TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - ItaliansCombat Hit Differential Summary :
-and +at
You did place 2 factories in Kiangsu. And since you undid it and did it again it seems intentional. However, it’s against the rules. TripleA doesn’t forbid it, but still you can only produce 3 units there.
I’m placing it in shantung for you. It’s basically as good a territory for a factory as Kiangsu. You’re in Yunnan after the same amount of rounds. And it connects to the same seazone. Jehol instead of Kiangsi doesn’t really matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to Suriname
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 37
Japanese : 44 / 49
Americans : 51 / 66
Chinese : 9 / 16
British : 28 / 42
UK_Pacific : 10 / 14
Italians : 14 / 11
ANZAC : 10 / 23
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
forget about the submarine.
I thought I could attack with my own submarine as well. In that case your sub could have been taken as a casualty, when my sub hits. However, I can’t reach it. So planes only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Suriname
2 fighters moved from 92 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
3 aaGuns and 7 infantry moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
2 artilleries and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
Place Units - British
2 artilleries and 2 tactical_bombers placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 1 bomber
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 37
Japanese : 43 / 49
Americans : 51 / 66
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 10 / 12
Italians : 13 / 11
ANZAC : 10 / 23
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Libya to Tunisia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Hmm noticed a minor mistake. The 1 artillery/3 infantry is in fact a non-combat move. I assume you submerge your submarine in 97
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 3 infantry moved from Libya to Tunisia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Tunisia
2 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 armour moved from Southern France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
I assumed you would submerge the submarine.
of course :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 37
Japanese : 43 / 49
Americans : 51 / 66
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 10 / 12
Italians : 14 / 24
ANZAC : 10 / 21
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 6 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour and 4 mech_infantrys moved from Holland Belgium to Germany
4 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
3 armour moved from Greece to Romania
1 fighter moved from Western Germany to Southern Italy
3 tactical_bombers moved from Southern Italy to Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 bomber placed in Western Germany
Germans undo move 2.
Germans undo move 1.
2 artilleries, 1 bomber and 7 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 42 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Crap remaining 6 resources was a submarine at 112. For some reason that went wrong.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 fighters, 5 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Belarus
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 43 / 52
Russians : 37 / 37
Japanese : 43 / 49
Americans : 51 / 66
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 10 / 12
Italians : 14 / 24
ANZAC : 10 / 21
French : 6 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Did you remove the leftover ipcs from my next german round?
yes
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 fighters moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anhwe to Chahar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 fighters moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in Sumatra
Battle in Wake Island
Battle in Hunan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Wake Island from Americans, taking Hunan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to Japan
1 fighter and 3 tactical_bombers moved from Anhwe to Japan
2 fighters moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
4 infantry moved from French Indo China to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Philippines to Caroline Islands
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 armour placed in Kiangsu
Japanese undo move 1.
3 armour placed in Kwangtung
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs