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L13 G40 PGMatt (axis) vs Cpt Walker (allies +10), game 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 104 PUs;
                Germans buy 1 armour, 1 artillery, 1 destroyer, 22 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 mech_infantrys moved from Russia to Novosibirsk
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Russia to Samara
                1 armour moved from Russia to Novosibirsk
                3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
                2 infantry moved from Bryansk to Tambov
                6 armour, 2 artilleries and 3 mech_infantrys moved from Russia to Tambov
                4 artilleries and 6 infantry moved from Bryansk to Rostov
                2 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 tactical_bomber moved from Caucasus to Novosibirsk
                1 tactical_bomber moved from Caucasus to Samara
                1 tactical_bomber moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Rostov
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 :  5/14 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 6 armour, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  4/13 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 :  1/7 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  6/19 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 5 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 aaGun and 3 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 bombers moved from Ukraine to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
                10 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Rostov to Ukraine
                1 tactical_bomber moved from Tambov to Ukraine
                1 tactical_bomber moved from Samara to Russia
                1 tactical_bomber moved from Novosibirsk to Russia
                1 bomber moved from 110 Sea Zone to Western Germany
                3 fighters moved from 110 Sea Zone to Holland Belgium

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                10 infantry placed in Western Germany
                7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 8 infantry
        Slovakia Hungary : 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 1 harbour and 10 infantry
        Germany : 1 factory_major and 7 infantry
        Holland Belgium : 1 aaGun, 3 fighters and 3 infantry
        Northern Italy : 10 infantry
        Southern Italy : 8 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
        Rostov : 1 flag, 2 armour, 5 artilleries, 10 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 tactical_bombers
        Tambov : 1 flag, 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys
        Vologda : 1 flag, 1 aaGun and 3 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        113 Sea Zone : 1 cruiser, 1 destroyer and 5 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 9 infantry
        Finland : 1 flag
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 64 / 81
        Russians : 10 / 0
        Japanese : 60 / 61
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                2 artilleries and 4 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 artilleries and 4 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry in Caucasus, round 2 :  0/4 hits
                        2 infantry owned by the Japanese lost in Caucasus
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 3 :  1/6 hits
                        Germans roll dice for 2 infantry in Caucasus, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Caucasus
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 4 :  1/6 hits
                        Germans roll dice for 1 infantry in Caucasus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                2 aaGuns moved from Tsinghai to Sikang
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 tactical_bomber moved from India to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Sikang : 2 aaGuns and 5 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 2 artilleries and 3 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 12 / 0
        Japanese : 58 / 61
        Americans : 55 / 75
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 battleship, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 17 mech_infantrys moved from Malaya to Burma
                2 artilleries moved from Shan State to Burma
                6 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                6 infantry moved from Japan to 6 Sea Zone
                3 carriers, 3 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 54 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 5 mech_infantrys moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from Shan State to Sikang

  • 16

    I’ll need scramble and OOL for z54 and 26 please

  • 2026 23 21 20 19 17 16 15 13

    scramble the Anzac and US fighters.
    OOL for 26… 2 on cv, dd’s, ftrs
    OOL for 54…dd’s , ftr

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 battleship, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 17 mech_infantrys moved from Malaya to Burma
                2 artilleries moved from Shan State to Burma
                6 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                6 infantry moved from Japan to 6 Sea Zone
                3 carriers, 3 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 54 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 5 mech_infantrys moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from Shan State to Sikang

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Sikang
                    Japanese attack with 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 5 infantry
                        AA fire in Sikang :  1/4 hits
                        1 fighter owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 2 :  1/10 hits
                        Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 :  2/5 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sikang
                        Japanese roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 3 :  2/8 hits
                        Chinese roll dice for 1 aaGun and 5 infantry in Sikang, round 3 :  2/5 hits
                        1 infantry owned by the Russians , 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Sikang, round 4 :  3/6 hits
                        Chinese roll dice for 4 infantry in Sikang, round 4 :  2/4 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Sikang, round 5 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 fighter, 2 infantry and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 5 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries and 23 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 23 mech_infantrys in Burma, round 2 :  6/26 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 carriers, 5 destroyers and 3 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 carriers, 5 destroyers and 3 transports in 25 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 3 carriers, 4 destroyers and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking Midway from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 fighter and 1 transport; Americans defend with 2 destroyers, 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers, 1 fighter and 2 transports in 54 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Americans and 2 bombers owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 bombers
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                3 mech_infantrys moved from Shantung to Hopei
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 battleship and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 19 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 6 Sea Zone
                2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag, 3 mech_infantrys
        Szechwan : 1 flag, 1 fighter and 2 tactical_bombers
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 2 artilleries and 23 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 flag, 1 airfield and 6 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 3 infantry
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        25 Sea Zone : 3 carriers, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
        6 Sea Zone : 1 battleship, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 60 / 60
        Americans : 55 / 75
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 battleship, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 17 mech_infantrys moved from Malaya to Burma
                2 artilleries moved from Shan State to Burma
                6 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                6 infantry moved from Japan to 6 Sea Zone
                3 carriers, 3 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 54 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 5 mech_infantrys moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from Shan State to Sikang

