Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 16 / 19
        Japanese : 87 / 99
        Americans : 52 / 58
        Chinese : 0 / 1
        British : 25 / 22
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 10 / 8
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.579
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    Null / Other
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 3.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Union of South Africa to 72 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Union of South Africa to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 submarine; Italians defend with 1 destroyer and 3 transports
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 bomber in 72 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 3 transports in 72 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the British and 1 destroyer owned by the Italians lost in 72 Sea Zone
                    Italians win with 3 transports remaining. Battle score for attacker is -4
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                5 artilleries and 2 infantry moved from Rhodesia to Union of South Africa

    Place Units - British
                1 bomber and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4
                British collect 15 PUs (10 lost to blockades); end with 15 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        125 Sea Zone : 1 flag
        Eire : 1 flag
        Brazil : 1 flag
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 16 / 19
        Japanese : 87 / 99
        Americans : 52 / 58
        Chinese : 0 / 1
        British : 25 / 15
        UK_Pacific : 0 / 0
        Italians : 31 / 52
        ANZAC : 10 / 8
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.741
            Median : 3.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 4 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take French Equatorial Africa from French
                      Italians take Nigeria from British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar
                1 armour moved from Kenya to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                2 transports moved from 72 Sea Zone to 81 Sea Zone
                2 armour moved from Egypt to Belgian Congo
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 95 Sea Zone to 81 Sea Zone
                1 armour moved from Caucasus to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Nenetsia to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in French Madagascar
                Battle in French West Africa

    Non Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 transport placed in 93 Sea Zone
                1 armour and 1 infantry placed in Southern France
                3 armour placed in Egypt
                1 bomber and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 2 aaGuns, 3 armour and 3 infantry
        22 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 14 / 19
        Japanese : 87 / 99
        Americans : 51 / 58
        Chinese : 0 / 1
        British : 23 / 15
        UK_Pacific : 0 / 0
        Italians : 38 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 14 / 19
        Japanese : 87 / 99
        Americans : 51 / 58
        Chinese : 0 / 1
        British : 23 / 15
        UK_Pacific : 0 / 0
        Italians : 38 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Vyborg to Novgorod
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 fighter moved from Vyborg to Baltic States
                1 artillery and 3 infantry moved from Germany to Poland
                3 armour moved from Romania to Ukraine
                1 fighter moved from Bessarabia to Ukraine
                1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from 88 Sea Zone to Suriname
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Gibraltar to 101 Sea Zone

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 3 armour and 1 fighter
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Suriname
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Suriname from Dutch, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to Vyborg
                1 fighter moved from Novgorod to Vyborg
                1 fighter moved from Ukraine to Rostov
                2 destroyers moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 destroyers placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux
                2 armour and 1 mech_infantry placed in Romania
                1 artillery, 4 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Smolensk
                    Russians win, taking Smolensk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tambov
                    Russians win, taking Tambov from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Bryansk : 1 artillery and 2 infantry
        Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
        Tambov : 1 artillery
        Vologda : 1 infantry
        Smolensk : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 13 / 13
        Japanese : 84 / 99
        Americans : 51 / 58
        Chinese : 0 / 1
        British : 23 / 15
        UK_Pacific : 0 / 0
        Italians : 37 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.812
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 7 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 5 tactical_bombers moved from Japan to Siberia
                1 bomber moved from Japan to Amur
                1 bomber moved from Japan to Sakha
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                2 destroyers moved from 56 Sea Zone to 45 Sea Zone
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 41 Sea Zone to 45 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
                3 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Kazakhstan to Samara
                7 artilleries and 9 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Archangel to Vologda
                1 infantry moved from Samara to Vologda
                3 armour, 1 artillery and 4 infantry moved from Samara to Tambov
                3 armour moved from Rostov to Tambov
                7 battleships, 1 carrier, 7 destroyers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                3 destroyers moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Tambov
                    Japanese attack with 6 armour, 1 artillery and 4 infantry
                    Russians defend with 1 artillery
                    Japanese win, taking Tambov from Russians with 6 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Dutch New Guinea
                Battle in Amur
                    Japanese attack with 1 bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from Americans with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 bomber
                    Americans defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Siberia
                    Japanese attack with 4 fighters and 5 tactical_bombers
                    Americans defend with 4 bombers and 4 infantry
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 4 bombers and 4 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 bomber moved from Amur to Korea
                3 fighters and 3 tactical_bombers moved from Siberia to Korea

