Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L Playoffs R1 Arathorn (Axis) vs Hobo (Allies +17) NT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
4 fighters moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
2 cruisers moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - French
Battle in 109 Sea Zone
French attack with 1 destroyer and 1 fighter; British loiter and taunt with
Germans defend with 1 submarine
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Germany to Baltic States
1 fighter and 4 tactical_bombers moved from Eastern Poland to Baltic States
2 fighters moved from 115 Sea Zone to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 10 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 3 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 124 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
4 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Western Germany
2 infantry moved from France to Northern Italy
1 artillery moved from France to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Baltic States to Western Germany
1 fighter and 4 tactical_bombers moved from Baltic States to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bulgaria to Yugoslavia
1 aaGun moved from Eastern Poland to Belarus
9 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Alexandria to RomaniaPlace Units - Germans
3 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
30 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 33 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 33 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Volgograd to West India
4 aaGuns moved from Bryansk to Smolensk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 18 infantry moved from Manchuria to Jehol
8 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
30 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 33 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 33 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Volgograd to West India
4 aaGuns moved from Bryansk to Smolensk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 18 infantry moved from Manchuria to Jehol
8 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode -
use second post, I just changed 2 ncm.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
30 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 33 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 33 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Volgograd to West India
4 aaGuns moved from Bryansk to Smolensk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 18 infantry moved from Manchuria to Jehol
8 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
opps sorry, I just put the mech down so only 1 ncm change, the fighter lands in moscow instead :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
30 infantry moved from Bryansk to Smolensk
3 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 33 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 33 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Volgograd to West India
4 aaGuns moved from Bryansk to Smolensk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 18 infantry moved from Manchuria to Jehol
8 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
ok final edit, left 1 more inf in bryansk :lol:
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Working on the post. Won’t be finished with it before you have to go to work.
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I attacked your DD in 35 (PI) with 1 sub, 6 ftrs and 4 tacts - so I decided for the sake of time to make the scramble decision for you, to NOT scramble potential 3 figthers into the sea zone since it was such overkill. Should you want to roll the defense of those three fighters in a scramble decision, feel free to do so, and I will adjust accordingly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors and 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 5 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
6 fighters moved from Kiangsi to 35 Sea Zone
4 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Battle in India
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 5 transports
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 5 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
4 infantry moved from Chahar to Anhwe
3 infantry moved from Hopei to Anhwe
2 artilleries moved from Kweichow to Anhwe
1 aaGun moved from Kiangsi to Kwangtung
2 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kiangsi to Anhwe
2 fighters moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 bombers moved from India to Kwangsi
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
4 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 fighter moved from 35 Sea Zone to KwangsiPlace Units - Japanese
5 fighters placed in Japan
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone -
any kamikaze in z35?
I thought you actually had to own the philippines to do a kamikaze?! where these guys coming out of :lol:
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any kamikaze in z35?
I thought you actually had to own the philippines to do a kamikaze?! where these guys coming out of :lol:
I would not trust triplea to have the rules right regarding kamis.
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I checked the Pacific 2nd Edition rulebook and nothing is mentioned about ownership of the adjacent territories.
Kamikaze seems to be related only to seazones unaffected by the ownership of the adjacent territories, so according to my understanding Japan can always kamikaze in those seazones.
However you could ask Gamerman to confirm.Kamikaze Strikes
The Japanese player has the ability to make
a special defensive strike against Allied
surface warships. Japan is allowed to make
6 kamikaze strikes during the game. These
strikes can be made only in sea zones that
contain the Kamikaze symbol: those surrounding Japan,
Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.
The Japanese player must declare how many kamikaze
strikes will be made, in which sea zone(s) they will
be used, and which enemy ship will be struck by each
kamikaze before any dice are rolled. For each declared
strike, 1 Kamikaze token must be spent (no actual air unit
is involved) and will be removed from the game after the
strike is resolved. A kamikaze strike can target any specific
enemy surface warship (not a submarine or transport)
belonging to the attacking power. More than one kamikaze
strike can be made against the same ship. Kamikaze strikes
hit on an attack roll of 2 or less. If a hit is scored, it must
be applied to the chosen unit. Surface warships that are
destroyed by a kamikaze strike (capital ships still take 2
hits) are immediately removed and will not participate in
the subsequent battle. A kamikaze strike prevents offshore
bombardment supporting an amphibious assault in that
sea zone, whether or not the strike is successful (place the
used Kamikaze token in the sea zone until you resolve the
amphibious assault to remind you that the ships may not
bombard). -
any kamikaze in z35?
I thought you actually had to own the philippines to do a kamikaze?!� where these guys coming out of� :lol:
Please use 2 kamikazes against your destroyer.
No, you don’t have to own the territory/island.
That’s a common misconception but it is stated nowhere in the rules (page 16, pacific Rulebook)The misconception stems from original Pacific, where one had to use actual planes as kamikazes (which is why it is stated specifically in the new Rulebook that no actual planes are used).
May the suiciders hit!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 35 Sea Zone to Jehol
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 bomber moved from Midway to Jehol
2 submarines moved from 17 Sea Zone to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
4 fighters moved from Western United States to 24 Sea Zone
3 fighters moved from Western United States to Midway
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from 7 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 3 tactical_bombers placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total





