128e6d6a-ed18-4126-a0b7-90fac67f3b3e-triplea_42316_2anz fre.tsvg
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 68
Russians : 16 / 19
Japanese : 87 / 99
Americans : 52 / 58
Chinese : 0 / 1
British : 25 / 22
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 10 / 8
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.579
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Null / Other
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Union of South Africa to 72 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Union of South Africa to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber
Japanese defend with 1 submarine; Italians defend with 1 destroyer and 3 transports
1 submarine owned by the Japanese Submerged
British roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 transports in 72 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 destroyer owned by the Italians lost in 72 Sea Zone
Italians win with 3 transports remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - British
5 artilleries and 2 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 bomber and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
British collect 15 PUs (10 lost to blockades); end with 15 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 68
Russians : 16 / 19
Japanese : 87 / 99
Americans : 52 / 58
Chinese : 0 / 1
British : 25 / 15
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 10 / 8
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.741
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Kenya to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour moved from Kenya to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
2 transports moved from 72 Sea Zone to 81 Sea Zone
2 armour moved from Egypt to Belgian Congo
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 armour moved from Caucasus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Nenetsia to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in French Madagascar
Battle in French West AfricaNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 transport placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern France
3 armour placed in Egypt
1 bomber and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 2 aaGuns, 3 armour and 3 infantry
22 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 68
Russians : 14 / 19
Japanese : 87 / 99
Americans : 51 / 58
Chinese : 0 / 1
British : 23 / 15
UK_Pacific : 0 / 0
Italians : 38 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 68
Russians : 14 / 19
Japanese : 87 / 99
Americans : 51 / 58
Chinese : 0 / 1
British : 23 / 15
UK_Pacific : 0 / 0
Italians : 38 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Poland to Baltic States
1 fighter moved from Vyborg to Baltic States
1 artillery and 3 infantry moved from Germany to Poland
3 armour moved from Romania to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 101 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 3 armour and 1 fighter
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Suriname
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Suriname from Dutch, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Baltic States to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Ukraine to Rostov
2 destroyers moved from 105 Sea Zone to 91 Sea ZonePlace Units - Germans
1 submarine placed in 112 Sea Zone
2 destroyers placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Romania
1 artillery, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Smolensk
Russians win, taking Smolensk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 harbour
Bryansk : 1 artillery and 2 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
Tambov : 1 artillery
Vologda : 1 infantry
Smolensk : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 47 / 67
Russians : 13 / 13
Japanese : 84 / 99
Americans : 51 / 58
Chinese : 0 / 1
British : 23 / 15
UK_Pacific : 0 / 0
Italians : 37 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.812
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 7 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from Japan to Siberia
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Sakha
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 56 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
3 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Kazakhstan to Samara
7 artilleries and 9 infantry moved from Northwest Persia to Caucasus
1 armour moved from Archangel to Vologda
1 infantry moved from Samara to Vologda
3 armour, 1 artillery and 4 infantry moved from Samara to Tambov
3 armour moved from Rostov to Tambov
7 battleships, 1 carrier, 7 destroyers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Tambov
Japanese attack with 6 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Japanese win, taking Tambov from Russians with 6 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Dutch New Guinea
Battle in Amur
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese win, taking Dutch New Guinea from Americans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber
Americans defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 4 fighters and 5 tactical_bombers
Americans defend with 4 bombers and 4 infantry
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 4 bombers and 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Amur to Korea
3 fighters and 3 tactical_bombers moved from Siberia to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
1 carrier placed in 6 Sea Zone
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
3 armour placed in Persia
3 armour placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Manchuria
2 artilleries placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 bombers, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 88 Sea Zone
2 bombers moved from Russia to Scotland
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 transports moved from 3 Sea Zone to 9 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
2 transports moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 88 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 88 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 88 Sea Zone to Eastern United States
2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
4 submarines moved from 3 Sea Zone to 10 Sea ZonePlace Units - Americans
2 bombers and 2 tactical_bombers placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,5,2,1,4,3,6,5,2,4,3,2,4,6,3,6
Americans collect 35 PUs (16 lost to blockades); end with 35 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 1 mech_infantry
New Zealand : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 2 armour and 2 infantry
Siberia : 2 artilleries and 2 infantry
10 Sea Zone : 4 submarines and 2 transports
17 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
3 Sea Zone : 4 destroyers and 2 transports
4 Sea Zone : 1 destroyer
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Scotland : 2 bombers
French Central Africa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 67