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 1 fighter and 1 tactical_bomber
                1 carrier placed in 6 Sea Zone
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 destroyers and 1 transport placed in 6 Sea Zone
                Japanese undo move 2.
                1 infantry placed in French Indo China
                1 destroyer and 1 transport placed in 36 Sea Zone
                3 armour placed in Persia
                3 armour placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Manchuria
                2 artilleries placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 86 PUs; end with 86 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 2 bombers, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 88 Sea Zone
                2 bombers moved from Russia to Scotland
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 3 Sea Zone to 8 Sea Zone
                2 armour and 2 infantry moved from Western United States to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 9 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 artilleries and 2 infantry moved from Soviet Far East to Siberia
                2 transports moved from 9 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 88 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 88 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 88 Sea Zone to Eastern United States
                2 armour and 2 infantry moved from 3 Sea Zone to Soviet Far East
                4 submarines moved from 3 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 bombers and 2 tactical_bombers placed in Eastern United States
                4 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,5,2,1,4,3,6,5,2,4,3,2,4,6,3,6
                Americans collect 35 PUs (16 lost to blockades); end with 35 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 1 mech_infantry
        New Zealand : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 2 armour and 2 infantry
        Siberia : 2 artilleries and 2 infantry
        10 Sea Zone : 4 submarines and 2 transports
        17 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 4 destroyers and 2 transports
        4 Sea Zone : 1 destroyer
        63 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Scotland : 2 bombers
        French Central Africa : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 11 / 13
        Japanese : 86 / 96
        Americans : 51 / 55
        Chinese : 0 / 1
        British : 23 / 15
        UK_Pacific : 0 / 0
        Italians : 37 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 11 / 13
        Japanese : 86 / 96
        Americans : 51 / 55
        Chinese : 0 / 1
        British : 23 / 15
        UK_Pacific : 0 / 0
        Italians : 37 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - British
                British buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Union of South Africa to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine; Italians defend with 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Italians lost in 72 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 72 Sea Zone to Union of South Africa
                1 aaGun moved from United Kingdom to Scotland
                1 armour and 2 mech_infantrys moved from United Kingdom to Scotland
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - British
                1 bomber and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
                British collect 18 PUs (5 lost to blockades); end with 18 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Scotland : 1 aaGun, 1 airfield, 1 armour and 2 mech_infantrys
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 15 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 11 / 13
        Japanese : 86 / 96
        Americans : 51 / 55
        Chinese : 0 / 1
        British : 23 / 18
        UK_Pacific : 0 / 0
        Italians : 37 / 57
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 3 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians
                4 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 bomber moved from Southern Italy to Smolensk
                1 armour moved from Belarus to Smolensk
                4 artilleries moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from British Somaliland to Kenya
                1 artillery moved from Kenya to Tanganyika Territory
                1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Rhodesia to Tanganyika Territory
                1 armour moved from Belgian Congo to Tanganyika Territory
                1 armour moved from Nigeria to French Central Africa
                1 artillery and 1 infantry moved from French Equatorial Africa to French Central Africa
                1 infantry moved from French Equatorial Africa to Belgian Congo
                3 armour moved from Egypt to Belgian Congo
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from French West Africa to 87 Sea Zone
                1 armour and 1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 armour moved from 89 Sea Zone to West Indies
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone
                3 submarines moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer and 3 transports moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                1 armour moved from Southern France to Northern Italy

    Combat - Italians
                Battle in French Central Africa
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking French Central Africa from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 artillery and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour
                Battle in West Indies

