Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - British
British buy 1 armour, 5 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 bomber moved from Archangel to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Belgian Congo to Egypt
8 artilleries moved from India to West India
2 infantry moved from India to West India
1 carrier and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Archangel to Ukraine
2 bombers moved from India to Ukraine
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Samara to Russia
2 bombers moved from India to Iraq
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Kansu
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - British
2 bombers moved from Iraq to Persia
4 aaGuns moved from India to West India
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Bessarabia to Ukraine
1 aaGun moved from Novgorod to Karelia
1 bomber moved from Kansu to RussiaPlace Units - British
1 armour and 2 artilleries placed in Persia
3 infantry placed in Egypt
2 transports placed in 110 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Western Germany to Southern France
3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,6,6,1,2,4,2
Italians collect 1 PU (11 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to West India
2 fighters moved from India to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from India to Persia
1 bomber moved from Russia to West IndiaCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Purchase Units - Germans
Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour and 60 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
11 mech_infantrys moved from Belarus to Archangel
6 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from Romania to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
15 artilleries moved from Belarus to Eastern Poland
10 artilleries moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 fighters moved from Romania to Western GermanyCombat - Germans
Battle in Archangel
Germans attack with 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 15 artilleries and 8 mech_infantrys
British defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 15 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
British defend with 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 bomber and 2 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 9 armour and 60 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 9 armour and 59 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Baltic States to NovgorodPlace Units - Germans
3 infantry placed in Western Germany
2 infantry placed in France
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2,1,4,6,2,3,3
Germans collect 35 PUs (6 lost to blockades); end with 35 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Ukraine to Smolensk
3 artilleries and 7 infantry moved from Tambov to Russia
3 artilleries and 3 infantry moved from Tambov to Samara
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Ukraine
2 aaGuns moved from Tambov to Russia
1 aaGun moved from Tambov to Bryansk
4 artilleries and 10 infantry moved from Tambov to Bryansk
8 infantry moved from Tambov to Bryansk
1 artillery and 9 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Ukraine to Smolensk
3 artilleries and 7 infantry moved from Tambov to Russia
3 artilleries and 3 infantry moved from Tambov to Samara
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Ukraine
2 aaGuns moved from Tambov to Russia
1 aaGun moved from Tambov to Bryansk
4 artilleries and 10 infantry moved from Tambov to Bryansk
8 infantry moved from Tambov to Bryansk
1 artillery and 9 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Burma to India
4 fighters moved from French Indo China to India
10 mech_infantrys moved from Burma to Shan State
3 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 mech_infantrys moved from Yunnan to Sikang
2 fighters moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
3 mech_infantrys moved from Chahar to Shensi
6 mech_infantrys moved from Olgiy to Kansu
4 mech_infantrys moved from Olgiy to Urals
1 mech_infantry moved from Soviet Far East to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Anhwe
4 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in India
Japanese attack with 4 fighters and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 13PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; Chinese defend with 2 infantry
retreated to Sikang
Chinese win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 15 mech_infantrys
Americans defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 14 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
3 fighters moved from India to Burma
2 fighters moved from Sikang to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,5,4,2,6,4,5,1,6,6,5,3,3,2,1,5,4,6,3,3,5,2,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,6,6,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,1,5,5,6,5,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,6,3,2,5,1,3,2,1,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,1,5,1,5,1,6,4,4,1,4,3,5,5
Japanese collect 22 PUs (33 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 9 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
2 bombers moved from Gibraltar to Southern France
2 armour moved from Karelia to Norway
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 battleship and 2 cruisers moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to ManchuriaCombat - Americans
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 2 bombers and 3 fighters
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Americans attack with 2 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Americans win, taking Manchuria from Japanese with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 carriers moved from 37 Sea Zone to 19 Sea Zone
4 fighters moved from 37 Sea Zone to 19 Sea Zone
5 destroyers moved from 37 Sea Zone to 19 Sea Zone
6 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 bombers and 3 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Eastern United States to 109 Sea Zone
2 bombers moved from 109 Sea Zone to United Kingdom
2 bombers moved from Persia to Russia
1 bomber moved from West India to Russia
2 infantry moved from Alberta Saskatchewan Manitoba to Central United StatesPlace Units - Americans
3 infantry placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 carrier placed in 10 Sea Zone
1 transport placed in 1 Sea Zone
1 artillery and 1 infantry placed in Alaska
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 10.
