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14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                6 infantry moved from Timguska to Kansu
                3 infantry moved from Kazakhstan to Tsinghai
                12 infantry moved from Buryatia to Amur
                1 infantry moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  3/9 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Volgograd to Tsinghai
                2 aaGuns moved from Buryatia to Amur
                1 bomber moved from Buryatia to Amur
                1 artillery and 3 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Iraq to Caucasus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs

    Territory Summary for Russians :

    Kansu : 6 infantry
        Tsinghai : 3 infantry and 1 mech_infantry
        Amur : 2 aaGuns, 1 bomber and 12 infantry
        Romania : 1 flag, 1 artillery and 2 infantry
        Poland : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 artillery and 3 infantry
        Eastern Poland : 3 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 4 aaGuns, 2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Caucasus : 2 fighters and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 6
        Italians : 14 / 18
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Neutral_Axis Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.867
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 10 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 destroyers moved from 43 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 artillery moved from Kiangsi to Kwangtung

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 69 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 109 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 110 Sea Zone to Morocco
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Morocco
                2 transports placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
        26 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 airfield and 1 bomber
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 59 / 69
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 25 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 58 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Tunisia
                1 fighter and 1 tactical_bomber moved from Malta to Tunisia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Tunisia
                1 fighter and 1 tactical_bomber moved from Malta to Tunisia

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from 83 Sea Zone to French West Africa

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
        39 Sea Zone : 1 submarine
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Morocco : 2 fighters and 1 tactical_bomber
        French West Africa : 2 infantry
        Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        83 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    I had to edit in the non combat moves of the American turn when I miscounted the range for the fighter and I skipped the scramble from London into sea zone 110.  The saved turn shows an extra fighter there, the correct battle was a possible scrambled German tac bomber (defends at a 3) against a destroyer (attacks at a 2) and a bomber(attacks at a 4).  The battle simulator showed that as a very bad scramble, but we can roll on the forum if you really want to try to save the one transport there.  The scramble from London to 109 was an automatic skip as the tac bomber couldn’t defend the three transports there against the submarine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 fighters moved from 97 Sea Zone to Romania
                2 armour, 1 bomber and 1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Romania
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking 97 Sea Zone from British, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 3 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Southern Italy
                2 fighters moved from Romania to 97 Sea Zone

    Place Units - Italians
                2 submarines placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 13 PUs; end with 13 PUs total

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 harbour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to New South Wales
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 harbour placed in New Guinea

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        New Guinea : 1 artillery, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 transport
        Alexandria : 1 flag
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 39 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 39 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 1 carrier, 1 cruiser, 4 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour and 7 infantry moved from Karelia to Novgorod
                1 armour and 2 infantry moved from 127 Sea Zone to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                2 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                2 bombers moved from United Kingdom to Poland
                1 mech_infantry moved from Slovakia Hungary to Belarus
                      Germans take Belarus from Russians
                1 tactical_bomber moved from United Kingdom to Southern Italy
                1 tactical_bomber moved from Southern Italy to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Poland from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                Battle in Nenetsia
                Battle in Novgorod
                    Germans attack with 2 armour, 2 fighters and 9 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                    Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 8 infantry

    Non Combat Move - Germans
                2 fighters moved from Novgorod to 127 Sea Zone
                2 bombers and 2 tactical_bombers moved from Poland to Eastern Poland
                8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 4 armour, 2 artilleries, 17 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Bulgaria to Romania
                2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Eire to Scotland

    Place Units - Germans
                2 armour, 1 artillery and 7 infantry placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Germans collect 50 PUs (7 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Amur to Japan
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                3 infantry and 1 mech_infantry moved from Tsinghai to Sikang
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                2 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                3 infantry moved from Russia to Vologda
                3 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Japan causes 6 damage total.
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Russians attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    1 mech_infantry owned by the Russians retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                5 infantry moved from Kansu to Shensi
                2 fighters and 1 tactical_bomber moved from Caucasus to Russia
                3 infantry moved from Russia to Bryansk
                4 aaGuns moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Bryansk to Russia
                5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 bomber moved from Japan to Amur

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Shensi : 6 infantry
        Tsinghai : 1 mech_infantry
        Amur : 2 aaGuns, 1 bomber and 12 infantry
        Kazakhstan : 3 infantry
        Egypt : 2 mech_infantrys
        Belarus : 1 artillery and 1 infantry
        Bryansk : 4 aaGuns, 5 artilleries and 24 infantry
        Bessarabia : 5 infantry
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 3 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 2 armour
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 69
        Americans : 53 / 73
        Chinese : 4 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.966
            Median : 4.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.050
            Median : 4.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_majors; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 3 artilleries, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
                1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers moved from Manchuria to Amur
                2 bombers moved from Yunnan to Amur
                1 infantry moved from Sikang to Shensi
                1 artillery and 3 infantry moved from Szechwan to Shensi
                1 artillery moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
                1 armour moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 bomber and 12 infantry
                    4 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Manchuria
                    Russians win with 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 6 infantry
                    Casualties for Russians: 2 aaGuns, 1 bomber and 8 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                    Russians defend with 6 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 6 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from Yunnan to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                2 bombers, 2 fighters and 3 tactical_bombers moved from Amur to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Manchuria
                2 bombers placed in Japan
                Japanese undo move 3.
                1 submarine placed in 19 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 55 PUs (3 lost to blockades); end with 62 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 37 Sea Zone
                1 submarine moved from 46 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 37 Sea Zone
                1 submarine moved from 46 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Southern Italy causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Tunisia
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 submarines and 2 transports placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
        32 Sea Zone : 1 transport
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        26 Sea Zone : 3 destroyers and 1 transport
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 bomber and 1 mech_infantry
        Libya : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 3 submarines and 2 transports
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 58 / 62
        Americans : 54 / 74
        Chinese : 2 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 57 / 62
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Tunisia to Southern Italy

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Tunisia to Southern Italy

    Combat - British
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern Italy causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Southern Italy to Tunisia
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                4 aaGuns, 4 artilleries, 1 fighter and 17 infantry moved from India to Burma
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 4 aaGuns, 4 artilleries, 1 fighter and 17 infantry
        India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
        41 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Morocco : 2 fighters, 2 infantry and 1 tactical_bomber
        French West Africa : 1 artillery and 1 infantry
        Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 armour, 1 artillery and 2 infantry
        83 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        91 Sea Zone : 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 62
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair 1 damage on 1 airfield; Remaining resources: 12 PUs;
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 artillery and 1 infantry moved from Romania to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 5 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Novgorod
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

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