Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
6 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
6 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 6 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to Germany
2 artilleries, 18 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 artillery and 2 infantry
Slovakia Hungary : 2 artilleries, 19 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Poland : 1 artillery and 2 infantry
Germany : 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter and 14 infantry
Holland Belgium : 6 infantry
Bulgaria : 1 flag
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 33 / 33
Russians : 33 / 63
Japanese : 22 / 14
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.926
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.600
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Russians Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 5 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
3 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
3 mech_infantrys moved from Romania to Bulgaria
3 armour and 3 mech_infantrys moved from Bulgaria to Albania
2 armour moved from Romania to Albania
1 infantry moved from Baltic States to Poland
3 fighters and 1 tactical_bomber moved from Russia to Poland
1 armour moved from Romania to Poland
2 mech_infantrys moved from Vologda to Urals
4 mech_infantrys moved from Russia to Urals
1 mech_infantry moved from Smolensk to Urals
1 mech_infantry moved from Archangel to Urals
Combat - Russians
Battle in Urals
Russians attack with 8 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 8 mech_infantrys in Urals, round 2 : 2/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 5/6 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Albania
Russians attack with 5 armour and 3 mech_infantrys
Italians defend with 7 infantry
Russians roll dice for 5 armour and 3 mech_infantrys in Albania, round 2 : 2/8 hits
Italians roll dice for 7 infantry in Albania, round 2 : 4/7 hits
1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Albania
Russians roll dice for 4 armour in Albania, round 3 : 2/4 hits
Italians roll dice for 5 infantry in Albania, round 3 : 1/5 hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Albania
Russians roll dice for 3 armour in Albania, round 4 : 1/3 hits
Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Russians roll dice for 2 armour in Albania, round 5 : 1/2 hits
Italians roll dice for 2 infantry in Albania, round 5 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Russians roll dice for 1 armour in Albania, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Albania, round 6 : 1/1 hits
1 armour owned by the Russians lost in Albania
Italians win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 5 armour and 3 mech_infantrys
Casualties for Italians: 6 infantry
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Romania to Eastern Poland
3 fighters and 1 tactical_bomber moved from Poland to Baltic States
1 artillery and 1 infantry moved from Smolensk to Russia
Place Units - Russians
1 factory_minor placed in Romania
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUs
Territory Summary for Russians :
Yakut S.S.R. : 1 artillery and 1 infantry
Romania : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 17 infantry and 1 mech_infantry
Poland : 1 flag, 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Baltic States : 3 fighters and 1 tactical_bomber
Urals : 7 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 28 / 33
Russians : 39 / 58
Japanese : 21 / 14
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3,436
Median : 3,000
Variance : 0,130
Standard Deviation : 0,360
Total rolls : 55
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4,667
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Russians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,531
Median : 3,500
Variance : 0,129
Standard Deviation : 0,359
Total rolls : 32
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,056
Median : 3,000
Variance : 0,471
Standard Deviation : 0,686
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
3 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Kansu to Yakut S.S.R.
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Yakut S.S.R.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
Japanese take Kazakhstan from Russians
3 infantry moved from Kansu to Novosibirsk
2 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Kansu to Yakut S.S.R.
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 3/4 hits
Russians roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
1 artillery owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 factory_minor
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
1 mech_infantry moved from Tsinghai to Afghanistan
Japanese take Afghanistan from Neutral_True
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,5,1,2,2,4,5,4,5,1,6,1,3
Japanese collect 16 PUs (11 lost to blockades); end with 30 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 22 infantry
Kansu : 1 flag
Tsinghai : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 fighter
Novosibirsk : 1 flag, 2 bombers, 5 infantry and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Samara : 1 flag, 1 infantry
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 28 / 33
Russians : 33 / 58
Japanese : 27 / 30
Americans : 63 / 93
Chinese : 21 / 29
British : 39 / 50
UK_Pacific : 28 / 33
Italians : 15 / 20
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.323
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Russians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Norway to Southern France
1 bomber moved from Norway to Western Germany
1 fighter moved from Norway to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 artilleries and 2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Germans defend with 6 infantry
Americans win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Spain
1 fighter moved from Southern France to Spain
5 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Spain
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Spain
2 carriers and 2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
4 artilleries and 8 infantry moved from 104 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
8 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
EDIT: 1 infantry moved from Manchuria to Korea
EDIT: 1 artillery moved from Manchuria to Amur
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
3 infantry placed in Normandy Bordeaux
10 infantry placed in Eastern United States
3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Vyborg to Sweden
3 armour and 2 mech_infantrys moved from Karelia to Sweden
1 fighter moved from United Kingdom to Sweden
1 armour and 1 mech_infantry moved from Karelia to Sweden
1 armour and 1 mech_infantry moved from Karelia to Sweden
2 armour moved from Nenetsia to Vologda
3 armour and 4 mech_infantrys moved from India to Afghanistan
1 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan
1 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan
2 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 fighter moved from Caucasus to Vologda
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
1 armour and 1 mech_infantry moved from Turkey to Greece
2 armour moved from Turkey to Greece
1 fighter moved from Romania to Greece
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Volgograd
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Afghanistan
British attack with 5 armour and 6 mech_infantrys
Japanese defend with 4 infantry and 1 mech_infantry
British win, taking Afghanistan from Japanese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Yugoslavia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greece
British attack with 3 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Greece from Italians with 3 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Vologda
British attack with 2 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Vologda from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Sweden
British attack with 5 armour, 1 fighter and 5 mech_infantrys
Neutral_True defend with 6 infantry
British win, taking Sweden from Neutral_True with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 6 infantry
Non Combat Move - British
1 fighter moved from Sweden to Norway
2 armour and 1 mech_infantry moved from Karelia to Baltic States
1 fighter moved from Yugoslavia to Romania
1 fighter moved from Greece to Romania
1 mech_infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey
1 infantry moved from Shensi to Tsinghai
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Vologda to Russia
Place Units - British
