14L Degrasse (Allies + 9) vs JuanSpain (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to 98 Sea Zone
                2 infantry moved from India to West India
                1 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from Burma to India
                1 mech_infantry moved from India to Eastern Persia

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 battleship and 1 transport
                        British roll dice for 1 fighter in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 98 Sea Zone
                    Italians win, taking 109 Sea Zone from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                2 aaGuns, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Scotland to United Kingdom
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 17 infantry
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 mech_infantry
        Ethiopia : 1 flag, 2 infantry
        Ukraine : 1 armour and 2 mech_infantrys
        Caucasus : 1 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 35 / 41
        Japanese : 59 / 63
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 13 / 29
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.318
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 22

    Null / Other
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Gold Coast to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                6 infantry moved from Northern Italy to 95 Sea Zone
                2 armour moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Tunisia to 94 Sea Zone
                1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
                3 armour moved from 98 Sea Zone to Egypt
                6 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from 98 Sea Zone to Egypt
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Gold Coast to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                6 infantry moved from Northern Italy to 95 Sea Zone
                2 armour moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Tunisia to 94 Sea Zone
                1 mech_infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
                3 armour moved from 98 Sea Zone to Egypt
                6 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from 98 Sea Zone to Egypt
                2 artilleries moved from 98 Sea Zone to Egypt
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                    Italians win, taking Egypt from British with 2 armour remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 destroyers and 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 30
                    Casualties for Americans: 2 destroyers and 2 transports

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Nigeria from British to Italians
                EDIT: Adding units owned by Italians to Nigeria: 1 artillery
                EDIT: Removing units owned by Italians from French West Africa: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from 91 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        76 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 35 / 41
        Japanese : 59 / 63
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 27 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 35 / 41
        Japanese : 59 / 63
        Americans : 53 / 73
        Chinese : 4 / 4
        British : 27 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Finland
                4 mech_infantrys moved from Novgorod to Vyborg
                4 mech_infantrys moved from Vyborg to Finland
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 armour, 6 artilleries, 15 infantry and 5 mech_infantrys moved from Belarus to Smolensk
                11 mech_infantrys moved from Baltic States to Smolensk
                4 tactical_bombers moved from Eastern Poland to Finland
                2 bombers moved from Northern Italy to Germany
                2 bombers moved from Germany to Finland
                3 fighters moved from French West Africa to 92 Sea Zone
                3 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Gold Coast to French Central Africa
                      Germans take French Central Africa from French

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 bombers, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 artilleries and 8 infantry
                    Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 artilleries and 8 infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 6 artilleries, 15 infantry and 16 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Smolensk from Russians with 1 armour, 6 artilleries, 15 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from Southern France to 93 Sea Zone
                1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Romania to Bulgaria
                4 aaGuns moved from Belarus to Smolensk
                6 armour moved from Archangel to Smolensk
                2 bombers moved from Finland to Vyborg
                3 tactical_bombers moved from Finland to Vyborg
                1 infantry moved from Novgorod to Vyborg
                6 artilleries moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 aaGuns moved from Novgorod to Archangel
                3 infantry moved from Eastern Poland to Western Ukraine
                4 artilleries moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                5 artilleries moved from Eastern Poland to Belarus
                11 artilleries and 5 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 fighter moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 mech_infantry moved from Rostov to Bessarabia
                1 bomber moved from Russia to Bessarabia
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Russia
                1 fighter moved from Volgograd to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 mech_infantry moved from Rostov to Bessarabia
                1 bomber moved from Russia to Bessarabia
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia
                1 bomber moved from Bessarabia to Russia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Volgograd to Tambov
                2 aaGuns and 9 infantry moved from Novosibirsk to Samara
                4 armour and 3 mech_infantrys moved from Rostov to Russia
                3 infantry moved from Yenisey to Yakut S.S.R.
                1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Tsinghai : 1 armour, 1 infantry and 2 mech_infantrys
        Sikang : 1 infantry
        Yakut S.S.R. : 3 infantry
        Bryansk : 1 infantry
        Bessarabia : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 46 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 3 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor and 3 infantry
        Samara : 2 aaGuns and 9 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 31 / 37
        Japanese : 57 / 63
        Americans : 53 / 73
        Chinese : 6 / 4
        British : 27 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.286
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 artilleries moved from Shensi to Tsinghai
                3 infantry moved from Shensi to Tsinghai
                2 tactical_bombers moved from Anhwe to Tsinghai
                3 fighters moved from Anhwe to Tsinghai
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 infantry and 2 mech_infantrys; Chinese defend with 1 infantry; Americans defend with 3 fighters
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 fighters
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese winJapanese win with 5 submarines remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsu
                Battle in New Britain

