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13L Soulblighter (Axis) vs MrRoboto (Allies+x)


  • As for the submarine. I will most definitely submerge it if you place that us transport anywhere near Gibraltar. However. If you choose not to place that US transport near Gibraltar, I may choose not to submerge the submarine. I could end up still submerging the submarine tho.

    Then again it doesn’t matter as your planes can’t fire upon my submarine and your submarine won’t be able to reach my fleet. So it might as well stay on the surface and wave and the passing planes.


  • -and +at

  • 19 18

    You did place 2 factories in Kiangsu. And since you undid it and did it again it seems intentional. However, it’s against the rules. TripleA doesn’t forbid it, but still you can only produce 3 units there.

    I’m placing it in shantung for you. It’s basically as good a territory for a factory as Kiangsu. You’re in Yunnan after the same amount of rounds. And it connects to the same seazone. Jehol instead of Kiangsi doesn’t really matter.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to Suriname
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 44 / 49
        Americans : 51 / 66
        Chinese : 9 / 16
        British : 28 / 42
        UK_Pacific : 10 / 14
        Italians : 14 / 11
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya

  • 19 18

    forget about the submarine.

    I thought I could attack with my own submarine as well. In that case your sub could have been taken as a casualty, when my sub hits. However, I can’t reach it. So planes only.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians , 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 92 Sea Zone to Suriname
                2 fighters moved from 92 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Eastern Persia to West India
                3 aaGuns and 7 infantry moved from Burma to Shan State
                3 infantry moved from Malaya to Shan State
                2 artilleries and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan

    Place Units - British
                2 artilleries and 2 tactical_bombers placed in United Kingdom
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 bomber

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 13 / 11
        ANZAC : 10 / 23
        French : 7 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone


  • Hmm noticed a minor mistake. The 1 artillery/3 infantry is in fact a non-combat move. I assume you submerge your submarine in 97


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the British Submerged

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                2 artilleries moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Tunisia
                2 infantry moved from Yugoslavia to Albania
                1 armour moved from Northern Italy to Albania
                1 armour moved from Southern France to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • I assumed you would submerge the submarine.

  • 19 18

    of course :-)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 50
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 6 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 6 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Southern Italy to Egypt

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Germans
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour and 4 mech_infantrys moved from Holland Belgium to Germany
                4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
                4 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Greece to Romania
                1 fighter moved from Western Germany to Southern Italy
                3 tactical_bombers moved from Southern Italy to Poland

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                1 bomber placed in Western Germany
                Germans undo move 2.
                Germans undo move 1.
                2 artilleries, 1 bomber and 7 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 42 PUs (1 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • Crap remaining 6 resources was a submarine at 112. For some reason that went wrong.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                2 fighters, 5 infantry and 1 tactical_bomber moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Bryansk to Belarus
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 37 / 37
        Japanese : 43 / 49
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 29 / 29
        UK_Pacific : 10 / 12
        Italians : 14 / 24
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Did you remove the leftover ipcs from my next german round?

  • 19 18

    yes


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Anhwe to Chahar

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