@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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Sorry! Totally thought it was your move for some reason…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Kansu to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 6 armour
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Yunnan
Germans attack with 2 bombers, 2 fighters and 6 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 7 infantry
retreated to Yunnan
Chinese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -68
Casualties for Germans: 2 fighters and 6 tactical_bombers
Casualties for Chinese: 6 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Sikang
2 armour moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
2 mech_infantrys moved from Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
9 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Yunnan to French Indo China
2 bombers moved from French Indo China to KwangtungPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Romania
3 artilleries, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 5 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 artillery and 14 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
5 armour moved from Smolensk to Belarus
5 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
16 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Belgian Congo to French Central Africa
Russians take French Central Africa from GermansCombat - Russians
Battle in Belarus
Russians attack with 11 armour, 1 artillery, 1 fighter, 14 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 11 artilleries, 11 infantry and 5 mech_infantrys
Russians win, taking Belarus from Germans with 9 armour and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 aaGun, 11 artilleries, 11 infantry and 5 mech_infantrys
Casualties for Russians: 2 armour, 1 artillery, 14 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 16 infantry
Germans defend with 1 aaGun and 4 armour
Russians win, taking Bryansk from Germans with 12 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 aaGun and 4 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 aaGuns and 3 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to RussiaPlace Units - Russians
1 armour and 5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Kansu to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Kansu to Yunnan
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in Kiangsi
Japanese attack with 3 armour, 1 infantry and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 4 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 7 fighters and 1 tactical_bomber
Americans defend with 3 carriers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 5 fighters
Casualties for Americans: 3 carriers, 2 fighters, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
Japanese undo move 1.
3 fighters placed in Kwangtung
Japanese undo move 1.
3 infantry placed in Kwangtung
1 infantry placed in Kiangsu
2 fighters placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,5,6,4,3,1,5,2,6,5,3,1,6,5
Japanese collect 33 PUs (1 lost to blockades); end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Manchuria from Japanese
Chinese take Jehol from Japanese
1 submarine moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gold Coast to French Central AfricaCombat - Americans
Battle in Gibraltar
Battle in Iwo JimaNon Combat Move - Americans
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 56 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1
Chinese collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
8 fighters and 2 tactical_bombers moved from Russia to Northwest Persia
1 infantry moved from Syria to Iraq
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
6 mech_infantrys moved from Shan State to Kwangsi
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 bomber moved from India to Kiangsu
1 infantry moved from Burma to IndiaCombat - British
Battle in 36 Sea Zone
British attack with 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
British win, taking 36 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
British attack with 1 battleship and 1 cruiser
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 35 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 6 mech_infantrys
Japanese defend with 1 artillery
British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
British attack with 9 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 4 armour and 4 mech_infantrys
British win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsu
British attack with 1 bomber
Japanese defend with 1 factory_minor, 2 fighters and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 1 bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Adding units owned by British to Hunan: 1 bomber
EDIT: Turning off Edit Mode
7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 transport moved from 79 Sea Zone to 39 Sea ZonePlace Units - British
3 infantry placed in Persia
1 artillery and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3,3,4,5
British collect 29 PUs (4 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Place Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry -
You’ll notice I edited back in a UK bomber in Asia. I misclicked and sent them to attack by themselves rather than help out their 3 infantry friends! I didn’t change the results of the 3 infantry vs tank battle, but gave back all loses from that mistaken battle.
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No worries!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Syria from British, taking Trans-Jordan from British, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 cruiser, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to AlexandriaPlace Units - Italians
3 infantry placed in Southern Italy
1 armour, 3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 tactical_bomber moved from Queensland to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in French Indo China
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking French Indo China from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 carrier
ANZAC win, taking 20 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine; British loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 4 mech_infantrys moved from Novosibirsk to Samara
3 infantry moved from Volgograd to Samara
6 armour and 6 mech_infantrys moved from Caucasus to Samara
3 armour and 4 mech_infantrys moved from Sikang to Samara
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
3 fighters moved from Western Germany to Belarus
2 bombers moved from Kwangtung to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 4 mech_infantrys moved from Novosibirsk to Samara
3 infantry moved from Volgograd to Samara
6 armour and 6 mech_infantrys moved from Caucasus to Samara
3 armour and 4 mech_infantrys moved from Sikang to Samara
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
3 fighters moved from Western Germany to Belarus
2 bombers moved from Kwangtung to HunanCombat - Germans
Battle in Belarus
Germans attack with 3 fighters, 3 infantry and 6 mech_infantrys
Russians defend with 9 armour
Germans win, taking Belarus from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry and 5 mech_infantrys
Casualties for Russians: 9 armour
Battle in Hunan
Germans attack with 2 bombers
British defend with 1 bomber; Chinese defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 10 armour, 3 infantry and 14 mech_infantrys
Russians defend with 1 artillery and 8 infantry
Germans win, taking Samara from Russians with 10 armour and 12 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 8 infantryNon Combat Move - Germans
1 armour moved from Timguska to Novosibirsk
3 fighters moved from Belarus to Novgorod
2 bombers moved from Hunan to Novosibirsk
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
5 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
2 bombers placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
15 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 fighter moved from Russia to Volgograd
5 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 mech_infantry moved from French Central Africa to French Equatorial AfricaCombat - Russians
Battle in Ukraine
Russians attack with 1 armour and 15 infantry
Germans defend with 3 armour, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 12 infantry
Battle in Volgograd
Russians attack with 1 fighter and 6 infantry
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
3 aaGuns moved from Bryansk to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 bomber and 1 tactical_bomber moved from Japan to Korea
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Japanese take 6 Sea Zone from Americans
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters moved from Kiangsu to Korea
1 cruiser moved from 19 Sea Zone to 6 Sea Zone





