@axis-dominion sounds good fire it up whenever you want
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
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Ok added back destroyer and removed the cruiser. I also assumed you wouldn’t want to scramble in z6 but you are welcomed to roll your 2 fighters :lol:
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ps you got lucky I didn’t get another hit there :-P
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That’s true.
And no suicide in SZ6 this time :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Western Germany to Ukraine
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Ukraine to Greece
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 22 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 34 / 41
Japanese : 55 / 51
Americans : 55 / 76
Chinese : 7 / 8
British : 26 / 34
UK_Pacific : 6 / 6
Italians : 23 / 42
ANZAC : 9 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
lovely, 1 out of 12 @2, just about my average :|
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Well I will attack z54 with 3 subs and 3 fighters. I assume you want best defense? The fighters can only hit surface ships.
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Actually also need to know if your subs want to fight or submerge.
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Can you roll this battle with the forum dice so that combat order follows the rules? (i.e. Japan’s sub surprise strikes, ANZACs full attack roll, Japan’s remaining defense roll)
Assuming that is done, Japanese subs will surface for round 1 of combat and I would like to choose my OOL (and future surface/submerge options) on a round by round basis.
My casualties might not be in the order of best possible defense roll (especially if the Allies roll well).
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Combat is done right with triplea since subs have separate rolls. Air is also rolled separately too. So subs fight then?
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I should be able to see your full combat roll (subs and planes) before having to choose my OOL because ANZAC doesn’t get surprise strikes.
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In tripleA, I will not know how well your planes will do before potentially having to choose casualties from your submarines.
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Ok not sure why this is so critical since I’d be happy with mutual destruction :-P
Just remember you have to take as many hits as possible, ie if all my air hits, it must go on surface ships even if my subs hit.Japanese subs
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6) -
anzac:
Rolls: 3@2 3@3; Total Hits: 23@2: (4, 6, 4)3@3: (5, 3, 3) -
sigh… ok which surface ships
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Japan will lose the dd and cruiser.
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(If ANZAC had scored 3 hits combined Japan would have sunk all surface ships, then submerged in round 2 … but without rolling in order, I would have no way to know the combined roll of ANZAC)
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(Although that wouldn’t be an issue with the submarines missing, but the odds were at least one hit would come from your subs)
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japan
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)also let me know if subs stay second round
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oh yeah, I lose a sub but that should be fairly obvious :lol:
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yeah, I will surface for round 2, but that’s probably it





