14L G40 KionAAA (Axis) vs JuanSpain (Allies + 9)


  • The german Luftwaffel attacked the english fleet at Egypt.
    3 fighter, 4 tactical bomber and 2 strategical bomber scored 4 hits.
    What should get hit?
    file in attachment.

    Kion

  • '19 '18 '17 '16 '15

    Hi!

    2 to the carrier and the other 2 to the destroyers.

    thx


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries and 9 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                6 armour, 3 artilleries and 18 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                2 armour moved from Poland to Belarus

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 8 armour, 3 artilleries and 19 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 3 artilleries and 19 infantry in Belarus, round 2 :  6/30 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 8 armour, 3 artilleries and 19 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                        Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 :  4/9 hits
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 :  3/6 hits
                        2 tactical_bombers owned by the Germans , 1 carrier owned by the British , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 :  4/6 hits
                        British roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 :  2/3 hits
                        1 tactical_bomber owned by the British , 1 transport owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British and 2 fighters owned by the Germans lost in 98 Sea Zone
                        1 transport owned by the British lost in 98 Sea Zone
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 fighters and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from 98 Sea Zone to Syria
                3 aaGuns moved from Baltic States to Belarus
                1 aaGun moved from Poland to Eastern Poland
                6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 artilleries and 7 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                4 infantry moved from Finland to Norway

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 artilleries and 8 infantry moved from Karelia to Finland
                2 fighters moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Archangel to Novgorod

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Archangel to Smolensk
                1 aaGun moved from Archangel to Smolensk
                10 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                2 fighters moved from Novgorod to Smolensk
                1 aaGun moved from Karelia to Finland
                2 aaGuns, 2 artilleries and 7 infantry moved from Bryansk to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Hopei
                1 armour moved from Jehol to Hopei
                3 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Kwangsi to Hopei
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam


  • Scramble yes/no/what/from whom/holy fuck how did you get to attack with so many units?


  • Oh yea, and also OOL if it differs from the normal “max defense”.

  • '20 '18 '17 '15

    Scramble the three ANZAC fighters, OOL is max defense please.


  • Thanks whackamatt, but I waited for an answer of JuanSpain.
    Or are you some kind of brothers or hivemind?

  • '19 '18 '17 '16 '15

    Same response as Whackamatt, the 3 Anzac fighters, and Max defense please.

    Please ignore the personal message I sent, I was confused with another game.

    Thx


  • Programm error so I’m posting it manually.
    There were some lucky numbers on your side in the battle at the bay of Queensland.

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Hopei
                1 armour moved from Jehol to Hopei
                3 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Kwangsi to Hopei
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in Guam
                Battle in Hopei
                    Japanese attack with 1 armour, 2 bombers, 4 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 4 infantry and 1 mech_infantry in Hopei, round 2 :  4/8 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Celebes from Dutch, taking Guam from Americans, taking Hopei from Chinese with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sumatra
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  6/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 :  10/13 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 3 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 :  7/11 hits
                        Americans roll dice for 5 fighters in 54 Sea Zone, round 3 :  4/5 hits
                        Americans roll dice for 1 battleship, 3 cruisers and 2 transports in 54 Sea Zone, round 3 :  3/4 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 3 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 3 fighters owned by the Japanese , 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 54 Sea Zone, round 4 :  4/5 hits
                        Americans roll dice for 1 fighter in 54 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Americans , 2 transports owned by the Americans , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports

    Non Combat Move - Japanese
                2 bombers moved from Hopei to Kwangsi
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Yunnan
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
                1 artillery and 1 infantry moved from Yunnan to Szechwan

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                    Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 54 Sea Zone
                    Americans attack with 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports
                    Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 60
                    Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Americans
                3 fighters moved from 54 Sea Zone to Queensland
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 1 submarine and 3 transports
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 carriers, 1 submarine and 3 transports
                EDIT: Removing units owned by Americans from Central United States: 3 mech_infantrys
                EDIT: Removing units owned by Americans from Central United States: 3 infantry
                EDIT: Adding units owned by Americans to Quebec: 3 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Tanganyika Territory to Kenya
                1 battleship moved from 76 Sea Zone to 71 Sea Zone
                3 infantry moved from Persia to Iraq
                1 fighter moved from India to 41 Sea Zone
                1 tactical_bomber moved from India to Iraq
                1 fighter moved from India to Iraq

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    1 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 tactical_bomber moved from Iraq to Persia
                3 artilleries moved from Alexandria to Egypt
                3 infantry moved from Alexandria to Egypt
                1 fighter moved from 41 Sea Zone to India

    Place Units - British
                2 artilleries placed in Egypt
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,2,2
                British collect 25 PUs (8 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from 101 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 106 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to 95 Sea Zone
                1 armour, 1 bomber, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour, 1 bomber and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 :  0/3 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        1 artillery owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 :  0/2 hits
                        French roll dice for 2 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 4 :  0/2 hits
                        French roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 5 :  1/2 hits
                        French roll dice for 2 infantry in Morocco, round 5 :  1/2 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour in Morocco, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                        1 armour owned by the Italians lost in Morocco
                    French win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 2 fighters
                    French defend with 1 destroyer
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 :  1/4 hits
                        French roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from French with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 fighters moved from 99 Sea Zone to Iraq
                4 aaGuns and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 transports placed in 93 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                8 armour, 3 artilleries and 19 infantry moved from Belarus to Smolensk
                6 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
                1 bomber moved from Western Germany to Smolensk
                2 bombers moved from Syria to Smolensk

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Smolensk
                    Germans attack with 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys
                    Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Smolensk :  0/3 hits
                        Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 19 infantry and 3 mech_infantrys in Smolensk, round 2 :  19/42 hits
                        Russians roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  12/34 hits
                        16 infantry owned by the Russians , 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Smolensk
                        Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 7 infantry and 3 mech_infantrys in Smolensk, round 3 :  11/30 hits
                        Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  5/18 hits
                        11 infantry owned by the Russians and 5 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 2 infantry and 3 mech_infantrys in Smolensk, round 4 :  11/25 hits
                        Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 :  5/7 hits
                        1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians , 2 fighters owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 14 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 76
                    Casualties for Germans: 19 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 bombers moved from Smolensk to Belarus
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                3 artilleries and 7 infantry moved from Poland to Baltic States
                1 aaGun moved from Eastern Poland to Belarus
                1 bomber moved from Belarus to Baltic States
                2 tactical_bombers moved from Syria to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Western Germany
                1 mech_infantry moved from Eastern Poland to Belarus

    Place Units - Germans
                1 bomber and 1 mech_infantry placed in Germany
                1 destroyer placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Norway: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                3 submarines placed in 112 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Bryansk to Belarus
                1 armour moved from Rostov to Belarus
                2 mech_infantrys moved from Rostov to Belarus
                8 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea

  • '19 '18 '17 '16 '15

    Scramble decisions and OOLs pls.

    Cheers

    Juan

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