TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Western Germany to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 5 bombers and 2 infantry
British defend with 1 airfield, 4 fighters and 1 harbour
Germans win, taking Gibraltar from British with 5 bombers and 1 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 1 infantry
Casualties for British: 4 fighters
Non Combat Move - Germans
5 bombers moved from Gibraltar to Algeria
2 fighters and 3 tactical_bombers moved from Western Germany to Algeria
4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
2 artilleries and 5 infantry placed in Germany
1 bomber placed in Western Germany
3 transports placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Wow. Now you really got all the luck you Need. Not the First Battle in this Game…
yea, I was just noticing that myself, our luck seems to have flip flopped a bit. At least in regards to Gibraltar. Caught them sleeping I guess.
We could go with the Low Luck result of that battle of Gibraltar (and move my Greece tanks north because I forgot to move those.)
Attacker: Cruiser + 2 Infantry + 5 Bombers = 13 + 21 + 54 = 25 punch, so attacker was due 4 hits in round 1 which is what they got.
Defender: 4 Fighters = 44 = 16 punch so defender should have gotten 2 hits with a 67% chance of a 3rd hit.
So I am volunteering to remove one more unit and move my 3 tanks north to bring the battle in line with statistics. The unit I would choose is a strategic bomber. It’s not much, but at least the RAF would have died for something a bit more than what I assume was just a mistake of placing units in unforeseen jeopardy.
Thank you for your offer, but I am trying to recover from this without edits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Amur to Manchuria
9 infantry moved from Amur to Korea
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 0/8 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
Russians roll dice for 7 infantry in Manchuria, round 5 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 7 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 0/9 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Russians roll dice for 7 infantry in Korea, round 4 : 1/7 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 5 : 1/6 hits
Japanese roll dice for 2 infantry in Korea, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 6 : 0/5 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits
Russians roll dice for 5 infantry in Korea, round 7 : 1/5 hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Karelia
6 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Production/PUs Summary :
Germans : 46 / 56
Russians : 40 / 40
Japanese : 23 / 41
Americans : 52 / 52
Chinese : 12 / 15
British : 31 / 36
UK_Pacific : 17 / 22
Italians : 10 / 15
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
average attacker units left: 7 infantry.
I guess the RAF and the french navy are joined by siberian infantry in laziness.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 armour and 3 infantry moved from Japan to 6 Sea Zone
2 armour and 4 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
5 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 armour and 3 infantry moved from Japan to 6 Sea Zone
2 armour and 4 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
5 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Java
Battle in Korea
Japanese attack with 2 armour and 4 infantry
Russians defend with 1 aaGun and 5 infantry
Japanese win, taking Java from ANZAC, taking Korea from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Malaya
Non Combat Move - Japanese
2 bombers moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from 20 Sea Zone to Kiangsu
5 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 aaGun moved from Anhwe to Hunan
1 armour, 2 artilleries and 1 infantry moved from Kwangsi to Hunan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
3 carriers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
2 artilleries and 4 infantry moved from Chahar to Hopei
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
British infantry found their rifles.
Time to make the coffee should be back by the time America sits there in frustration and the British sub-empires perform their actions.
Lol you’re mentioning the irrelevant british infantry? All the while scoring 1/10 hits in korea with russia and 0/2 in yunnan? These two battles mattered way more =(
Yup, total for those two battles should have been 4 defensive hits, not 1. Maybe 5 total hits for all defense instead of 3 hits given.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Wake Island to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 40
Japanese : 48 / 58
Americans : 52 / 77
Chinese : 7 / 15
British : 31 / 36
UK_Pacific : 7 / 22
Italians : 10 / 15
ANZAC : 14 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from West India to India
1 fighter moved from Malaya to Burma
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to French Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 40
Japanese : 43 / 58
Americans : 52 / 77
Chinese : 9 / 15
British : 31 / 31
UK_Pacific : 10 / 6
Italians : 10 / 15
ANZAC : 14 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 bomber and 3 infantry
French defend with 2 infantry
Italians win, taking Tunisia from French with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
1 armour moved from Northern Italy to Slovakia Hungary
5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 40
Japanese : 38 / 58
Americans : 52 / 77
Chinese : 9 / 15
British : 31 / 31
UK_Pacific : 10 / 6
Italians : 12 / 17
ANZAC : 19 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
5 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
6 armour and 3 mech_infantrys moved from Slovakia Hungary to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
3 artilleries and 14 infantry moved from Poland to Baltic States
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
5 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to 98 Sea Zone
6 armour and 3 mech_infantrys moved from Slovakia Hungary to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
3 artilleries and 14 infantry moved from Poland to Baltic States
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
2 submarines owned by the British Submerged
Germans win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in Malta
Non Combat Move - Germans
3 armour moved from Greece to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 aaGuns moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Germany to Poland
3 artilleries and 6 infantry moved from Slovakia Hungary to Poland
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 2 tactical_bombers moved from Algeria to Southern Italy
6 bombers moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
6 infantry moved from Finland to Norway
Place Units - Germans
3 artilleries and 4 infantry placed in Germany
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs