L13 G40 PGMatt (axis) vs Cpt Walker (allies +10), game 2

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble in 26?

  • '16

    @captain:

    scramble in 26?

    Hmm, I fear I miscounted how much power you could bring.  I wont scramble, and go max D for OOL

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Western United States to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 49 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Hawaiian Islands
                    Americans attack with 3 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
                        Americans roll dice for 1 battleship in Hawaiian Islands, round 2 :  1/1 hits
                        Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  9/13 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 :  6/11 hits
                        2 artilleries owned by the Americans , 6 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 :  6/7 hits
                        Japanese roll dice for 1 fighter in Hawaiian Islands, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
                    Casualties for Americans: 2 artilleries, 3 infantry and 2 tactical_bombers

    Non Combat Move - Americans
                3 bombers moved from Hawaiian Islands to Johnston Island
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 13 Sea Zone to 25 Sea Zone
                1 submarine moved from 13 Sea Zone to 26 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 armour moved from Tobruk to Egypt
                1 artillery moved from Morocco to 92 Sea Zone
                3 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Eastern United States to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Borneo : 2 infantry
        Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Johnston Island : 3 bombers
        Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
        Celebes : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 3 transports
        25 Sea Zone : 1 submarine
        10 Sea Zone : 2 transports
        54 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Trans-Jordan : 3 artilleries and 9 infantry
        Gibraltar : 1 aaGun and 1 infantry
        Egypt : 2 armour and 2 bombers
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Persia : 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 75 / 102
        Russians : 3 / 0
        Japanese : 51 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 13 / 8
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Burma to Shan State
                1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State
                1 bomber and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry; Germans defend with 5 armour and 4 mech_infantrys
                        British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  4/14 hits
                        Germans roll dice for 5 armour and 5 mech_infantrys in Shan State, round 2 :  2/10 hits
                        2 infantry owned by the British and 4 mech_infantrys owned by the Germans lost in Shan State
                        British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  3/12 hits
                        Germans roll dice for 5 armour and 1 mech_infantry in Shan State, round 3 :  2/6 hits
                        2 infantry owned by the British , 2 armour owned by the Germans and 1 mech_infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  4/10 hits
                        Germans roll dice for 3 armour in Shan State, round 4 :  2/3 hits
                        3 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Shan State
                    British win, taking Shan State from Germans with 1 armour, 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Germans: 5 armour and 4 mech_infantrys
                    Casualties for British: 4 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                1 infantry moved from Iraq to Persia
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 1 armour and 4 artilleries
        Burma : 1 aaGun and 1 infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        Iraq : 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 2 fighters, 12 infantry and 4 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 3 / 0
        Japanese : 51 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Northern Italy
                2 submarines placed in 97 Sea Zone
                Italians undo move 2.
                2 submarines placed in 110 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Greece : 1 flag, 5 infantry
        97 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 3 / 0
        Japanese : 51 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 fighter placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag, 2 infantry
        Malaya : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        54 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 3 / 0
        Japanese : 50 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 102
        Russians : 3 / 0
        Japanese : 50 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 mech_infantrys, 4 submarines and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                5 bombers moved from Southern France to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom
                2 infantry and 4 tactical_bombers moved from Northwest Persia to Iraq
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British

  • '16

    I sent my bombers against the UK, but it didn’t ask me what I wanted to bomb.  I want all against your factory.

    5 bombers, 3 fighters vs 2 fighters.  do you want to intercept?

  • '23 '21 '20 '19 '17 '16 '15 '13

    no intercept

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 mech_infantrys, 4 submarines and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                5 bombers moved from Southern France to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom
                2 infantry and 4 tactical_bombers moved from Northwest Persia to Iraq
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 8 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/5 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6,8,4,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Iraq
                    Germans attack with 2 infantry and 4 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 infantry and 4 tactical_bombers in Iraq, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Germany to Western Germany
                4 artilleries moved from France to Western Germany
                3 mech_infantrys moved from Vyborg to Belarus
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 artillery and 5 infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Timguska to Novosibirsk
                3 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns, 1 artillery and 8 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                4 tactical_bombers moved from Iraq to Northwest Persia