1 factory_minor placed in Turkey
2 infantry and 2 mech_infantrys placed in United Kingdom
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,6,2,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 41 PUs (6 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Russians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Greece
1 submarine moved from 96 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Russians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Greece
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 6 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 92 Sea Zone, round 2 : 2/7 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 2/3 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Yugoslavia, round 2 : 1/6 hits
British roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Yugoslavia, round 4 : 2/4 hits
British roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits
1 artillery owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Greece
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 airfield and 3 armour
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits
British roll dice for 3 armour in Greece, round 2 : 2/3 hits
3 armour owned by the British and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 3 armour
Casualties for Italians: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 fighters moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Northern Italy : 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield and 2 artilleries
97 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 23 / 33
Russians : 37 / 58
Japanese : 17 / 30
Americans : 69 / 97
Chinese : 23 / 29
British : 43 / 46
UK_Pacific : 28 / 34
Italians : 17 / 17
ANZAC : 15 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 16 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.260
Median : 3.000
Variance : 1.918
Standard Deviation : 1.385
Total rolls : 50
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Italians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.258
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
I’ll be out of town on Tuesday through Sunday for Thanksgiving. I probably won’t have a computer during that time so I don’t expect get any turns done. Have a happy Thanksgiving!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
8 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
8 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 3 : 1/3 hits
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 8 infantry
Americans defend with 3 artilleries and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 8 infantry in Holland Belgium, round 2 : 4/10 hits
Americans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits
3 artilleries owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Holland Belgium to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries, 25 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 2 artilleries and 6 infantry
Germany : 4 aaGuns, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter and 7 infantry
Holland Belgium : 6 infantry
Eastern Poland : 1 flag, 1 artillery and 2 infantry
99 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 29 / 29
Russians : 35 / 58
Japanese : 16 / 30
Americans : 66 / 97
Chinese : 23 / 29
British : 43 / 46
UK_Pacific : 28 / 34
Italians : 17 / 17
ANZAC : 15 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.594
Median : 4.000
Variance : 0.129
Standard Deviation : 0.359
Total rolls : 32
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.565
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 armour, 1 artillery and 2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Poland
3 fighters and 1 tactical_bomber moved from Baltic States to Poland
1 artillery moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 bomber moved from Russia to Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians win, taking Bulgaria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 6 infantry
Russians win, taking Poland from Germans with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Non Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Poland to Romania
1 armour moved from Ukraine to Romania
7 mech_infantrys moved from Urals to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Finland to Novgorod
Place Units - Russians
2 artilleries and 1 infantry placed in Romania
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Buryatia to 5 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
4 infantry moved from Novosibirsk to Kazakhstan
2 bombers moved from Novosibirsk to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Buryatia to 5 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
4 infantry moved from Novosibirsk to Kazakhstan
2 bombers moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers and 4 infantry
British defend with 2 armour
Japanese roll dice for 2 bombers and 4 infantry in Kazakhstan, round 2 : 1/6 hits
Russians roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 3 : 0/4 hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 4 : 2/4 hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Yakut S.S.R.
1 fighter moved from 5 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,2,3,6,1,2,6,3,4,3,5,6,3,3
Japanese collect 11 PUs (8 lost to blockades); end with 11 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 22 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 2 bombers and 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
6 Sea Zone : 1 destroyer
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 26 / 29
Russians : 36 / 59
Japanese : 19 / 11
Americans : 66 / 97
Chinese : 23 / 29
British : 43 / 46
UK_Pacific : 28 / 34
Italians : 16 / 17
ANZAC : 15 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.794
Median : 4.000
Variance : 0.606
Standard Deviation : 0.778
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.750
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.286
Median : 4.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
4 armour and 2 mech_infantrys moved from Turkey to Greece
2 artilleries and 4 infantry moved from Romania to Yugoslavia
5 armour and 5 mech_infantrys moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
1 fighter moved from Russia to Urals
1 armour moved from Vologda to Urals
1 infantry moved from Tunisia to Libya
British take Libya from Italians
Combat - British
Battle in Urals
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 4 armour and 2 mech_infantrys
Italians defend with 1 airfield and 2 artilleries
British win, taking Greece from Italians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 artilleries
Battle in Yugoslavia
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Yugoslavia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Urals to Russia
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
4 armour and 2 mech_infantrys moved from India to Eastern Persia
2 armour moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Romania
1 artillery and 4 infantry moved from Normandy Bordeaux to France
2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Norway
2 fighters moved from Egypt to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
5 armour and 1 mech_infantry moved from Sweden to Karelia
1 infantry moved from Tsinghai to Kazakhstan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Turkey
3 infantry and 3 mech_infantrys placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,4,6,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 40 PUs (8 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
3 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Italians attack with 3 fighters and 4 infantry
British defend with 1 airfield, 4 armour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits
Italians roll dice for 3 fighters and 4 infantry in Greece, round 2 : 3/7 hits
British roll dice for 4 armour and 1 mech_infantry in Greece, round 2 : 2/5 hits
3 armour owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 3 fighters and 2 infantry in Greece, round 3 : 1/5 hits
British roll dice for 1 armour in Greece, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for British: 4 armour and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield and 1 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 2 transports
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 12 / 29
Russians : 40 / 59
Japanese : 15 / 11
Americans : 77 / 107
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 26 / 31
Italians : 10 / 10
ANZAC : 15 / 30
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.759
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29
British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 21