14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 harbour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to New South Wales
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 harbour placed in New Guinea

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        New Guinea : 1 artillery, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 transport
        Alexandria : 1 flag
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 39 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 39 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 1 carrier, 1 cruiser, 4 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour and 7 infantry moved from Karelia to Novgorod
                1 armour and 2 infantry moved from 127 Sea Zone to Novgorod
                2 fighters moved from Western Germany to Novgorod
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                2 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                2 bombers moved from United Kingdom to Poland
                1 mech_infantry moved from Slovakia Hungary to Belarus
                      Germans take Belarus from Russians
                1 tactical_bomber moved from United Kingdom to Southern Italy
                1 tactical_bomber moved from Southern Italy to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Poland from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                Battle in Nenetsia
                Battle in Novgorod
                    Germans attack with 2 armour, 2 fighters and 9 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                    Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 armour, 2 fighters and 6 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 8 infantry

    Non Combat Move - Germans
                2 fighters moved from Novgorod to 127 Sea Zone
                2 bombers and 2 tactical_bombers moved from Poland to Eastern Poland
                8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 4 armour, 2 artilleries, 17 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Bulgaria to Romania
                2 infantry moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Eire to Scotland

    Place Units - Germans
                2 armour, 1 artillery and 7 infantry placed in Germany
                1 fighter and 2 infantry placed in Western Germany
                1 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Germans collect 50 PUs (7 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Amur to Japan
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                3 infantry and 1 mech_infantry moved from Tsinghai to Sikang
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Iraq to Egypt
                2 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Bryansk to Belarus
                3 infantry moved from Russia to Vologda
                3 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Japan causes 6 damage total.
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Russians attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry and 1 mech_infantry in Sikang, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Sikang, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Sikang, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    1 mech_infantry owned by the Russians retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                5 infantry moved from Kansu to Shensi
                2 fighters and 1 tactical_bomber moved from Caucasus to Russia
                3 infantry moved from Russia to Bryansk
                4 aaGuns moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Bryansk to Russia
                5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Bryansk
                1 bomber moved from Japan to Amur

    Place Units - Russians
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Shensi : 6 infantry
        Tsinghai : 1 mech_infantry
        Amur : 2 aaGuns, 1 bomber and 12 infantry
        Kazakhstan : 3 infantry
        Egypt : 2 mech_infantrys
        Belarus : 1 artillery and 1 infantry
        Bryansk : 4 aaGuns, 5 artilleries and 24 infantry
        Bessarabia : 5 infantry
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 3 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 2 armour
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 69
        Americans : 53 / 73
        Chinese : 4 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.966
            Median : 4.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.050
            Median : 4.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 3 damage on 3 factory_majors; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 armour, 3 artilleries, 2 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
                1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers moved from Manchuria to Amur
                2 bombers moved from Yunnan to Amur
                1 infantry moved from Sikang to Shensi
                1 artillery and 3 infantry moved from Szechwan to Shensi
                1 artillery moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
                1 armour moved from Yunnan to Shensi

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 bomber and 12 infantry
                    4 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Manchuria
                    Russians win with 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 6 infantry
                    Casualties for Russians: 2 aaGuns, 1 bomber and 8 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                    Russians defend with 6 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 6 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
                2 fighters moved from Yunnan to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                2 bombers, 2 fighters and 3 tactical_bombers moved from Amur to Manchuria

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in Manchuria
                2 bombers placed in Japan
                Japanese undo move 3.
                1 submarine placed in 19 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 55 PUs (3 lost to blockades); end with 62 PUs total

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 37 Sea Zone
                1 submarine moved from 46 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 37 Sea Zone
                1 submarine moved from 46 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Southern Italy causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern Italy to Tunisia
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 submarines and 2 transports placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
        32 Sea Zone : 1 transport
        37 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        26 Sea Zone : 3 destroyers and 1 transport
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 1 bomber and 1 mech_infantry
        Libya : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 3 submarines and 2 transports
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 58 / 62
        Americans : 54 / 74
        Chinese : 2 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 57 / 62
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Tunisia to Southern Italy

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Eastern Persia to Iraq
                2 infantry moved from French West Africa to 83 Sea Zone
                2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Tunisia to Southern Italy

