0%

13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Kenya to West India

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from British
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Germans
                Battle in Cyprus
                Battle in Malta

    Non Combat Move - Germans
                1 armour moved from Egypt to Iraq
                3 armour moved from Romania to Baltic States
                1 infantry moved from Romania to Bessarabia
                1 aaGun and 1 infantry moved from Poland to 114 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
                2 aaGuns, 4 armour, 14 artilleries, 16 infantry and 2 mech_infantrys moved from Poland to Baltic States
                10 mech_infantrys moved from Germany to Baltic States
                1 artillery moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Western Germany
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                4 fighters moved from Southern Italy to Finland
                3 fighters moved from Egypt to Iraq
                3 infantry moved from Bulgaria to Romania
                4 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Poland
                3 tactical_bombers moved from Southern Italy to Finland
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Romania to Baltic States
                1 tactical_bomber moved from Romania to Bessarabia

    Place Units - Germans
                1 factory_minor placed in Finland
                1 artillery and 2 infantry placed in France
                2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
                5 artilleries placed in Germany
                Germans undo move 2.
                2 infantry placed in France
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 35 / 37
        Japanese : 53 / 64
        Americans : 55 / 76
        Chinese : 7 / 7
        British : 28 / 30
        UK_Pacific : 7 / 7
        Italians : 17 / 29
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 transport
                    Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Russians
                2 armour, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 14 infantry moved from Bryansk to Belarus
                1 artillery and 7 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Amur to Korea

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                2 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                2 infantry moved from 56 Sea Zone to Western Australia
                3 carriers moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                3 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                2 cruisers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 battleship moved from 42 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Hunan to Hopei
                2 tactical_bombers moved from Hunan to Chahar
                2 submarines moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                2 bombers moved from Yunnan to 44 Sea Zone

    Combat - Japanese
                Battle in Western Australia
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  6/8 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Chahar
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone
                2 bombers moved from 44 Sea Zone to Java
                2 fighters moved from 44 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
                1 fighter moved from 44 Sea Zone to Java
                2 tactical_bombers moved from Yunnan to Java
                2 tactical_bombers moved from Chahar to Manchuria
                1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Place Units - Japanese
                1 airfield and 1 harbour placed in Java
                1 destroyer placed in 6 Sea Zone
                6 infantry placed in Japan
                2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6,4,3,1,4,4,6,1,6,6,5,6,2,1,5,5,1,6,5
                Japanese collect 46 PUs (11 lost to blockades); end with 46 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 36 / 41
        Japanese : 57 / 51
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 28 / 30
        UK_Pacific : 5 / 7
        Italians : 16 / 29
        ANZAC : 9 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Guam to 54 Sea Zone
                1 tactical_bomber moved from Guam to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
                2 infantry moved from 22 Sea Zone to Marianas
                2 artilleries moved from 22 Sea Zone to Marianas
                2 transports moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 carriers moved from 6 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 22 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in Marianas
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 submarines
                    3 submarines owned by the Japanese Submerged
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Marianas from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                1 mech_infantry moved from 83 Sea Zone to French West Africa
                2 tactical_bombers moved from Western United States to 26 Sea Zone
                1 carrier, 3 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • 17

    Japan would save its destroyer in SZ54 instead of a cruiser.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 11 infantry moved from India to Burma
                2 fighters moved from Scotland to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 5 fighters
                    Germans defend with 1 cruiser
                    British win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 fighter
                Battle in Holland Belgium
                Battle in Burma
                    British attack with 2 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                1 armour moved from Italian Somaliland to Kenya
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                2 aaGuns moved from India to Burma
                2 fighters moved from 80 Sea Zone to India
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Eastern Persia to India
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from Kenya to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 bomber moved from French West Africa to Kenya

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • Ok added back destroyer and removed the cruiser.  I also assumed you wouldn’t want to scramble in z6 but you are welcomed to roll your 2 fighters  :lol:


  • ps you got lucky I didn’t get another hit there  :-P

  • 17

    That’s true.

    And no suicide in SZ6 this time  :-D

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 artillery moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 bomber moved from Western Germany to Ukraine
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from 94 Sea Zone to Normandy Bordeaux

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 :  0/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 5 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to France
                1 fighter moved from Normandy Bordeaux to France
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Ukraine to Greece
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Italians collect 22 PUs (1 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 34 / 41
        Japanese : 55 / 51
        Americans : 55 / 76
        Chinese : 7 / 8
        British : 26 / 34
        UK_Pacific : 6 / 6
        Italians : 23 / 42
        ANZAC : 9 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • lovely, 1 out of 12 @2, just about my average  :|


  • Well I will attack z54 with 3 subs and 3 fighters.  I assume you want best defense?  The fighters can only hit surface ships.


  • Actually also need to know if your subs want to fight or submerge.

  • 17

    Can you roll this battle with the forum dice so that combat order follows the rules? (i.e. Japan’s sub surprise strikes, ANZACs full attack roll, Japan’s remaining defense roll)

    Assuming that is done, Japanese subs will surface for round 1 of combat and I would like to choose my OOL (and future surface/submerge options) on a round by round basis.

    My casualties might not be in the order of best possible defense roll (especially if the Allies roll well).


  • Combat is done right with triplea since subs have separate rolls.  Air is also rolled separately too.  So subs fight then?

  • 17

    I should be able to see your full combat roll (subs and planes) before having to choose my OOL because ANZAC doesn’t get surprise strikes.

  • 17

    In tripleA, I will not know how well your planes will do before potentially having to choose casualties from your submarines.


  • Ok not sure why this is so critical since I’d be happy with mutual destruction  :-P
    Just remember you have to take as many hits as possible, ie if all my air hits, it must go on surface ships even if my subs hit.

    Japanese subs
    DiceRolls: 3@1; Total Hits: 03@1: (2, 2, 6)

T-shirts, Hats, and More

Suggested Topics

  • 13
  • 22
  • 30
  • 112
  • 63
  • 83
  • 86
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

18.0k

Users

40.8k

Topics

1.8m

Posts