Russians : 11 / 13
Japanese : 86 / 96
Americans : 51 / 55
Chinese : 0 / 1
British : 23 / 15
UK_Pacific : 0 / 0
Italians : 37 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 67
Russians : 11 / 13
Japanese : 86 / 96
Americans : 51 / 55
Chinese : 0 / 1
British : 23 / 15
UK_Pacific : 0 / 0
Italians : 37 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - British
British buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Union of South Africa to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 72 Sea Zone to Union of South Africa
1 aaGun moved from United Kingdom to Scotland
1 armour and 2 mech_infantrys moved from United Kingdom to Scotland
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - British
1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
British collect 18 PUs (5 lost to blockades); end with 18 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Scotland : 1 aaGun, 1 airfield, 1 armour and 2 mech_infantrys
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 15 infantry
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 47 / 67
Russians : 11 / 13
Japanese : 86 / 96
Americans : 51 / 55
Chinese : 0 / 1
British : 23 / 18
UK_Pacific : 0 / 0
Italians : 37 / 57
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
4 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Belarus to Smolensk
4 artilleries moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from British Somaliland to Kenya
1 artillery moved from Kenya to Tanganyika Territory
1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
1 armour moved from Nigeria to French Central Africa
1 artillery and 1 infantry moved from French Equatorial Africa to French Central Africa
1 infantry moved from French Equatorial Africa to Belgian Congo
3 armour moved from Egypt to Belgian Congo
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to West Indies
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern ItalyCombat - Italians
Battle in French Central Africa
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking French Central Africa from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 artillery and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in West IndiesNon Combat Move - Italians
1 bomber moved from Smolensk to Archangel
1 transport moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
3 armour placed in Egypt
Italians undo move 1.
Italians undo move 1.
1 carrier and 1 destroyer placed in 97 Sea Zone
1 fighter placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 44 PUs; end with 49 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
South Australia : 2 aaGuns, 3 armour and 3 infantry
22 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 67
Russians : 9 / 13
Japanese : 86 / 96
Americans : 49 / 55
Chinese : 0 / 1
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 44 / 68
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 47 / 67
Russians : 9 / 13
Japanese : 86 / 96
Americans : 49 / 55
Chinese : 0 / 1
British : 20 / 18
UK_Pacific : 0 / 0
Italians : 44 / 68
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 61 PUs;
Germans buy 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 fighters moved from Vyborg to Bryansk
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to 101 Sea Zone
1 infantry moved from Suriname to Brazil
Germans take Brazil from British
1 armour moved from Suriname to French Guiana
Germans take French Guiana from French
1 armour moved from French Guiana to Brazil
2 destroyers moved from 91 Sea Zone to 101 Sea Zone
2 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 carrier, 2 destroyers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Germans attack with 3 armour and 3 fighters
Russians defend with 1 artillery and 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 fighters moved from Bryansk to Ukraine
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 submarines placed in 105 Sea Zone
2 fighters and 1 transport placed in 112 Sea Zone
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 harbour
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 12 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 9 / 9
Japanese : 86 / 96
Americans : 49 / 55
Chinese : 0 / 1
British : 18 / 18
UK_Pacific : 0 / 0
Italians : 44 / 68
ANZAC : 10 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 artillery, 2 destroyers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 3 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 battleships moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Korea to Soviet Far East
2 fighters and 2 tactical_bombers moved from Korea to Siberia
2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship and 3 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 battleship, 3 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
6 armour, 1 artillery and 4 infantry moved from Tambov to Russia
1 armour moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
3 armour moved from Volgograd to Russia
7 artilleries and 9 infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Samara
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Kazakhstan to Samara
3 armour moved from Persia to Caucasus
1 infantry moved from Eastern Persia to TurkmenistanCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 4 destroyers and 2 transports
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Americans: 4 destroyers and 2 transports
Battle in 4 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 battleship and 3 destroyers
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 airfield, 3 artilleries, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 2 armour remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 artilleries and 1 mech_infantry
Battle in Russia
Japanese attack with 10 armour, 1 artillery and 6 infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 12 infantry and 1 mech_infantry
Japanese captures 9PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 10 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 44
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Siberia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 harbour; Americans defend with 2 armour and 2 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 armour and 2 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Siberia to KoreaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 airfield and 3 tactical_bombers placed in Persia
Japanese undo move 3.
1 airfield placed in Korea
1 destroyer placed in 36 Sea Zone
Japanese undo move 3.
1 airfield and 2 tactical_bombers placed in French Indo China
2 armour and 1 artillery placed in Kwangtung
1 armour and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 93 PUs; end with 102 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs -
I concede, and grats on a good game. Let me know when you have room on your game roster for a rematch.
I’m still experimenting with bombers, I keep finding different things to do with bomber stacks. It really hurt when you crushed my bomber stack in Siberia. :(
See you later