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Sikang
                    Japanese attack with 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 5 infantry
                        AA fire in Sikang :  1/4 hits
                        1 fighter owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 2 :  1/10 hits
                        Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 :  2/5 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sikang
                        Japanese roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 3 :  2/8 hits
                        Chinese roll dice for 1 aaGun and 5 infantry in Sikang, round 3 :  2/5 hits
                        1 infantry owned by the Russians , 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Sikang, round 4 :  3/6 hits
                        Chinese roll dice for 4 infantry in Sikang, round 4 :  2/4 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Sikang, round 5 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 fighter, 2 infantry and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 5 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries and 23 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 23 mech_infantrys in Burma, round 2 :  6/26 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 carriers, 5 destroyers and 3 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 carriers, 5 destroyers and 3 transports in 25 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 3 carriers, 4 destroyers and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking Midway from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 fighter and 1 transport; Americans defend with 2 destroyers, 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers, 1 fighter and 2 transports in 54 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Americans and 2 bombers owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 bombers
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                3 mech_infantrys moved from Shantung to Hopei
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 battleship and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 19 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 6 Sea Zone
                2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 1 artillery and 3 infantry
                EDIT: Removing units owned by Japanese from Buryatia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag, 3 mech_infantrys
        Szechwan : 1 flag, 1 fighter and 2 tactical_bombers
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 2 artilleries and 23 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 flag, 1 airfield and 6 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 3 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        25 Sea Zone : 3 carriers, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
        6 Sea Zone : 1 battleship, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 60 / 60
        Americans : 55 / 75
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 battleship, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 17 mech_infantrys moved from Malaya to Burma
                2 artilleries moved from Shan State to Burma
                6 mech_infantrys moved from Hunan to Burma
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                6 infantry moved from Japan to 6 Sea Zone
                3 carriers, 3 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Caroline Islands to 54 Sea Zone
                1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 23 Sea Zone to 25 Sea Zone
                6 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 5 mech_infantrys moved from Shensi to Sikang
                2 fighters and 2 tactical_bombers moved from Shan State to Sikang

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Sikang
                    Japanese attack with 2 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 5 infantry
                        AA fire in Sikang :  1/4 hits
                        1 fighter owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 2 :  1/10 hits
                        Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 :  2/5 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sikang
                        Japanese roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Sikang, round 3 :  2/8 hits
                        Chinese roll dice for 1 aaGun and 5 infantry in Sikang, round 3 :  2/5 hits
                        1 infantry owned by the Russians , 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Sikang, round 4 :  3/6 hits
                        Chinese roll dice for 4 infantry in Sikang, round 4 :  2/4 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Sikang, round 5 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 fighter, 2 infantry and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 5 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries and 23 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 23 mech_infantrys in Burma, round 2 :  6/26 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 3 carriers, 5 destroyers and 3 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 carriers, 5 destroyers and 3 transports in 25 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 3 carriers, 4 destroyers and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in 26 Sea Zone
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 :  3/5 hits
                        1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 fighter in 26 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking Midway from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 fighter and 1 transport; Americans defend with 2 destroyers, 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers in 54 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers, 1 fighter and 2 transports in 54 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Americans and 2 bombers owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 bombers
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
                3 mech_infantrys moved from Shantung to Hopei
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 battleship and 1 transport placed in 6 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 19 Sea Zone
                Japanese undo move 1.
                1 battleship and 1 transport placed in 6 Sea Zone
                2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 1 artillery and 3 infantry
                EDIT: Removing units owned by Japanese from Buryatia: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Hopei : 1 flag, 3 mech_infantrys
        Szechwan : 1 flag, 1 fighter and 2 tactical_bombers
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 2 artilleries and 23 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 flag, 1 airfield and 6 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 3 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        25 Sea Zone : 3 carriers, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
        6 Sea Zone : 1 battleship, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 60 / 60
        Americans : 55 / 75
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Morocco to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from 110 Sea Zone to Morocco
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                2 submarines moved from 26 Sea Zone to 29 Sea Zone

