrys moved from Hunan to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 10 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 12 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 4 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in French Indo China
Japanese attack with 2 artilleries and 4 mech_infantrys
British defend with 2 artilleries and 2 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries and 4 mech_infantrys
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
3 artilleries moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 10 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - British
Purchase Units - British
British buy 4 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
6 artilleries moved from Shan State to Yunnan
6 artilleries and 2 infantry moved from Burma to YunnanCombat - British
Battle in Morocco
British attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
British win, taking Morocco from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 12 artilleries and 2 infantry
Japanese defend with 1 artillery and 11 mech_infantrys
British win, taking Yunnan from Japanese with 3 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 11 mech_infantrys
Casualties for British: 9 artilleries and 2 infantryNon Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery moved from French Indo China to Shan State
9 infantry moved from India to Burma
1 bomber moved from Egypt to Gibraltar
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
British undo move 2.
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to LibyaCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 bomber and 1 harbour; Americans defend with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians win, taking Gibraltar from British with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 bomber
Casualties for Americans: 2 artilleries, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Southern FrancePlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French





