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13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT

  • 19 13

    I attacked your DD in 35 (PI) with 1 sub, 6 ftrs and 4 tacts - so I decided for the sake of time to make the scramble decision for you, to NOT scramble potential 3 figthers into the sea zone since it was such overkill. Should you want to roll the defense of those three fighters in a scramble decision, feel free to do so, and I will adjust accordingly.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 factory_minors and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 5 transports moved from 39 Sea Zone to 37 Sea Zone
                2 fighters moved from 39 Sea Zone to India
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Kwangsi to India
                1 bomber moved from Kwangsi to India
                1 bomber moved from Kwangsi to India
                6 fighters moved from Kiangsi to 35 Sea Zone
                4 tactical_bombers moved from Kiangsi to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in India causes 3 damage total.
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 5 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                4 infantry moved from Chahar to Anhwe
                3 infantry moved from Hopei to Anhwe
                2 artilleries moved from Kweichow to Anhwe
                1 aaGun moved from Kiangsi to Kwangtung
                2 infantry moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kiangsi to Anhwe
                2 fighters moved from India to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 bombers moved from India to Kwangsi
                1 fighter moved from 19 Sea Zone to Anhwe
                1 fighter moved from Japan to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                4 tactical_bombers moved from 35 Sea Zone to Kwangtung
                1 fighter moved from 35 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to Kwangsi
                1 fighter moved from 35 Sea Zone to Kwangsi

    Place Units - Japanese
                5 fighters placed in Japan
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone


  • any kamikaze in z35?

    I thought you actually had to own the philippines to do a kamikaze?!  where these guys coming out of  :lol:

  • 12

    @hobo:

    any kamikaze in z35?

    I thought you actually had to own the philippines to do a kamikaze?!  where these guys coming out of  :lol:

    I would not trust triplea to have the rules right regarding kamis.

  • 15 14

    I checked the Pacific 2nd Edition rulebook and nothing is mentioned about ownership of the adjacent territories.

    Kamikaze seems to be related only to seazones unaffected by the ownership of the adjacent territories, so according to my understanding Japan can always kamikaze in those seazones.
    However you could ask Gamerman to confirm.

    Kamikaze Strikes
    The Japanese player has the ability to make
    a special defensive strike against Allied
    surface warships. Japan is allowed to make
    6 kamikaze strikes during the game. These
    strikes can be made only in sea zones that
    contain the Kamikaze symbol: those surrounding Japan,
    Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
    If an Allied player attacks Japanese units in or declares an
    amphibious assault from one of these sea zones, the Japanese
    player can announce at the beginning of this phase that he or
    she intends to launch one or more kamikaze strikes in that sea
    zone. They are resolved before any combat begins.
    The Japanese player must declare how many kamikaze
    strikes will be made, in which sea zone(s) they will
    be used, and which enemy ship will be struck by each
    kamikaze before any dice are rolled. For each declared
    strike, 1 Kamikaze token must be spent (no actual air unit
    is involved) and will be removed from the game after the
    strike is resolved. A kamikaze strike can target any specific
    enemy surface warship (not a submarine or transport)
    belonging to the attacking power. More than one kamikaze
    strike can be made against the same ship. Kamikaze strikes
    hit on an attack roll of 2 or less. If a hit is scored, it must
    be applied to the chosen unit. Surface warships that are
    destroyed by a kamikaze strike (capital ships still take 2
    hits) are immediately removed and will not participate in
    the subsequent battle. A kamikaze strike prevents offshore
    bombardment supporting an amphibious assault in that
    sea zone, whether or not the strike is successful (place the
    used Kamikaze token in the sea zone until you resolve the
    amphibious assault to remind you that the ships may not
    bombard).

  • 19 13

    @hobo:

    any kamikaze in z35?

    I thought you actually had to own the philippines to do a kamikaze?!� where these guys coming out of� :lol:

    Please use 2 kamikazes against your destroyer.

    No, you don’t have to own the territory/island.
    That’s a common misconception but it is stated nowhere in the rules (page 16, pacific Rulebook)

    The misconception stems from original Pacific, where one had to use actual planes as kamikazes (which is why it is stated specifically in the new Rulebook that no actual planes are used).

    May the suiciders hit!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 35 Sea Zone to Jehol
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                2 carriers and 1 destroyer moved from 7 Sea Zone to 24 Sea Zone
                1 bomber moved from Midway to Jehol
                2 submarines moved from 17 Sea Zone to 19 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                4 fighters moved from Western United States to 24 Sea Zone
                3 fighters moved from Western United States to Midway
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from 86 Sea Zone to Brazil
                1 armour moved from Korea to Jehol
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 7 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Jehol
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters and 3 tactical_bombers placed in Western United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British repair 6 damage on 6 harbours; Remaining resources: 17 PUs;
                British buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 artillery moved from West India to India
                1 infantry moved from West India to India
                1 fighter moved from West India to India
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from West India to India
                1 fighter moved from West India to Iraq

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in India
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                1 tactical_bomber moved from Iraq to Eastern Persia
                1 fighter moved from Iraq to Persia
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                3 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 124 Sea Zone to 109 Sea Zone
                2 fighters moved from Scotland to United Kingdom
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,2,1,4,4,3,4,1
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total

  • 19 18

    BTW, in US1 a sub ended it’s movement next to Iwo Jima, which is against the rules.
    Just for the next time…

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                2 artilleries and 4 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 bombers moved from Normandy Bordeaux to Southern Italy
                8 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to France
                2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,4,1,3,1,2
                Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total

  • 19 13

    @MrRoboto:

    BTW, in US1 a sub ended it’s movement next to Iwo Jima, which is against the rules.
    Just for the next time…

    Yes, I noticed that, but not until it was J3, so it was kind of late to go back and say “hey”… JDOW pointed it out to me.


  • interesting on the sub - I never realized it but I don’t think it made any difference.

    I also can never seem to hit well defending especially for small battles for some reason.  that better change on the german turn  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Malaya to Shan State

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from New South Wales to Caroline Islands
                4 fighters moved from Philippines to Jehol

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
                EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 cruisers moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 99 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • use second post, had to strategically position that powerful french destroyer

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 10 infantry moved from Novgorod to Belarus
                2 bombers moved from Western Germany to Belarus
                1 tactical_bomber moved from Romania to Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                13 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Western Ukraine to Bryansk
                4 armour moved from Eastern Poland to Bryansk
                2 fighters moved from Romania to Alexandria

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries, 2 bombers and 10 infantry
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries, 2 bombers and 8 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 17 armour, 5 artilleries, 20 infantry and 10 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 17 armour, 5 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Belarus to Germany
                1 mech_infantry moved from Baltic States to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                1 aaGun moved from Eastern Poland to Belarus
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter and 4 tactical_bombers moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Ukraine to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                1 fighter moved from Western Germany to 113 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                2 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,2,6,5
                Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • 19 13

    @hobo:

    interesting on the sub - I never realized it but I don’t think it made any difference.

    I also can never seem to hit well defending especially for small battles for some reason.  that better change on the german turn  :-P

    You hit 3/9 of your defense 2s this round, so you hit statistically correct :)

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