    Place Units - Americans
                1 battleship, 1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 bomber and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        29 Sea Zone : 2 submarines
        10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        54 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Egypt : 1 mech_infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 6 infantry
        Algeria : 1 flag
        Iraq : 2 artilleries and 4 infantry
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
        101 Sea Zone : 2 transports
        98 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 60 / 60
        Americans : 55 / 75
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 59 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 2 artilleries and 23 mech_infantrys
                        British roll dice for 6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Burma, round 2 :  8/29 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 23 mech_infantrys in Burma, round 2 :  7/26 hits
                        7 infantry owned by the British and 8 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 3 :  6/22 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 15 mech_infantrys in Burma, round 3 :  3/18 hits
                        3 infantry owned by the British and 6 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Burma, round 4 :  4/19 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 9 mech_infantrys in Burma, round 4 :  6/12 hits
                        6 infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in Burma
                    4 infantry owned by the British and 6 artilleries owned by the British retreated to India
                    Japanese win with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Japanese: 18 mech_infantrys
                    Casualties for British: 16 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                2 armour and 3 mech_infantrys moved from Persia to West India
                1 fighter moved from Persia to India
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                4 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        West India : 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 infantry
        Gibraltar : 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        80 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        79 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Brazil : 1 flag
        Northwest Persia : 2 artilleries and 6 infantry
        Persia : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 59 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    You’re doing much better with conventional tactics than you did with the neutral crush. Having Germany moving towards the mideast and Japan moving on India is making it tough for the allies to do any offensives. I guess I’ll just have to dig in and hope the dice are with me!

  • 16

    @captain:

    You’re doing much better with conventional tactics than you did with the neutral crush. Having Germany moving towards the mideast and Japan moving on India is making it tough for the allies to do any offensives. I guess I’ll just have to dig in and hope the dice are with me!

    Thanks for the feedback.  You’re right, I’m just following the Axis formula.  I think the economics of the game are pretty even, but I’m holding a slight positional advantage.  Now it’s up to me to not spoil it

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 artilleries and 3 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 armour, 3 artilleries, 1 factory_major, 1 fighter and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        95 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 5 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 59 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 15 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Malaya : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 fighter
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 62 / 81
        Russians : 11 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 5 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
                      Germans take Kansu from Chinese
                2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                6 armour and 3 mech_infantrys moved from Tambov to Caucasus
                2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
                1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Russia to Caucasus
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Samara to Volgograd

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 17 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan
                      Germans take Kansu from Chinese
                2 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 artillery, 2 infantry and 1 mech_infantry moved from Samara to Volgograd
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                6 armour and 3 mech_infantrys moved from Tambov to Caucasus
                2 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Caucasus
                1 armour, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Russia to Caucasus
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                2 bombers moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Samara to Volgograd

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 4 bombers and 1 destroyer
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers and 1 destroyer in 125 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Shensi
                    Germans attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Germans win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 10 armour, 5 artilleries, 10 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 :  15/37 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 :  2/5 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 10 armour, 5 artilleries, 8 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Caucasus to Bulgaria
                1 artillery and 9 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Slovakia Hungary to Yugoslavia
                5 infantry moved from Western Germany to Denmark
                1 aaGun, 3 fighters and 3 infantry moved from Holland Belgium to Western Germany
                4 bombers moved from 125 Sea Zone to Southern Italy
                3 mech_infantrys moved from Novgorod to Vyborg
                1 aaGun moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Russia to Tambov
                1 aaGun and 3 infantry moved from Vologda to Russia
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Bryansk to Russia
                5 infantry moved from Western Germany to Denmark
                7 infantry moved from Germany to Greater Southern Germany
                5 infantry moved from Northern Italy to Southern Italy
                5 infantry moved from France to Northern Italy

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                10 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                Germans undo move 2.
                1 artillery and 9 infantry placed in Western Germany
                3 infantry placed in Russia
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 2 armour and 2 mech_infantrys
        Suiyuyan : 1 flag, 2 armour and 2 mech_infantrys
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag, 1 artillery and 1 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Greater Southern Germany : 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Germany : 1 factory_major and 1 infantry
        Denmark : 10 infantry
        Northern Italy : 10 infantry
        Southern Italy : 4 bombers and 13 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag, 3 mech_infantrys
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 6 infantry
        Tambov : 1 flag, 1 artillery and 2 infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 10 armour, 5 artilleries, 8 infantry and 8 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        113 Sea Zone : 1 cruiser, 3 submarines and 5 transports
        Bulgaria : 1 flag, 1 artillery, 9 infantry and 4 tactical_bombers
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 4 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 4 / 0
        Japanese : 56 / 60
        Americans : 55 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 8 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 5 mech_infantrys moved from Burma to Malaya
                6 infantry moved from Midway to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                3 carriers, 3 fighters, 6 infantry, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour and 5 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour and 5 mech_infantrys in Malaya, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 4 mech_infantrys in Malaya, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 4 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Malaya, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -5
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 7 infantry
                    Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 :  3/8 hits
                        Americans roll dice for 1 aaGun and 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 aaGun owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 destroyer moved from 25 Sea Zone to 27 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Hopei to Yunnan
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 3 infantry moved from Amur to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 artillery and 1 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 armour and 2 mech_infantrys
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 2 artilleries, 1 fighter, 6 mech_infantrys and 3 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        Malaya : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 6 infantry
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        30 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        27 Sea Zone : 1 destroyer
        13 Sea Zone : 1 destroyer
        12 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 2 submarines

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 3 / 0
        Japanese : 61 / 67
        Americans : 54 / 75
        Chinese : 0 / 7
        British : 34 / 39
        UK_Pacific : 5 / 5
        Italians : 15 / 16
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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