@axis-dominion sounds good fire it up whenever you want
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Burma to India
1 mech_infantry moved from India to Eastern PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 battleship and 1 transport
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 109 Sea Zone from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
2 aaGuns, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Scotland to United Kingdom
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 17 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag, 2 infantry
Ukraine : 1 armour and 2 mech_infantrys
Caucasus : 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.318
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gold Coast to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
6 infantry moved from Northern Italy to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
6 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gold Coast to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
6 infantry moved from Northern Italy to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
6 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 destroyers and 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transportsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Adding units owned by Italians to Nigeria: 1 artillery
EDIT: Removing units owned by Italians from French West Africa: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to MoroccoPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
4 mech_infantrys moved from Novgorod to Vyborg
4 mech_infantrys moved from Vyborg to Finland
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour, 6 artilleries, 15 infantry and 5 mech_infantrys moved from Belarus to Smolensk
11 mech_infantrys moved from Baltic States to Smolensk
4 tactical_bombers moved from Eastern Poland to Finland
2 bombers moved from Northern Italy to Germany
2 bombers moved from Germany to Finland
3 fighters moved from French West Africa to 92 Sea Zone
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Gold Coast to French Central Africa
Germans take French Central Africa from FrenchCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 2 artilleries and 8 infantry
Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 artilleries and 8 infantry
Battle in Smolensk
Germans attack with 1 armour, 6 artilleries, 15 infantry and 16 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 armour, 6 artilleries, 15 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to Bulgaria
4 aaGuns moved from Belarus to Smolensk
6 armour moved from Archangel to Smolensk
2 bombers moved from Finland to Vyborg
3 tactical_bombers moved from Finland to Vyborg
1 infantry moved from Novgorod to Vyborg
6 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Belarus
11 artilleries and 5 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Bessarabia
1 bomber moved from Russia to Bessarabia
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Rostov to Bessarabia
1 bomber moved from Russia to Bessarabia
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
1 bomber moved from Bessarabia to Russia
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Volgograd to Tambov
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
4 armour and 3 mech_infantrys moved from Rostov to Russia
3 infantry moved from Yenisey to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Caucasus to TsinghaiPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 1 armour, 1 infantry and 2 mech_infantrys
Sikang : 1 infantry
Yakut S.S.R. : 3 infantry
Bryansk : 1 infantry
Bessarabia : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 bomber, 1 factory_major, 2 fighters, 46 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 3 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 infantry
Samara : 2 aaGuns and 9 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 37
Japanese : 57 / 63
Americans : 53 / 73
Chinese : 6 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Shensi to Tsinghai
2 tactical_bombers moved from Anhwe to Tsinghai
3 fighters moved from Anhwe to Tsinghai
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Tsinghai
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys; Chinese defend with 1 infantry; Americans defend with 3 fighters
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 fighters
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 5 submarines remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Battle in New BritainNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New Guinea: 2 infantry
EDIT: Removing units owned by Japanese from New Britain: 2 infantry
EDIT: Changing ownership of New Britain from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 47 Sea Zone
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
2 carriers moved from 35 Sea Zone to 21 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Yunnan
1 carrier moved from 35 Sea Zone to 47 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
3 artilleries placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Shensi to Tsinghai
2 tactical_bombers moved from Anhwe to Tsinghai
3 fighters moved from Anhwe to Tsinghai
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Tsinghai
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys; Chinese defend with 1 infantry; Americans defend with 3 fighters
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 3 fighters and 3 infantry
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 fighters
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese winJapanese win with 5 submarines remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Battle in New BritainNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New Guinea: 2 infantry
EDIT: Removing units owned by Japanese from New Britain: 2 infantry
EDIT: Changing ownership of New Britain from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 47 Sea Zone
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
2 carriers moved from 35 Sea Zone to 21 Sea Zone
2 carriers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Yunnan
1 carrier moved from 35 Sea Zone to 47 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
3 artilleries placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
3 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 57 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Changing PUs for Japanese from 65 to 63
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 7 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 7 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield
41 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 4 transports
19 Sea Zone : 1 flag
1 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
8 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 4 infantry
United Kingdom : 1 bomber
92 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Brazil : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 56 / 69
Russians : 31 / 37
Japanese : 60 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 56 / 69
Russians : 31 / 37
Japanese : 60 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Ukraine to Romania
British take Romania from Germans
1 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Ukraine to Romania
British take Romania from Germans
1 infantry moved from Caucasus to Rostov
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 2 infantry moved from Persia to IraqCombat - British
Battle in NorwayNon Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from West India to Eastern Persia
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 32 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 2 infantry
French Equatorial Africa : 1 mech_infantry
Romania : 1 flag, 1 armour and 2 mech_infantrys
Norway : 1 flag, 2 infantry
Ethiopia : 1 flag
Rostov : 1 infantry
Caucasus : 1 artillery and 2 infantry
125 Sea Zone : 1 transport
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 artillery, 4 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 69
Russians : 31 / 37
Japanese : 60 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
3 infantry moved from South Australia to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
3 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 5 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
63 Sea Zone : 2 destroyers
62 Sea Zone : 3 submarines
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 69
Russians : 31 / 37
Japanese : 56 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 69
Russians : 31 / 37
Japanese : 56 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





