@gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.
L13 G40 PGMatt (axis) vs Cpt Walker (allies +10), game 2
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scramble in 26?
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@captain:
scramble in 26?
Hmm, I fear I miscounted how much power you could bring. I wont scramble, and go max D for OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Western United States to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 3 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 9/13 hits
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 6/11 hits
2 artilleries owned by the Americans , 6 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/7 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 3 infantry and 2 tactical_bombersNon Combat Move - Americans
3 bombers moved from Hawaiian Islands to Johnston Island
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 armour moved from Tobruk to Egypt
1 artillery moved from Morocco to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Johnston Island : 3 bombers
Hawaiian Islands : 1 airfield, 1 artillery and 1 harbour
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 3 transports
25 Sea Zone : 1 submarine
10 Sea Zone : 2 transports
54 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 3 artilleries and 9 infantry
Gibraltar : 1 aaGun and 1 infantry
Egypt : 2 armour and 2 bombers
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Algeria : 1 flag
101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 75 / 102
Russians : 3 / 0
Japanese : 51 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 13 / 8
Italians : 15 / 15
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to Shan State
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State
1 bomber and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry; Germans defend with 5 armour and 4 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 4/14 hits
Germans roll dice for 5 armour and 5 mech_infantrys in Shan State, round 2 : 2/10 hits
2 infantry owned by the British and 4 mech_infantrys owned by the Germans lost in Shan State
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/12 hits
Germans roll dice for 5 armour and 1 mech_infantry in Shan State, round 3 : 2/6 hits
2 infantry owned by the British , 2 armour owned by the Germans and 1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 4/10 hits
Germans roll dice for 3 armour in Shan State, round 4 : 2/3 hits
3 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Shan State
British win, taking Shan State from Germans with 1 armour, 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 mech_infantry
Casualties for Germans: 5 armour and 4 mech_infantrys
Casualties for British: 4 infantry and 2 mech_infantrysNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 infantry moved from Iraq to Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 1 armour and 4 artilleries
Burma : 1 aaGun and 1 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Iraq : 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 2 fighters, 12 infantry and 4 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 74 / 102
Russians : 3 / 0
Japanese : 51 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 submarines placed in 97 Sea Zone
Italians undo move 2.
2 submarines placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Greece : 1 flag, 5 infantry
97 Sea Zone : 1 flag, 2 destroyers and 2 submarines
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 74 / 102
Russians : 3 / 0
Japanese : 51 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 2 infantry
Malaya : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 102
Russians : 3 / 0
Japanese : 50 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 74 / 102
Russians : 3 / 0
Japanese : 50 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys, 4 submarines and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
5 bombers moved from Southern France to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
2 infantry and 4 tactical_bombers moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British -
I sent my bombers against the UK, but it didn’t ask me what I wanted to bomb. I want all against your factory.
5 bombers, 3 fighters vs 2 fighters. do you want to intercept?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys, 4 submarines and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
5 bombers moved from Southern France to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
2 infantry and 4 tactical_bombers moved from Northwest Persia to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from BritishCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,8,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Iraq
Germans attack with 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Iraq, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Germany to Western Germany
4 artilleries moved from France to Western Germany
3 mech_infantrys moved from Vyborg to Belarus
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 5 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Timguska to Novosibirsk
3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 1 artillery and 8 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
4 tactical_bombers moved from Iraq to Northwest PersiaPlace Units - Germans
4 submarines and 6 transports placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsTerritory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 10 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 10 infantry
Western Germany : 1 airfield, 9 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Poland : 1 aaGun
Germany : 1 factory_major
Holland Belgium : 2 aaGuns, 1 airfield, 4 bombers, 3 fighters and 10 infantry
Northern Italy : 1 fighter and 7 infantry
Southern Italy : 13 infantry
Belarus : 1 flag, 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 6 mech_infantrys
Turkmenistan : 1 flag, 1 artillery and 5 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 4 submarines and 11 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 artillery and 9 infantry
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 10 armour, 10 artilleries, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 50 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from India to Eastern PersiaCombat - Russians
Battle in Eastern Persia
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Russians win, taking Eastern Persia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Persia to PersiaTurn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 50 / 59
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
6 mech_infantrys moved from Hunan to Shan State
1 armour, 2 artilleries and 13 mech_infantrys moved from Yunnan to Shan State
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
6 mech_infantrys moved from Hunan to Shan State
1 armour, 2 artilleries and 13 mech_infantrys moved from Yunnan to Shan State
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 19 mech_infantrys
British defend with 1 armour and 4 artilleries
Japanese roll dice for 1 armour, 2 artilleries and 19 mech_infantrys in Shan State, round 2 : 5/22 hits
UK_Pacific roll dice for 1 armour and 4 artilleries in Shan State, round 2 : 3/5 hits
1 armour owned by the British , 4 artilleries owned by the British and 3 mech_infantrys owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 armour and 4 artilleries
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 3 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 3 destroyers and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 3 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Borneo, round 2 : 3/7 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
2 carriers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Timguska to NovosibirskPlace Units - Japanese
4 submarines placed in 6 Sea Zone
5 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 6 mech_infantrys
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries and 16 mech_infantrys
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 2 submarines
41 Sea Zone : 2 submarines
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 5 destroyers, 1 fighter, 3 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 6 submarines
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 76 / 103
Russians : 1 / 0
Japanese : 58 / 58
Americans : 55 / 75
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 6 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Persia to Iraq
3 artilleries and 9 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iraq
Americans attack with 2 armour, 3 artilleries, 1 fighter and 9 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 fighter and 9 infantry in Iraq, round 2 : 3/15 hits
Germans roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 2 armour, 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports moved from 98 Sea Zone to 92 Sea Zone
2 bombers moved from Egypt to Morocco
1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Iraq to Persia
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 bombers moved from Johnston Island to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 3 bombers, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
35 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 3 submarines and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 aaGun and 1 infantry
New Brunswick Nova Scotia : 2 infantry
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Algeria : 1 flag
106 Sea Zone : 1 cruiser and 1 transport
Iraq : 1 flag, 2 armour, 3 artilleries and 8 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Persia : 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 58 / 58
Americans : 57 / 77
Chinese : 0 / 7
British : 34 / 37
UK_Pacific : 6 / 14
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 23 PUs;
British buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Burma to India
1 infantry moved from India to Burma
3 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 110 Sea Zone
1 infantry placed in Egypt
3 infantry placed in United Kingdom
1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 5 mech_infantrys
Gibraltar : 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 2 fighters, 13 infantry and 4 mech_infantrys
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 74 / 103
Russians : 1 / 0
Japanese : 57 / 58
Americans : 57 / 77
Chinese : 1 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 15
ANZAC : 15 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Northern Italy to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone -
@captain:
I don’t think the allies have much of a chance in this game now…I think you’ll be closing out this league year with another win…unless I get really lucky with the dice!
yeah, I’m not even sure dice can save you now, my economic advantage is allowing me to press on both London and Cairo at the same time, but I don’t think you have the resources to defend both.
Do you want to scramble in z92?
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scramble both fighters.