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of New Guinea from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to New Guinea: 2 infantry
                EDIT: Removing units owned by Japanese from New Britain: 2 infantry
                EDIT: Changing ownership of New Britain from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 battleship moved from 35 Sea Zone to 47 Sea Zone
                1 cruiser moved from 35 Sea Zone to 47 Sea Zone
                2 carriers moved from 35 Sea Zone to 21 Sea Zone
                2 carriers moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                2 tactical_bombers moved from Tsinghai to Shensi
                1 aaGun moved from Jehol to Chahar
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Shan State to Yunnan
                1 carrier moved from 35 Sea Zone to 47 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                3 artilleries placed in Malaya
                1 artillery and 2 mech_infantrys placed in French Indo China
                3 fighters placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
                Japanese collect 57 PUs (3 lost to blockades); end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 artilleries moved from Shensi to Tsinghai
                3 infantry moved from Shensi to Tsinghai
                2 tactical_bombers moved from Anhwe to Tsinghai
                3 fighters moved from Anhwe to Tsinghai
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 infantry and 2 mech_infantrys; Chinese defend with 1 infantry; Americans defend with 3 fighters
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 fighters
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 5 submarines
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese winJapanese win with 5 submarines remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsu
                Battle in New Britain

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of New Guinea from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to New Guinea: 2 infantry
                EDIT: Removing units owned by Japanese from New Britain: 2 infantry
                EDIT: Changing ownership of New Britain from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 battleship moved from 35 Sea Zone to 47 Sea Zone
                1 cruiser moved from 35 Sea Zone to 47 Sea Zone
                2 carriers moved from 35 Sea Zone to 21 Sea Zone
                2 carriers moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                2 tactical_bombers moved from Tsinghai to Shensi
                1 aaGun moved from Jehol to Chahar
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Shan State to Yunnan
                1 carrier moved from 35 Sea Zone to 47 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                3 artilleries placed in Malaya
                1 artillery and 2 mech_infantrys placed in French Indo China
                3 fighters placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
                Japanese collect 57 PUs (3 lost to blockades); end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Changing PUs for Japanese from 65 to 63
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 7 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 74 Sea Zone to 41 Sea Zone
                1 submarine moved from 87 Sea Zone to 92 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 7 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 74 Sea Zone to 41 Sea Zone
                1 submarine moved from 87 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
        Midway : 1 airfield
        41 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 2 destroyers and 4 transports
        19 Sea Zone : 1 flag
        1 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        8 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        United Kingdom : 1 bomber
        92 Sea Zone : 1 submarine
        101 Sea Zone : 1 carrier, 3 destroyers and 2 transports
        Brazil : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 31 / 37
        Japanese : 60 / 63
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 27 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 31 / 37
        Japanese : 60 / 63
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 27 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                      British take Romania from Germans
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                      British take Romania from Germans
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq

    Combat - British
                Battle in Norway

    Non Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from West India to Eastern Persia
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 32 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 2 infantry
        French Equatorial Africa : 1 mech_infantry
        Romania : 1 flag, 1 armour and 2 mech_infantrys
        Norway : 1 flag, 2 infantry
        Ethiopia : 1 flag
        Rostov : 1 infantry
        Caucasus : 1 artillery and 2 infantry
        125 Sea Zone : 1 transport
        80 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 artillery, 4 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 31 / 37
        Japanese : 60 / 63
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 unit repaired.

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Egypt
                2 infantry moved from Alexandria to Egypt
                5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Morocco to Southern Italy
                1 infantry moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                4 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 unit repaired.

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Egypt
                2 infantry moved from Alexandria to Egypt
                5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Morocco to Southern Italy
                1 infantry moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                4 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from New South Wales to South Australia
                3 infantry moved from South Australia to New South Wales

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 destroyers moved from 62 Sea Zone to 63 Sea Zone
                1 artillery moved from New South Wales to South Australia
                3 infantry moved from South Australia to New South Wales

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 5 infantry
        South Australia : 2 aaGuns, 2 armour, 2 artilleries and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        63 Sea Zone : 2 destroyers
        62 Sea Zone : 3 submarines
        76 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 31 / 37
        Japanese : 56 / 63
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 16 / 33
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 31 / 37
        Japanese : 56 / 63
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 16 / 33
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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