    Place Units - Germans
                4 submarines and 6 transports placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Southern France : 10 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 10 infantry
        Western Germany : 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Poland : 1 aaGun
        Germany : 1 factory_major
        Holland Belgium : 2 aaGuns, 1 airfield, 4 bombers, 3 fighters and 10 infantry
        Northern Italy : 1 fighter and 7 infantry
        Southern Italy : 13 infantry
        Belarus : 1 flag, 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
        Turkmenistan : 1 flag, 1 artillery and 5 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 4 submarines and 11 transports
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 artillery and 9 infantry
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 10 armour, 10 artilleries, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 50 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                1 mech_infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia

    Combat - Russians
                Battle in Eastern Persia
                    Russians attack with 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Persia
                    Russians win, taking Eastern Persia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Eastern Persia to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 50 / 59
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 14 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
                6 mech_infantrys moved from Hunan to Shan State
                1 armour, 2 artilleries and 13 mech_infantrys moved from Yunnan to Shan State
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Malaya
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
                6 mech_infantrys moved from Hunan to Shan State
                1 armour, 2 artilleries and 13 mech_infantrys moved from Yunnan to Shan State
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Malaya
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 2 artilleries and 19 mech_infantrys
                    British defend with 1 armour and 4 artilleries
                        Japanese roll dice for 1 armour, 2 artilleries and 19 mech_infantrys in Shan State, round 2 :  5/22 hits
                        UK_Pacific roll dice for 1 armour and 4 artilleries in Shan State, round 2 :  3/5 hits
                        1 armour owned by the British , 4 artilleries owned by the British and 3 mech_infantrys owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 armour and 4 artilleries
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 3 destroyers and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 3 destroyers and 2 transports in 37 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 3 destroyers and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Malaya
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Borneo, round 2 :  3/7 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 submarines moved from 35 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 37 Sea Zone
                2 carriers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                1 infantry moved from Timguska to Novosibirsk

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                5 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 6 mech_infantrys
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 2 artilleries and 16 mech_infantrys
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 2 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        41 Sea Zone : 2 submarines
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 5 destroyers, 1 fighter, 3 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 6 submarines
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 1 / 0
        Japanese : 58 / 58
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 6 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Persia to Iraq
                3 artilleries and 9 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Iraq
                    Americans attack with 2 armour, 3 artilleries, 1 fighter and 9 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 9 infantry in Iraq, round 2 :  3/15 hits
                        Germans roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iraq
                    Americans win, taking Iraq from Germans with 2 armour, 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                2 bombers moved from Egypt to Morocco
                1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 fighter moved from Iraq to Persia
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                3 bombers moved from Johnston Island to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 3 bombers, 1 harbour and 4 infantry
        Celebes : 1 flag, 1 infantry
        35 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 3 submarines and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 transports
        54 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun and 1 infantry
        New Brunswick Nova Scotia : 2 infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        106 Sea Zone : 1 cruiser and 1 transport
        Iraq : 1 flag, 2 armour, 3 artilleries and 8 infantry
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Persia : 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 103
        Russians : 1 / 0
        Japanese : 58 / 58
        Americans : 57 / 77
        Chinese : 0 / 7
        British : 34 / 37
        UK_Pacific : 6 / 14
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British repair 14 damage on 14 factory_majors; Remaining resources: 23 PUs;
                British buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun moved from Burma to India
                1 infantry moved from India to Burma
                3 mech_infantrys moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 infantry placed in Egypt
                3 infantry placed in United Kingdom
                1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Burma : 1 infantry
        India : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 5 mech_infantrys
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Brazil : 1 flag
        Persia : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 2 fighters, 13 infantry and 4 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 103
        Russians : 1 / 0
        Japanese : 57 / 58
        Americans : 57 / 77
        Chinese : 1 / 7
        British : 34 / 37
        UK_Pacific : 6 / 6
        Italians : 15 / 15
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Northern Italy to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone

  • '16

    @captain:

    I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!

    yeah, I’m not even sure dice can save you now, my economic advantage is allowing me to press on both London and Cairo at the same time, but I don’t think you have the resources to defend both.

    Do you want to scramble in z92?

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble both fighters.

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