@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter moved from Kenya to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 8 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Cyprus
Battle in MaltaNon Combat Move - Germans
1 armour moved from Egypt to Iraq
3 armour moved from Romania to Baltic States
1 infantry moved from Romania to Bessarabia
1 aaGun and 1 infantry moved from Poland to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
2 aaGuns, 4 armour, 14 artilleries, 16 infantry and 2 mech_infantrys moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
4 fighters moved from Southern Italy to Finland
3 fighters moved from Egypt to Iraq
3 infantry moved from Bulgaria to Romania
4 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
3 tactical_bombers moved from Southern Italy to Finland
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Romania to Baltic States
1 tactical_bomber moved from Romania to BessarabiaPlace Units - Germans
1 factory_minor placed in Finland
1 artillery and 2 infantry placed in France
2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany
5 artilleries placed in Germany
Germans undo move 2.
2 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 35 / 37
Japanese : 53 / 64
Americans : 55 / 76
Chinese : 7 / 7
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 17 / 29
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 transport
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
2 armour, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 14 infantry moved from Bryansk to Belarus
1 artillery and 7 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 harbour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
3 carriers moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
2 tactical_bombers moved from Hunan to Chahar
2 submarines moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Yunnan to 44 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 6/8 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win, taking Western Australia from ANZAC with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from 44 Sea Zone to 56 Sea Zone
2 bombers moved from 44 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
1 fighter moved from 44 Sea Zone to Java
2 tactical_bombers moved from Yunnan to Java
2 tactical_bombers moved from Chahar to Manchuria
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 airfield and 1 harbour placed in Java
1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6,4,3,1,4,4,6,1,6,6,5,6,2,1,5,5,1,6,5
Japanese collect 46 PUs (11 lost to blockades); end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 46 / 61
Russians : 36 / 41
Japanese : 57 / 51
Americans : 55 / 76
Chinese : 6 / 7
British : 28 / 30
UK_Pacific : 5 / 7
Italians : 16 / 29
ANZAC : 9 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Guam to 54 Sea Zone
1 tactical_bomber moved from Guam to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
2 artilleries moved from 22 Sea Zone to Marianas
2 transports moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 carriers moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Marianas
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Marianas from Japanese with 1 battleship and 2 cruisers remaining. Battle score for attacker is -25
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West Africa
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 carrier, 3 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
Japan would save its destroyer in SZ54 instead of a cruiser.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 11 infantry moved from India to Burma
2 fighters moved from Scotland to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - British
British creates battle in territory 106 Sea Zone
Battle in 112 Sea Zone
British attack with 5 fighters
Germans defend with 1 cruiser
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in Holland Belgium
Battle in Burma
British attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 armour moved from Italian Somaliland to Kenya
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 aaGuns moved from India to Burma
2 fighters moved from 80 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Kenya to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
1 bomber moved from French West Africa to KenyaPlace Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Ok added back destroyer and removed the cruiser. I also assumed you wouldn’t want to scramble in z6 but you are welcomed to roll your 2 fighters :lol:
-
ps you got lucky I didn’t get another hit there :-P
-
That’s true.
And no suicide in SZ6 this time :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Western Germany to Ukraine
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Ukraine to Greece
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 22 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 34 / 41
Japanese : 55 / 51
Americans : 55 / 76
Chinese : 7 / 8
British : 26 / 34
UK_Pacific : 6 / 6
Italians : 23 / 42
ANZAC : 9 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
lovely, 1 out of 12 @2, just about my average :|
-
Well I will attack z54 with 3 subs and 3 fighters. I assume you want best defense? The fighters can only hit surface ships.
-
Actually also need to know if your subs want to fight or submerge.
-
Can you roll this battle with the forum dice so that combat order follows the rules? (i.e. Japan’s sub surprise strikes, ANZACs full attack roll, Japan’s remaining defense roll)
Assuming that is done, Japanese subs will surface for round 1 of combat and I would like to choose my OOL (and future surface/submerge options) on a round by round basis.
My casualties might not be in the order of best possible defense roll (especially if the Allies roll well).
-
Combat is done right with triplea since subs have separate rolls. Air is also rolled separately too. So subs fight then?
-
I should be able to see your full combat roll (subs and planes) before having to choose my OOL because ANZAC doesn’t get surprise strikes.
-
In tripleA, I will not know how well your planes will do before potentially having to choose casualties from your submarines.
-
Ok not sure why this is so critical since I’d be happy with mutual destruction :-P
Just remember you have to take as many hits as possible, ie if all my air hits, it must go on surface ships even if my subs hit.Japanese subs
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6)





