@pacifiersboard GL&HF
assumed no scram to 110
14L G40 wheatbeer (Axis) vs JDOW (Allies +15)
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I fell a bid bad about Ethopia but well…what should I say… Italians.
I guess there is no game where they do NOT disappoint the Axis headquarter by the lack of combat skills I am afraid. This is sure biased and not true but with all games I watched and I played it feels like Italians have a higher tendency to completely whiff^^
And at least I think at this part of the map one hit more or less does not impact the game a lot at the moment.I second this sentiment - Italians can be a joke more than just once in a while…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 4 PUs;
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
2 armour moved from Greece to Yugoslavia
1 artillery and 2 infantry moved from Greece to Bulgaria
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 46 / 96
Russians : 43 / 57
Japanese : 43 / 49
Americans : 52 / 72
Chinese : 9 / 10
British : 26 / 0
UK_Pacific : 11 / 11
Italians : 10 / 10
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I really gotta stop doing Sea Lion against top-tier players :lol:
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Well, at least you punished I did not put 1 Fig to Gib.
Operation Europe gets significantly disturbed without that Harbour :-/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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I really gotta stop doing Sea Lion against top-tier players :lol:
And still this comes a bit out of nothing to me^^ What of my actions changed your mind so far? Game still looks deterministic to me since the sea lion decision :)
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I wasn’t referring any single move or battle, just the general strategic overview.
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I totally lost track of the fact it was my turn in this game! Will do today for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
2 infantry moved from Germany to Poland
2 tactical_bombers moved from Holland Belgium to Poland
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Holland Belgium to PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 infantry and 4 tactical_bombers in Poland, round 3 : 2/5 hits
Russians roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 infantry moved from Germany to Slovakia Hungary
11 infantry moved from Romania to Slovakia Hungary
2 armour moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern France
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
10 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
2 bombers moved from Finland to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in United Kingdom
1 artillery placed in Western Germany
6 artilleries and 4 infantry placed in Germany
7 infantry placed in Western Germany
1 infantry placed in Southern France
3 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 57
Japanese : 43 / 49
Americans : 52 / 72
Chinese : 9 / 10
British : 24 / 0
UK_Pacific : 11 / 11
Italians : 10 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Northwest Persia to Romania
2 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to BessarabiaCombat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Iraq to Egypt
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Finland to Eastern Poland
1 infantry moved from Novgorod to Karelia
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
2 armour moved from Eastern Poland to Belarus
2 armour moved from Ukraine to Eastern PolandPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
7 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
2 armour placed in Ukraine
1 infantry and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in Russia
1 armour placed in Ukraine
1 mech_infantry placed in Novgorod
Russians undo move 5.
Russians undo move 4.
1 mech_infantry placed in Ukraine
1 armour placed in Novgorod
Russians undo move 5.
Russians undo move 4.
1 mech_infantry placed in Novgorod
1 armour placed in UkraineTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs -
One sec, little edit incoming.
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here we go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to SzechwanCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
2 carriers and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from 55 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to Caroline Islands
1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 fighter moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 bomber moved from Shan State to French Indo China
2 artilleries moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Szechwan to Hunan
2 fighters moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
5 artilleries and 9 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs totalProduction/PUs Summary :
Germans : 45 / 57
Russians : 46 / 58
Japanese : 45 / 46
Americans : 52 / 72
Chinese : 8 / 10
British : 24 / 0
UK_Pacific : 10 / 11
Italians : 10 / 10
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think you played this move very well! Now things are getting complicated in the Pacific and I need to tank how to play the big block. Quite challenging imo as every power (even the Chinese) has quite lots of options, can create lots of threats and also faces lots of threats. Will go into tank mode now:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in Scotland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 armour
Americans win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Brazil to British Guiana
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 infantry placed in Central United States
2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
5 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Libya to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 fighter moved from British Somaliland to West India
1 fighter moved from British Somaliland to Northwest Persia
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 fighter moved from Shan State to Burma
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from India to BurmaPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,6,3,6,6,2,2,2,2,3,4,5,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Southern France to PolandCombat - Italians
Battle in Poland
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Poland to Western Germany
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 48 / 57
Russians : 41 / 58
Japanese : 41 / 46
Americans : 54 / 74
Chinese : 11 / 18
British : 24 / 0
UK_Pacific : 11 / 10
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukTurn Complete - French
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Little edit.





