TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Burma to India
4 fighters moved from French Indo China to India
10 mech_infantrys moved from Burma to Shan State
3 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 mech_infantrys moved from Yunnan to Sikang
2 fighters moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
3 mech_infantrys moved from Chahar to Shensi
6 mech_infantrys moved from Olgiy to Kansu
4 mech_infantrys moved from Olgiy to Urals
1 mech_infantry moved from Soviet Far East to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Anhwe
4 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in India
Japanese attack with 4 fighters and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 13PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; Chinese defend with 2 infantry
retreated to Sikang
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 15 mech_infantrys
Americans defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 14 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
3 fighters moved from India to Burma
2 fighters moved from Sikang to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,5,4,2,6,4,5,1,6,6,5,3,3,2,1,5,4,6,3,3,5,2,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,1,5,5,6,5,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,3,2,5,1,3,2,1,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,1,5,1,5,1,6,4,4,1,4,3,5,5
Japanese collect 22 PUs (33 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs