@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
Round 2: 13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Eastern Poland to 113 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery and 4 infantry moved from Eastern Poland to Slovakia Hungary -
scramble?
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Full scramble, please
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 bomber moved from Eastern Poland to 113 Sea Zone
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery and 4 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Poland, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Poland, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Poland, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Poland, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Poland, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Poland, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Poland
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 2 fighters and 2 transports
Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Germans and 1 fighter owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship, 2 fighters and 2 transports in 113 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 bomber in 113 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship, 1 fighter and 2 transports in 113 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -11
Casualties for Germans: 1 cruiser and 2 fighters
Casualties for Russians: 1 bomber, 2 fighters and 1 tactical_bomberNon Combat Move - Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour and 3 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
6 armour moved from Russia to Western Ukraine
1 armour moved from Urals to Archangel
1 mech_infantry moved from Novosibirsk to ArchangelPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
4 armour placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 34 / 32
Russians : 44 / 55
Japanese : 44 / 41
Americans : 55 / 79
Chinese : 19 / 19
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to 61 Sea Zone
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangtung to 34 Sea Zone
1 armour moved from Szechwan to Sikang
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery moved from 61 Sea Zone to South Australia
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
2 battleships, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
1 armour moved from Korea to Jehol
1 fighter moved from Kwangtung to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 cruiser
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Battle in Queensland
Japanese attack with 1 infantry
ANZAC defend with 2 aaGuns, 1 airfield and 1 harbour
Japanese win, taking South Australia from ANZAC, taking Queensland from ANZAC with 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 aaGuns
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 34 Sea Zone to KwangtungPlace Units - Japanese
3 fighters placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 infantry placed in Kwangtung
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,6,2,1,1,6,4,2,3
Japanese collect 35 PUs (14 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to 36 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
4 destroyers moved from 112 Sea Zone to 113 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 4 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Americans win, taking Norway from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Americans: 3 infantry
Battle in 113 Sea Zone
Americans attack with 4 destroyers
Germans defend with 1 battleship and 2 transports
Americans win with 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 2 transports
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
2 fighters moved from 36 Sea Zone to Dutch New Guinea
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Normandy Bordeaux
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 artillery moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone -
scrambling from india?
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yes please, 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 artillery moved from Trans-Jordan to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea ZoneCombat - British
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer and 3 fighters
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
British roll dice for 1 battleship and 1 cruiser in 39 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters in 39 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer and 2 fighters
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Iraq
British attack with 1 armour and 1 artillery
Italians defend with 1 armour and 1 infantry
British roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 armour owned by the British lost in Iraq
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in Germany
British attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_major and 4 infantry
British roll dice for 2 artilleries and 3 infantry in Germany, round 2 : 2/5 hits
Germans roll dice for 4 infantry in Germany, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Germany
British roll dice for 2 artilleries and 3 infantry in Germany, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Germany, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Germany
British captures 32PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
2 transports moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 77 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 26 / 0
Russians : 44 / 55
Japanese : 46 / 47
Americans : 58 / 83
Chinese : 20 / 21
British : 40 / 77
UK_Pacific : 2 / 0
Italians : 15 / 8
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to IraqCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,5,1,1
Italians collect 9 PUs (8 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Combat Move - Germans
8 artilleries and 22 infantry moved from Romania to Slovakia Hungary
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 artillery moved from Poland to Germany
2 armour moved from Holland Belgium to Germany
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Germany
Germans attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Germany from British with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in Slovakia Hungary
Germans attack with 8 artilleries and 22 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Slovakia Hungary from Russians with 8 artilleries and 21 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
3 aaGuns moved from Romania to Slovakia Hungary
1 armour moved from Romania to Poland
6 armour moved from Romania to Germany
3 aaGuns moved from Western Germany to FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,5,2,2
Germans collect 30 PUs (4 lost to blockades); end with 30 PUs total -
I mistakenly moved my armor into combat, instead needing them for NCM. So I rerolled the turn, and lost more units in Germany then before, the penalty for my oversight.
It’s not looking real good for me, but it will be fun to take ANZAC with Japan, as that doesn’t happen very often!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 1 PUs;Combat Move - Russians
3 armour moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
4 armour, 11 artilleries, 26 infantry and 6 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
6 armour moved from Western Ukraine to Romania
3 armour moved from Ukraine to RomaniaCombat - Russians
Battle in Poland
Russians attack with 3 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 3 armour and 1 infantry in Poland, round 2 : 3/4 hits
Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 13 armour, 11 artilleries, 27 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 fighter
Russians roll dice for 13 armour, 11 artilleries, 27 infantry and 6 mech_infantrys in Romania, round 2 : 18/57 hits
Germans roll dice for 1 fighter in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 13 armour, 11 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
3 artilleries moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Belarus to Baltic States
4 armour moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Baltic StatesPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 29 / 30
Russians : 44 / 59
Japanese : 46 / 47
Americans : 58 / 83
Chinese : 20 / 21
British : 35 / 77
UK_Pacific : 2 / 0
Italians : 17 / 21
ANZAC : 7 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Queensland to New South Wales
2 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangtung to West India
2 fighters moved from India to West India
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 1 infantry moved from Jehol to Shantung
2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in New South Wales
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers and 2 fighters
British defend with 2 artilleries and 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Japanese
2 bombers moved from West India to India
2 fighters moved from West India to 42 Sea Zone
2 fighters moved from Kwangtung to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to South AustraliaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 armour, 1 fighter and 1 infantry placed in Kwangtung
3 artilleries placed in Korea
1 infantry placed in India
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3,5,2,5,4,5,4,3,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,3,6,3,6,4,2,3,6,3,6,1,5
Japanese collect 30 PUs (21 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 battleship, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Denmark
3 armour placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 battleship placed in 81 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 21 / 30
Russians : 44 / 59
Japanese : 46 / 57
Americans : 66 / 96
Chinese : 18 / 18
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 9 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Western Germany from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,2,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneTurn Complete - French





