I’m glad for the small delay. No worries from me, and thanks for the timeline
14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to EgyptNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 harbour placed in New GuineaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 1 artillery, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 transport
Alexandria : 1 flag
Egypt : 1 infantryProduction/PUs Summary :
Germans : 50 / 57
Russians : 39 / 57
Japanese : 57 / 69
Americans : 53 / 73
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 57
Russians : 39 / 57
Japanese : 57 / 69
Americans : 53 / 73
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 1 carrier, 1 cruiser, 4 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
1 armour and 7 infantry moved from Karelia to Novgorod
1 armour and 2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Western Germany to Novgorod
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
2 bombers moved from United Kingdom to Poland
1 mech_infantry moved from Slovakia Hungary to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from United Kingdom to Southern Italy
1 tactical_bomber moved from Southern Italy to PolandCombat - Germans
Battle in Poland
Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Germans attack with 2 armour, 2 fighters and 9 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 8 infantryNon Combat Move - Germans
2 fighters moved from Novgorod to 127 Sea Zone
2 bombers and 2 tactical_bombers moved from Poland to Eastern Poland
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 4 armour, 2 artilleries, 17 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Romania
2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Eire to ScotlandPlace Units - Germans
2 armour, 1 artillery and 7 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (7 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Amur to Japan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
3 infantry and 1 mech_infantry moved from Tsinghai to Sikang
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Vologda
3 infantry moved from Volgograd to KazakhstanCombat - Russians
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
1 mech_infantry owned by the Russians retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
5 infantry moved from Kansu to Shensi
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
3 infantry moved from Russia to Bryansk
4 aaGuns moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Russia
5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 bomber moved from Japan to AmurPlace Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Shensi : 6 infantry
Tsinghai : 1 mech_infantry
Amur : 2 aaGuns, 1 bomber and 12 infantry
Kazakhstan : 3 infantry
Egypt : 2 mech_infantrys
Belarus : 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 5 artilleries and 24 infantry
Bessarabia : 5 infantry
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 2 armour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 56 / 69
Americans : 53 / 73
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.966
Median : 4.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.050
Median : 4.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_majors; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers moved from Manchuria to Amur
2 bombers moved from Yunnan to Amur
1 infantry moved from Sikang to Shensi
1 artillery and 3 infantry moved from Szechwan to Shensi
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangtung to Kwangsi
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
1 armour moved from Yunnan to ShensiCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 bomber and 12 infantry
4 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Manchuria
Russians win with 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns, 1 bomber and 8 infantry
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from Yunnan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 bombers, 2 fighters and 3 tactical_bombers moved from Amur to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in Manchuria
2 bombers placed in Japan
Japanese undo move 3.
1 submarine placed in 19 Sea Zone
1 artillery and 1 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 55 PUs (3 lost to blockades); end with 62 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Marshall Islands
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Southern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to Tunisia
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 submarines and 2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
32 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
26 Sea Zone : 3 destroyers and 1 transport
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 airfield, 2 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 bomber and 1 mech_infantry
Libya : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 submarines and 2 transports
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 58 / 62
Americans : 54 / 74
Chinese : 2 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 12 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 57 / 62
Americans : 54 / 74
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 12 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Tunisia to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 bomber moved from Tunisia to Southern ItalyCombat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Southern Italy causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern Italy to Tunisia
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
4 aaGuns, 4 artilleries, 1 fighter and 17 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry
Burma : 4 aaGuns, 4 artilleries, 1 fighter and 17 infantry
India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
41 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Morocco : 2 fighters, 2 infantry and 1 tactical_bomber
French West Africa : 1 artillery and 1 infantry
Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery and 2 infantry
83 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 56 / 62
Americans : 54 / 74
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 12 / 13
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians repair 1 damage on 1 airfield; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 artillery and 1 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 5 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Novgorod
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 2 artilleries, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
62 Sea Zone : 2 destroyers
Alexandria : 1 flag
Egypt : 1 infantryProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 56 / 62
Americans : 53 / 74
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 61
Russians : 33 / 36
Japanese : 56 / 62
Americans : 53 / 74
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Nenetsia to Archangel
2 fighters moved from 127 Sea Zone to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
12 armour, 1 artillery, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 12 armour, 2 artilleries, 17 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 12 armour, 2 artilleries, 16 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Novgorod
2 bombers moved from Belarus to Novgorod
3 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 carrier, 1 cruiser and 5 transports moved from 127 Sea Zone to 125 Sea Zone
4 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Western Germany to France
2 tactical_bombers moved from Western Ukraine to BessarabiaPlace Units - Germans
3 artilleries placed in Novgorod
3 armour, 1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (10 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Amur to Buryatia
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Tsinghai to Timguska
6 artilleries and 4 infantry moved from Russia to Bryansk
2 armour moved from Caucasus to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Amur to Buryatia
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Tsinghai to Timguska
6 artilleries and 4 infantry moved from Russia to Bryansk
2 armour moved from Caucasus to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 5 transports
1 submarine owned by the Russians Submerged
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians winGermans win with 1 carrier, 1 cruiser and 5 transports remaining, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to BryanskPlace Units - Russians
2 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 infantry
Kansu : 2 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Yenisey : 1 infantry
Timguska : 1 mech_infantry
Buryatia : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag, 1 mech_infantry
Ethiopia : 1 mech_infantry
Bryansk : 4 aaGuns, 4 armour, 11 artilleries, 2 fighters, 31 infantry, 5 mech_infantrys and 1 tactical_bomber
Urals : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor and 2 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 60
Russians : 34 / 40
Japanese : 51 / 62
Americans : 53 / 74
Chinese : 5 / 5
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 13 / 10
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.400
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 2 damage on 2 factory_majors; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Jehol
2 bombers moved from Manchuria to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to 46 Sea Zone
2 bombers moved from Japan to 46 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
1 armour, 1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 transports moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Suiyuyan to Chahar
1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in Korea
Japanese attack with 6 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -84
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total -
99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…
-
99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…
I just replayed it for my own mortifying pissed off shit….I rolled slightly better than average…I don’t even know what to say…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 mech_infantrys moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 battleship moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone