No intercept
14L G40 MrRoboto (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - British
Battle in Norway
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking Norway from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 45 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 125 Sea Zone to 112 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
2 artilleries placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from Neutral_Allies
Italians take West India from UK_Pacific
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from French
Italians take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
3 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
3 armour moved from Iraq to Egypt
3 fighters moved from Iraq to Southern Italy
1 fighter moved from Trans-Jordan to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern ItalyCombat - Italians
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 artillery
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Timguska
2 tactical_bombers moved from Bryansk to Vologda
1 artillery moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from Tunisia to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 4 fighters
Americans defend with 1 artillery and 3 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 artillery, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Timguska
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Vologda to Novgorod
3 artilleries moved from Belarus to Bryansk
1 artillery moved from Bessarabia to Ukraine
3 artilleries moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Morocco to 95 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
10 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 6 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
EDIT: 2 aaGuns and 21 infantry moved from Buyant-Uhaa to Jehol
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
5 fighters and 3 tactical_bombers moved from Burma to 35 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Siam to Malaya
1 mech_infantry moved from India to Shan State
1 artillery moved from India to Burma
3 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Buryatia
7 artilleries moved from Amur to Manchuria
5 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in Shensi
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 2 transports
British defend with 1 submarine
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in India
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Non Combat Move - British
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Tanganyika Territory to RhodesiaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
2 armour moved from Ethiopia to Belgian Congo
Italians take Kenya from British
Italians take Belgian Congo from British
2 armour moved from French Central Africa to Belgian Congo
3 armour moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Persia to Trans-JordanCombat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to UkrainePlace Units - Italians
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
1 infantry placed in Southern Italy
3 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 15 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Timguska to Suiyuyan
Germans take Kansu from Chinese
Germans take Suiyuyan from Chinese
1 infantry moved from Volgograd to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
6 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 6 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Finland from British with 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Tambov
1 tactical_bomber moved from Finland to Germany
5 mech_infantrys moved from Northern Italy to France
8 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Novgorod to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Germany
3 artilleries moved from Novgorod to Belarus
3 artilleries moved from Belarus to Bryansk
4 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to GermanyPlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Western Germany
1 fighter placed in Germany
4 infantry placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in VolgogradTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Smolensk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
2 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Burma to Shan State
4 mech_infantrys moved from Hunan to Kweichow
4 mech_infantrys moved from Hunan to Anhwe
1 mech_infantry moved from Hunan to Anhwe
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Buyant-Uhaa to Jehol
7 artilleries, 5 infantry and 9 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Shan State
3 infantry moved from Kiangsu to Shantung
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Jehol
5 fighters moved from 19 Sea Zone to Jehol
3 tactical_bombers moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Jehol
Japanese attack with 7 artilleries, 5 fighters, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 19 infantry; Chinese defend with 1 fighter and 3 infantry
Japanese win, taking Jehol from Chinese with 7 artilleries, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 8 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Anhwe
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan State
3 tactical_bombers moved from Jehol to 19 Sea Zone
5 fighters moved from Jehol to 19 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 19 Sea Zone
1 destroyer and 2 fighters placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
I’m giving up that game. Well done sir.
Wanna start another?
I’ll bid allies+9
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Thanks Daniel,
I still think it is almost impossible beating you even with Allies + 0, I think your concentration was not as good as other times in this game and that gave me a chance.
But I accept your bid, given you accepted to play Allies + 0 and that was generous.
Given we have more than 12 games each in 2014 league, and we are now 2-1, lets have the forth game and lets see if I can force the 5th!!!
Placement as usual?
Have fun and good luck!
Juan
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Yeah I did make mistakes in the Middle East this game. Totally offered Italy Egypt, Iraq and Persia, even with factories.
But you capitalized very well on my mistakes and made none yourself. Also, your play with Japan was really strong.
So, you deserved the win.
We could spice things up a bit and let me play the Axis this time too :-)
Otherwise yes, I would take the usual placement. -
I was thinking on a different strategy for Germany and may be test it in this game, but if you prefer taking Axis, I believe you deserve choosing this time, so my placement for Allies is as usual also.
Cheers
Juan
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Link to the new game: www.axisandallies.org/forums/index.php?topic=32737.0
Awaiting scramble orders!





