Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
Bid’s art Algeria, art Alex, art Kenya
Hope it’s a fun one :-)
Test summary from TripleA, engine version: 1.7.0.3, time: 18:27:34
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Kenya: 1 artillery
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by French to Algeria: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
need scramble orders SZ109 and SZ111
Also, let me know if you’re interested in playing with any kind of limited reroll system (have been doing a deal with many opponents to start with 1 low luck reroll per side that can be used on offense or defense and then if both sides use theirs, it resets to 1 each again … not a perfect system, but helps mitigate extreme dice). Pure luck is also fine, but let me know before I start rolling :-D
I am too lazy for it :-P
i dont like edits
i woud keep this one with normal dicing
Ok doke, let me know if you’d like to scramble.
scramble 1 fig scotland
ah sorry, to sz 111 man. cheers :)
German scored 4 hits in round 1 of SZ111 (subs whiffed, rest hit) … do you want to save your battleship or your fighter?
I have to ask since retreat could be a possibility.
keep the fig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Kenya: 1 artillery
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by French to Algeria: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 3 infantry moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 mech_infantrys moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 5 : 1/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 fighter in 111 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 4/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits
3 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 3/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits
3 infantry owned by the French , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 5 armour and 3 artilleries in France, round 4 : 4/8 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 2/5 hits
1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French and 2 artilleries owned by the Germans lost in France
Germans roll dice for 5 armour and 1 artillery in France, round 5 : 1/6 hits
French roll dice for 1 fighter in France, round 5 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
4 infantry owned by the Germans , 2 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
2 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 37 PUs (3 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 40 / 96
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Szechwan
1 fighter moved from Novgorod to Sikang
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Szechwan : 1 fighter and 1 tactical_bomber
Sikang : 1 armour, 1 fighter and 1 mech_infantry
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 artillery and 13 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 6 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsu to Anhwe
4 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 fighter moved from Korea to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to 36 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 40 / 96
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
How so U did not saved your money :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Central United States to Western United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
2 aaGuns and 1 infantry moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
51 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 battleship and 2 carriers
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 4 aaGuns, 1 factory_minor and 1 infantry
Southeast Mexico : 1 infantry
Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 2 infantry
Szechwan : 1 fighter and 11 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Tobruk to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Quebec to Ontario
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 87 Sea Zone
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4,6,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 23 PUs (6 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Shan State : 3 infantry
Burma : 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 armour, 1 artillery and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Rhodesia : 2 infantry
Tobruk : 1 flag, 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 artillery
96 Sea Zone : 1 cruiser and 1 transport
76 Sea Zone : 1 cruiser and 1 transport
87 Sea Zone : 1 battleship and 1 cruiser
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
79 Sea Zone : 1 battleship