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - British
British buy 1 airfield, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 2 fighters moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Karelia to Finland
1 mech_infantry moved from Ukraine to Romania
British take Romania from Germans
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Persia to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
5 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
18 mech_infantrys moved from Persia to West India
6 armour moved from Persia to West India
4 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Persia to Caucasus
2 bombers moved from Persia to Urals
1 bomber moved from Russia to Urals
2 bombers moved from Ukraine to Urals
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Tsinghai to Urals
1 infantry moved from Sikang to TsinghaiCombat - British
Battle in Urals
British attack with 5 bombers, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry and 4 mech_infantrys
British win, taking Urals from Japanese with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
5 bombers moved from Urals to Russia
1 mech_infantry moved from Syria to Northwest Persia
2 mech_infantrys moved from Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to West India
5 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Karelia to Finland
1 mech_infantry moved from Ukraine to RussiaPlace Units - British
1 airfield placed in Persia
1 infantry and 2 mech_infantrys placed in Persia
2 infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Russia: 4 fighters
EDIT: Removing units owned by British from Persia: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 46 PUs; end with 46 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 fighters moved from Southern France to Western Germany
6 mech_infantrys moved from Northern Italy to France
3 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Western Germany to DenmarkTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,4,5,1,5,4,4,1,2
Italians collect 7 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
2 infantry moved from Paulau Island to 34 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Western Australia to Northern Territory
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from Northern Territory to New South Wales
1 fighter moved from Queensland to Northern Territory
1 bomber moved from West India to Russia
2 fighters moved from Persia to West India
1 fighter moved from Persia to West IndiaCombat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I made an adjustment on the US DD in the pacific - I had moved most of them, then lost them with the ANZAC…hope not a problem, 2 went to AUS, 1 joined the other fleet.
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
2 fighters moved from Western Germany to Romania
1 mech_infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Northern Italy to Romania
10 mech_infantrys moved from Archangel to Belarus
10 artilleries moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
7 mech_infantrys moved from Novgorod to Belarus
14 artilleries and 5 mech_infantrys moved from Eastern Poland to Belarus
7 mech_infantrys moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
37 mech_infantrys moved from Trans-Jordan to Iraq
8 armour moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
7 mech_infantrys moved from Trans-Jordan to IraqCombat - Germans
Battle in Belarus
Germans attack with 27 artilleries and 22 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 27 artilleries and 21 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 15 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Egypt from British with 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Romania from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 9 armour and 44 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Iraq from British with 9 armour and 44 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Romania to Germany
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Novgorod to Archangel
4 mech_infantrys moved from Germany to France
5 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in France
2 infantry placed in Western Germany
3 mech_infantrys placed in Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,5,1,3,5,4,6,6,5
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 2 infantry moved from Smolensk to Archangel
4 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
2 artilleries moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Smolensk to Western Ukraine
1 fighter and 9 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Volgograd to Tambov
2 artilleries and 2 infantry moved from Samara to Tambov
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Northwest Persia to Caucasus
2 aaGuns, 6 artilleries and 27 infantry moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Russia
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 infantry moved from Timguska to Urals
5 mech_infantrys moved from Kansu to Urals
1 mech_infantry moved from Anhwe to Kiangsu
2 mech_infantrys moved from Kwangtung to Kiangsu
2 fighters moved from Yunnan to Kiangsu
4 mech_infantrys moved from Shensi to Szechwan
3 mech_infantrys moved from Shensi to Szechwan
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Yunnan to Kwangtung
3 fighters moved from French Indo China to Kwangtung
13 mech_infantrys moved from Shan State to Yunnan
3 fighters moved from Burma to French Indo ChinaCombat - Japanese
Battle in Urals
Japanese attack with 1 infantry and 5 mech_infantrys
British defend with 2 mech_infantrys
Japanese win, taking Urals from Russians with 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to AnhwePlace Units - Japanese
1 fighter and 9 infantry placed in Japan
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,4,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,3,4,6,1,3,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,2,3,5,3,4,1,1,3,2,5,2,1,5,3,3,1,2,6,5,1,2,3,6,5,4,1,1,4,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,5,3,5,5,2,3,1,6,6,4,3,1,3
Japanese collect 26 PUs (26 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 4 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 19 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
Chinese take Jehol from Japanese
2 bombers moved from Russia to Central Mongolia
2 bombers moved from Central Mongolia to Manchuria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Russians take Amur from Japanese
Russians take Sakha from Japanese
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 8 artilleries, 2 bombers, 3 fighters and 8 infantry moved from Normandy Bordeaux to France
2 bombers moved from United Kingdom to France
1 bomber moved from Russia to NorwayCombat - Americans
Battle in Soviet Far East
Battle in Anhwe
Americans attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 2 fighters
Americans win, taking Soviet Far East from Japanese with 4 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Okinawa
Battle in France
Americans attack with 1 armour, 8 artilleries, 4 bombers, 3 fighters and 8 infantry
Germans defend with 1 airfield, 7 artilleries, 1 factory_minor, 5 infantry and 4 mech_infantrys; Italians defend with 1 aaGun, 3 infantry and 6 mech_infantrys
retreated to France
Germans win, taking Okinawa from Japanese with 2 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 5 artilleries, 5 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun, 3 infantry and 6 mech_infantrys
Casualties for Americans: 1 armour, 8 artilleries, 1 fighter and 8 infantryNon Combat Move - Americans
4 bombers and 2 fighters moved from France to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour and 3 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Normandy Bordeaux
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
4 infantry moved from Western United States to British Columbia
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Anhwe to 19 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
2 transports placed in 1 Sea Zone
1 artillery placed in Alaska
Americans undo move 3.
1 infantry placed in Alaska
3 infantry placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total





