@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Round 2: 13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
3 aaGuns and 4 infantry moved from Western Germany to France
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
Germans take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
6 armour and 1 mech_infantry moved from Romania to Northern Italy
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 artillery moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Baltic StatesPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 42 / 58
Russians : 44 / 56
Japanese : 34 / 58
Americans : 54 / 79
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 artillery moved from India to 39 Sea Zone
1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 battleships, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to Java
2 fighters and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Java to Siam
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 infantry placed in India
2 destroyers placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,3,1,1,2,1,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5
Japanese collect 30 PUs (9 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Okinawa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Formosa from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier and 2 destroyers placed in 101 Sea Zone
2 destroyers, 1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 39 / 58
Russians : 43 / 56
Japanese : 36 / 37
Americans : 60 / 86
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 7 infantry
Germans defend with 1 armour and 1 infantry; Italians defend with 2 armour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 artillery and 7 infantry in Trans-Jordan, round 2 : 2/8 hits
Italians roll dice for 3 armour and 3 infantry in Trans-Jordan, round 2 : 1/6 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 0/7 hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 4 : 2/6 hits
Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits
1 armour owned by the Germans and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 36 / 58
Russians : 43 / 56
Japanese : 32 / 37
Americans : 60 / 86
Chinese : 20 / 21
British : 34 / 34
UK_Pacific : 7 / 0
Italians : 9 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
6 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 8 infantry moved from Poland to Slovakia Hungary
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Russians defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Slovakia Hungary
Germans attack with 1 artillery and 8 infantry
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 9 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 8 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 aaGuns
EDIT: Cleaning up after movement phases
1 bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 fighters placed in Romania
8 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs -
I edited my Italian AA guns into Western Germany instead of Yugoslavia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Russia to Iraq
3 artilleries and 7 infantry moved from Finland to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 12 infantry moved from Baltic States to Eastern Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 armour, 7 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern PolandCombat - Russians
Battle in Norway
Russians attack with 3 artilleries and 7 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 4/10 hits
Germans roll dice for 7 infantry in Norway, round 2 : 3/7 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 4 infantry in Norway, round 3 : 2/7 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 artilleries and 3 infantry in Norway, round 4 : 2/6 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 7 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 8 artilleries, 2 fighters, 34 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 34 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 13/52 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 8 artilleries, 2 fighters, 33 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Germans defend with 1 armour and 4 infantry
Russians roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
Germans roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Russians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits
Germans roll dice for 1 armour and 3 infantry in Iraq, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Iraq
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 4 : 2/3 hits
Germans roll dice for 1 armour and 2 infantry in Iraq, round 4 : 1/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 bomber in Iraq, round 5 : 0/2 hits
Germans roll dice for 1 armour in Iraq, round 5 : 1/1 hits
1 armour owned by the Russians lost in Iraq
retreated to Iraq
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Iraq to Northwest Persia
2 aaGuns moved from Bessarabia to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
4 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 39 / 49
Russians : 45 / 59
Japanese : 32 / 37
Americans : 55 / 86
Chinese : 20 / 21
British : 31 / 34
UK_Pacific : 7 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from Siam to Kwangsi
1 fighter moved from Korea to 20 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 armour moved from Burma to India
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 7 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in SumatraNon Combat Move - Japanese
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Korea to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
1 armour and 2 infantry placed in Korea
2 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,4,1,1,4,1
Japanese collect 36 PUs (10 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 artillery and 3 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 0/4 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 0/4 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 4 : 3/3 hits
Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - British
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 110 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 36 / 49
Russians : 44 / 59
Japanese : 43 / 47
Americans : 55 / 80
Chinese : 22 / 22
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 12 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Trans-Jordan
Battle in Cyprus
Battle in Syria
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Cyprus from British, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Norway
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Norway
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Germany to Poland
1 artillery and 6 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Battle in Norway
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers
Russians defend with 3 artilleries and 3 infantry
Germans win, taking Norway from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Norway to Germany
8 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 fighters placed in 97 Sea Zone
3 armour placed in Romania
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 40 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour, 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 bomber moved from Northwest Persia to 99 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 artillery and 3 infantry moved from Eastern Poland to PolandCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Germans win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
3 artilleries moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
3 armour moved from Russia to Western Ukraine
1 bomber moved from 99 Sea Zone to Eastern PolandPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 armour placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
3 armour and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Kwangtung to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangtung to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Kwangtung
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from Kwangtung to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 42 Sea ZonePlace Units - Japanese
2 destroyers placed in 37 Sea Zone
3 artilleries placed in Korea
2 infantry placed in Kwangtung
1 fighter placed in Malaya
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,2,5,4,2,3,2,2,4,5,3,2
Japanese collect 31 PUs (17 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone -
awaiting scramble decision
-
Scramble please





