G4014L Karl7(Axis) v.Boldfresh(Allies+5)Game 1

  • '12

    i believe the russian sub convoys in 109 because russia is immediately at war with germany when london falls.  i will ask this question to gamerman. it’s ok as long as it’s done before germany’s turn 4 unless it somehow affects your noncom.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok this should be right.

    Note, I bought 3 ftrs and had one left  I put in 110 to ward off scramble.  I build the 3 in/off normandy and landed the other in normandy.

    Anyhow, I was sure the Axis were losing this one, now maybe they have a chance!

    Although the USSR is looking strong.

    As for sub, I lost 3 IPC’s so something convoyed.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

  • '12

    @Karl7:

    Ok this should be right.

    Note, I bought 3 ftrs and had one left  I put in 110 to ward off scramble.  I build the 3 in/off normandy and landed the other in normandy.

    Anyhow, I was sure the Axis were losing this one, now maybe they have a chance!

    Although the USSR is looking strong.

    As for sub, I lost 3 IPC’s so something convoyed.

    yes, the british destroyer convoyed you for 3.  the sub didn’t convoy because tripleA didn’t have russia at war yet, but i think it’s immediate.  gamerman can confirm which way it is.

  • '12

    you should have no chance of winning the game from here, although it sure helped, me letting you drown 2 ftrs and an acc.

  • '12

    if you had gotten london at such a cheap price (the first roll), i think you may have been back in the game.

    anyway, now we each have another LL reroll in our back pocket.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Let’s see what the USSR can do.

  • '12

    ok gamer confirmed the russian sub doesn’t convoy because the state of war is not immediate.  the fall of london just allows Russia to DOW germany immediately.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok

    Will Stalin reach Moscow?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    NO!

  • '12

    hitler you mean?

    no hitler will never reach moscow.  stalin will reach berlin before stalin reaches moscow.  :wink:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha… I meant Stalin reach Berlin

    The heady joy of victory over Churchill has got us a little confused.

  • '12

    it’s not a victory, trust me.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Bring it!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                1 submarine moved from 109 Sea Zone to 111 Sea Zone

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 111 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
                6 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                1 infantry moved from Ukraine to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Eastern Poland

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 30 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Java
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                    Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Sumatra
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 bomber and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Philippines to Paulau Island
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Shan State to 42 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to Kwangsi
                1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                3 infantry moved from Yunnan to Hunan
                1 artillery moved from Hopei to Anhwe
                1 armour moved from Jehol to Hunan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from Manchuria to Kiangsi
                4 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kill! kILL! KILL!

    me! me! me!

    :-o

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 bombers moved from Eastern United States to 91 Sea Zone
                4 bombers moved from 91 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 transport
                    Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 battleship and 1 transport
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco
                2 carriers moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 27 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                4 bombers moved from Eastern United States to 91 Sea Zone
                4 bombers moved from 91 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 transport
                    Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 battleship and 1 transport
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco
                2 carriers moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 27 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

Suggested Topics

  • 27
  • 11
  • 10
  • 87
  • 71
  • 85
  • 113
  • 980
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.5k

Topics

1.8m

Posts