@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
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ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
Yes, I rolled Italy against your two small ships. :)
Do you already think you’re losing this one?
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Crap!
I managed to close the file. I will just have to reroll through it and edit to correct result. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to Kenya
1 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 3 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 submarine
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser and 1 submarine
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in GibraltarNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 artillery
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Yugoslavia to Southern Italy
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 15 to 17
EDIT: Turning off Edit Mode -
I have now edited it according to original dice.
I removed one unit in both Southern and in Yugo. I also had to add 2IPC since the original convoy raiding was only 1.
Besides that it was all the same as the correct, original result.
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Crap!
I managed to close the file. I will just have to reroll through it and edit to correct result. Sorry.
Don’t you hate when that happens? I kick myself all the time when I do it.
ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
Yes, I rolled Italy against your two small ships. :)
Do you already think you’re losing this one?
I was kind of wondering the same thing. I think it’s too early to say you’ve lost this one.
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@seththenewb:
Crap!
I managed to close the file. I will just have to reroll through it and edit to correct result. Sorry.
Don’t you hate when that happens? I kick myself all the time when I do it.
ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
Yes, I rolled Italy against your two small ships. :)
Do you already think you’re losing this one?
I was kind of wondering the same thing. I think it’s too early to say you’ve lost this one.
Yes, I really hate it when it happens. So frustrating.
And yes, I think it is way too early to say who’s winning in this game.
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I screwed up my NCM with the UK in the Pacific.
I thought the dd in SZ54 was ANZAC, but it’s US.
Can I adjust my UK fleet on the Pacific map?
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Of course. Go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 38
Japanese : 31 / 37
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 18
Italians : 18 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the French lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 3 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 4 : 1/1 hits
1 artillery owned by the French lost in Southern France
Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 37 / 66
Russians : 37 / 38
Japanese : 31 / 37
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 18
Italians : 18 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Of course. Go ahead
Thanks … that was a bad mistake. I wish ANZAC colors were a little more distinct.
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Of course. Go ahead
Thanks … that was a bad mistake. I wish ANZAC colors were a little more distinct.
Anytime my friend - such things happen. Had you first seen it after J2 it would have been different though ;) hehe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Germans
2 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Bessarabia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Poland to Bessarabia
2 armour moved from Poland to Bessarabia
1 armour moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
4 infantry moved from Finland to Vyborg
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
2 armour and 1 mech_infantry moved from France to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
Hang on!
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Would you grant me a change? Feel free to say no.
I would like to instead of having the stack in Eastern Poland, I would like the entire stack minus one inf to sit in Baltic States. I will make the edit, and then you’ll have both maps available.
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I didn’t look at the map yet even, so no problem.
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I didn’t look at the map yet even, so no problem.
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Wheat’s got the right idea, slow play it so he can lurk in the game against myself and The Númenórean to see what’s coming.
On a totally unrelated note, Arathorn I suddenly have business to attend to that’ll keep me from posting in our and only our game for some time. :lol:
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I didn’t look at the map yet even, so no problem.
Thank you.
I see that the edited map didn’t post. Will post shortly.