    Non Combat Move - Italians
                1 bomber moved from Smolensk to Archangel
                1 transport moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone
                3 armour placed in Egypt
                Italians undo move 1.
                Italians undo move 1.
                1 carrier and 1 destroyer placed in 97 Sea Zone
                1 fighter placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 44 PUs; end with 49 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 58 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 68 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        South Australia : 2 aaGuns, 3 armour and 3 infantry
        22 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 9 / 13
        Japanese : 86 / 96
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 20 / 18
        UK_Pacific : 0 / 0
        Italians : 44 / 68
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 9 / 13
        Japanese : 86 / 96
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 20 / 18
        UK_Pacific : 0 / 0
        Italians : 44 / 68
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 61 PUs;
                Germans buy 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Ukraine to Bryansk
                1 fighter moved from Rostov to Bryansk
                2 fighters moved from Vyborg to Bryansk
                1 destroyer moved from 105 Sea Zone to 125 Sea Zone
                1 fighter moved from Normandy Bordeaux to 101 Sea Zone
                1 infantry moved from Suriname to Brazil
                      Germans take Brazil from British
                1 armour moved from Suriname to French Guiana
                      Germans take French Guiana from French
                1 armour moved from French Guiana to Brazil
                2 destroyers moved from 91 Sea Zone to 101 Sea Zone
                2 armour and 1 mech_infantry moved from Romania to Ukraine
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 3 infantry moved from Germany to Poland
                1 carrier, 2 destroyers and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 105 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Germans win, taking 125 Sea Zone from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Bryansk
                    Germans attack with 3 armour and 3 fighters
                    Russians defend with 1 artillery and 2 infantry
                    Germans win with 3 fighters remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Bryansk to Ukraine
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 submarines placed in 105 Sea Zone
                2 fighters and 1 transport placed in 112 Sea Zone
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 12 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 9 / 9
        Japanese : 86 / 96
        Americans : 49 / 55
        Chinese : 0 / 1
        British : 18 / 18
        UK_Pacific : 0 / 0
        Italians : 44 / 68
        ANZAC : 10 / 10
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 armour, 1 artillery, 2 destroyers, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 3 Sea Zone
                1 battleship and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Siberia
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                4 battleships moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from Korea to Soviet Far East
                2 fighters and 2 tactical_bombers moved from Korea to Siberia
                2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                1 battleship and 3 destroyers moved from 6 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 battleship, 3 destroyers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                6 armour, 1 artillery and 4 infantry moved from Tambov to Russia
                1 armour moved from Vologda to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Samara to Russia
                3 armour moved from Volgograd to Russia
                7 artilleries and 9 infantry moved from Caucasus to Volgograd
                2 infantry moved from Kazakhstan to Samara
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Kazakhstan to Samara
                3 armour moved from Persia to Caucasus
                1 infantry moved from Eastern Persia to Turkmenistan

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 4 destroyers and 2 transports
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Americans: 4 destroyers and 2 transports
                Battle in 4 Sea Zone
                    Japanese attack with 1 battleship and 2 destroyers
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 8 Sea Zone
                    Japanese attack with 1 battleship and 3 destroyers
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Japanese attack with 2 armour and 1 infantry
                    Americans defend with 1 airfield, 3 artilleries, 1 harbour and 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans with 2 armour remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 3 artilleries and 1 mech_infantry
                Battle in Russia
                    Japanese attack with 10 armour, 1 artillery and 6 infantry
                    Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 12 infantry and 1 mech_infantry
                    Japanese captures 9PUs while taking Russians capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Russia from Russians with 10 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 44
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 aaGun, 2 artilleries, 12 infantry and 1 mech_infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 2 artilleries and 2 infantry
                    Japanese win, taking Siberia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Soviet Far East
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Russians defend with 1 harbour; Americans defend with 2 armour and 2 infantry
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 2 armour and 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 3 Sea Zone to 8 Sea Zone
                1 carrier moved from 6 Sea Zone to 8 Sea Zone
                2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
                1 bomber moved from Soviet Far East to Japan
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                3 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Siberia to Korea

    Place Units - Japanese
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 airfield and 3 tactical_bombers placed in Persia
                Japanese undo move 3.
                1 airfield placed in Korea
                1 destroyer placed in 36 Sea Zone
                Japanese undo move 3.
                1 airfield and 2 tactical_bombers placed in French Indo China
                2 armour and 1 artillery placed in Kwangtung
                1 armour and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 93 PUs; end with 102 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs

  • 21 19 18 17 16

    I concede, and grats on a good game.  Let me know when you have room on your game roster for a rematch.

    I’m still experimenting with bombers, I keep finding different things to do with bomber stacks.  It really hurt when you crushed my bomber stack in Siberia.  :(

    See you later

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