@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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Crap!
I managed to close the file. I will just have to reroll through it and edit to correct result. Sorry.
Don’t you hate when that happens? I kick myself all the time when I do it.
ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
Yes, I rolled Italy against your two small ships. :)
Do you already think you’re losing this one?
I was kind of wondering the same thing. I think it’s too early to say you’ve lost this one.
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@seththenewb:
Crap!
I managed to close the file. I will just have to reroll through it and edit to correct result. Sorry.
Don’t you hate when that happens? I kick myself all the time when I do it.
ooooooh, you’re rolling for Italy and I’m defense :lol:
Btw seth, I am totally losing this one so you better show me how to win :lol:
Yes, I rolled Italy against your two small ships. :)
Do you already think you’re losing this one?
I was kind of wondering the same thing. I think it’s too early to say you’ve lost this one.
Yes, I really hate it when it happens. So frustrating.
And yes, I think it is way too early to say who’s winning in this game.
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I screwed up my NCM with the UK in the Pacific.
I thought the dd in SZ54 was ANZAC, but it’s US.
Can I adjust my UK fleet on the Pacific map?
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Of course. Go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 38
Japanese : 31 / 37
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 18
Italians : 18 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the French lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 3 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 aaGun and 1 armour in Southern France, round 4 : 1/1 hits
1 artillery owned by the French lost in Southern France
Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 cruiser moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 37 / 66
Russians : 37 / 38
Japanese : 31 / 37
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 18
Italians : 18 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Of course. Go ahead
Thanks … that was a bad mistake. I wish ANZAC colors were a little more distinct.
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Of course. Go ahead
Thanks … that was a bad mistake. I wish ANZAC colors were a little more distinct.
Anytime my friend - such things happen. Had you first seen it after J2 it would have been different though ;) hehe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Germans
2 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Bessarabia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Poland to Bessarabia
2 armour moved from Poland to Bessarabia
1 armour moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
4 infantry moved from Finland to Vyborg
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
2 armour and 1 mech_infantry moved from France to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
Hang on!
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Would you grant me a change? Feel free to say no.
I would like to instead of having the stack in Eastern Poland, I would like the entire stack minus one inf to sit in Baltic States. I will make the edit, and then you’ll have both maps available.
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I didn’t look at the map yet even, so no problem.
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I didn’t look at the map yet even, so no problem.
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Wheat’s got the right idea, slow play it so he can lurk in the game against myself and The Númenórean to see what’s coming.
On a totally unrelated note, Arathorn I suddenly have business to attend to that’ll keep me from posting in our and only our game for some time. :lol:
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I didn’t look at the map yet even, so no problem.
Thank you.
I see that the edited map didn’t post. Will post shortly.
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@seththenewb:
Wheat’s got the right idea, slow play it so he can lurk in the game against myself and The N�men�rean to see what’s coming.
On a totally unrelated note, Arathorn I suddenly have business to attend to that’ll keep me from posting in our and only our game for some time. :lol:
No problem. Lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Germans
2 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Bessarabia
3 artilleries and 13 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Poland to Bessarabia
2 armour moved from Poland to Bessarabia
1 armour moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
4 infantry moved from Finland to Vyborg
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
2 armour and 1 mech_infantry moved from France to Germany
2 aaGuns moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Changing ownership of Baltic States from Russians to Germans
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns, 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns, 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys
EDIT: Turning off Edit Mode -
Did you see my second map?
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Yup … I just got home from work and I’ll be working on it shortly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Caucasus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun and 9 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 9 infantry moved from Belarus to Bryansk
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 41 / 43
Russians : 35 / 42
Japanese : 31 / 37
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 18
Italians : 18 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