    Combat - British
                Strategic bombing raid in Southern Italy
                        AA fire in Southern Italy :  0/1 hits
                    Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern Italy causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Southern Italy to Tunisia
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                4 aaGuns, 4 artilleries, 1 fighter and 17 infantry moved from India to Burma
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 4 aaGuns, 4 artilleries, 1 fighter and 17 infantry
        India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
        41 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Morocco : 2 fighters, 2 infantry and 1 tactical_bomber
        French West Africa : 1 artillery and 1 infantry
        Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 armour, 1 artillery and 2 infantry
        83 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        91 Sea Zone : 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 62
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair 1 damage on 1 airfield; Remaining resources: 12 PUs;
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
                      Italians take Libya from Americans
                1 artillery and 1 infantry moved from Romania to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 5 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Novgorod
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        New Guinea : 2 artilleries, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
        62 Sea Zone : 2 destroyers
        Alexandria : 1 flag
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 62
        Americans : 53 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 13 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 33 / 36
        Japanese : 56 / 62
        Americans : 53 / 74
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 13 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Nenetsia to Archangel
                2 fighters moved from 127 Sea Zone to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Belarus
                12 armour, 1 artillery, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 12 armour, 2 artilleries, 17 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win, taking Western Ukraine from Russians with 12 armour, 2 artilleries, 16 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 2 bombers, 2 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Novgorod
                2 bombers moved from Belarus to Novgorod
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                1 artillery and 7 infantry moved from Germany to Poland
                1 carrier, 1 cruiser and 5 transports moved from 127 Sea Zone to 125 Sea Zone
                4 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Yugoslavia to Romania
                2 infantry moved from Western Germany to France
                2 tactical_bombers moved from Western Ukraine to Bessarabia

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 armour, 1 artillery and 5 infantry placed in Germany
                3 infantry placed in Western Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 50 PUs (10 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                3 infantry moved from Amur to Buryatia
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Tsinghai to Timguska
                6 artilleries and 4 infantry moved from Russia to Bryansk
                2 armour moved from Caucasus to Bryansk
                2 armour and 2 mech_infantrys moved from Russia to Bryansk
                3 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Novosibirsk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                3 infantry moved from Amur to Buryatia
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Tsinghai to Timguska
                6 artilleries and 4 infantry moved from Russia to Bryansk
                2 armour moved from Caucasus to Bryansk
                2 armour and 2 mech_infantrys moved from Russia to Bryansk
                3 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Novosibirsk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Vologda to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser and 5 transports
                    1 submarine owned by the Russians Submerged
                Battle in Archangel
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians winGermans win with 1 carrier, 1 cruiser and 5 transports remaining, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Russians
                2 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Jehol : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry
        Yenisey : 1 infantry
        Timguska : 1 mech_infantry
        Buryatia : 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag, 1 mech_infantry
        Ethiopia : 1 mech_infantry
        Bryansk : 4 aaGuns, 4 armour, 11 artilleries, 2 fighters, 31 infantry, 5 mech_infantrys and 1 tactical_bomber
        Urals : 1 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 60
        Russians : 34 / 40
        Japanese : 51 / 62
        Americans : 53 / 74
        Chinese : 5 / 5
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 13 / 10
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.400
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 2 damage on 2 factory_majors; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 bombers moved from Manchuria to 46 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from Philippines to 46 Sea Zone
                2 bombers moved from Japan to 46 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Malaya to Shan State
                1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                1 armour, 1 artillery and 1 infantry moved from Shensi to Sikang
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 transports moved from 35 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Suiyuyan to Chahar
                1 fighter and 2 tactical_bombers moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 6 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -84
                    Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Casualties for Americans: 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                3 artilleries and 1 mech_infantry moved from Yunnan to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                2 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Hunan
                1 fighter and 1 tactical_bomber moved from Chahar to Hunan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
                Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total


  • 99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…


  • @Mallery29:

    99%….unfucking believable…I was supposed to have 13 units left over…That should have crippled the efforts in the Pac…

    I just replayed it for my own mortifying pissed off shit….I rolled slightly better than average…I don’t even know what to say…

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 mech_infantrys moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
                1 destroyer moved from 55 Sea Zone to 34 Sea Zone
                1 battleship moved from 46 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 armour, 1 artillery, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 44 Sea Zone to 43 Sea Zone

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