@axis-dominion sounds good fire it up whenever you want
14L G40 Vold (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 factory_minor and 4 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to YunnanCombat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Gibraltar
British attack with 1 armour and 1 bomber
Germans defend with 1 harbour and 2 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Iraq
British attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 3 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Ethiopia to Egypt
1 bomber moved from Gibraltar to French West Africa
1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery moved from India to Burma
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Alexandria to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 submarine placed in 71 Sea Zone
3 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,2,3,1,4
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
I forgot a noncomm, here’s an updated file
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 fighters moved from Holland Belgium to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Trans-JordanNon Combat Move - Italians
1 armour moved from Holland Belgium to Greater Southern Germany
1 battleship moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to TunisiaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
You didn’t use the updated file that I posted at 7am this morning with my UK noncomm. If you did, you would not have been able to do the move you did in Italy.
Please go back and use that file for your turn. My ANZAC turn had no combat, I can easily redo it.
Thanks.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Bessarabia
2 fighters moved from Holland Belgium to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer
Casualties for Italians: 2 fighters
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 2 fighters
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Romania to Bessarabia
2 fighters moved from Holland Belgium to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 destroyer
Casualties for Italians: 2 fighters
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 2 fighters
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 armour
EDIT: Adding units owned by Italians to Germany: 1 armour
EDIT: Turning off Edit Mode -
You didn’t use the updated file that I posted at 7am this morning with my UK noncomm. If you did, you would not have been able to do the move you did in Italy.
Please go back and use that file for your turn. My ANZAC turn had no combat, I can easily redo it.
Thanks.
V
Apologies Vold, I confused the 2 files.
I repeated one combat, and adjusted the result with Edit to reflect the same result I had the first time. Then I did a different attack, not very lucky to Russia…
I will need your OOL for Uk bomber and tac when I move Germany, if I hit with my bomber, what is your casualty?, I guess it is the Bomber.
Thx
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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No worries - I’ve done the exact same thing before.
on OOL; assuming a single bomber, OOL would be the fr troop, bomber then tac.
If you can manage to bring something else, finalize the combat and I’ll give you the OOL.
V
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No worries - I’ve done the exact same thing before.
on OOL; assuming a single bomber, OOL would be the fr troop, bomber then tac.
If you can manage to bring something else, finalize the combat and I’ll give you the OOL.
V
Thanks Vold,
Just one bomber, will apply that OOL.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Karelia to Novgorod
14 infantry moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
2 artilleries moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Slovakia HungaryCombat - Germans
Non Combat Move - Germans
1 submarine moved from 118 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 bomber moved from Morocco to Northern Italy
1 bomber moved from Northern Italy to Western Germany
3 aaGuns moved from Baltic States to Novgorod
8 artilleries moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
10 artilleries moved from Western Germany to Germany
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 infantry moved from Southern France to Northern Italy
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
6 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 mech_infantrys placed in Germany
3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Changed my mind and did not attack, I had not noticed you would have a French infantry protecting your planes.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 20 infantry moved from Belarus to Bryansk
1 bomber, 10 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Bessarabia
2 armour and 2 mech_infantrys moved from Shensi to Szechwan
2 infantry moved from Tsagaan Olom to Kansu
11 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 bomber moved from Bryansk to Russia
4 aaGuns moved from Belarus to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 infantry moved from Siberia to Amur
2 artilleries, 9 infantry and 1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Suiyuyan
4 infantry moved from Kweichow to Szechwan
1 armour moved from Kwangsi to Szechwan
4 fighters moved from Kwangsi to Szechwan
4 tactical_bombers moved from Kwangsi to Szechwan
3 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 3 transports moved from 36 Sea Zone to 44 Sea Zone
2 artilleries moved from 44 Sea Zone to Celebes
3 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
2 carriers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 6 fighters, 4 infantry and 6 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys; Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
6 fighters moved from Szechwan to Kwangsi
6 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Hopei to Kweichow
1 fighter moved from Amur to Japan
1 tactical_bomber moved from Amur to JapanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total





